One of the things that has been said from the start, since the Imbuement system was being previewed on Bullroarer, was that this system was unsustainable. That is because the Imbued LIs become harder and harder to maximize every time new legacy tiers are released. As a result, leveling imbued LIs is an extremely difficult, slow and boring task for those with many alts or newly level capped characters.
I started this thread back in November of 2015 because the grind had already gone off the rails and many players started leaving due to how overpriced the scrolls of empowerment were considering how many scrolls per LI were necessary to maximize it. Thankfully, all that effort was worth it and it resulted in the devs greatly reducing the prices of the anfalas scrolls of empowerment and star-lits and making them more available in end game instances and raids.
But as I said, the system is unsustainable as it is and making scrolls and crystals cheaper and more available in instances doesn’t solve the issue that the grind just keeps growing and growing nearly every major update.
Another problem with that is that the grind for essences, class trait points, virtues and t3 armour is already long and complicated enough! That really discourages many new players who hit level cap and then have to go looking for all of these things in order to do the most challenging end-game content... not to mention that many find that the content is no longer relevant by the time they are ready to run it.
I have stopped doing the grind for a few months because it was too much for me. However, the comments I get from friends who are still doing the grind are really discouraging, since they say it’s even more complicated now than when I gave up on going for it. And this really seems to be an almost unanimous opinion among the players.
And just to be clear, I don’t think any grind on any game should be easy, it should be hard! But there is a difference between being hard because it’s challenging and hard because it takes an extremely long time and that is really boring.
Devs should always keep in mind that there is only a number of hours in a day and there is only so much you can do during those hours. So I think it’s extremely important that devs know how long players usually take to maximize an LI and other equipments and then see if that is requiring too long.
It’s very important to ask yourself how long you want a certain content to remain relevant. If you want it to be relevant for 1 year, then I should be able to get everything that is possible to get from that content in 3 or 4 months. That way, I can have time for other characters or to simply grind for non-essential stuff like cosmetics, decorations and play other content like older instances, skirmishes, PvMP, the legendary servers, etc.
And then you should ask yourself how many hours per day or week, a player should spend on the game and how many hours he should spend grinding every day or week. This should be very clear for every player so that we can help you guys by giving more precise and helpful feedback than simply subjective opinions like “it’s too hard” or “it’s too easy”.
Personally, I feel like if a player, especially an adult one with responsibilities, is playing the game for more than 3 hours every day, then that player is likely addicted and I really don’t think this should be something to be encouraged in a game with an adult majority. The reason for that is not just because it’s encourages an unhealthy lifestyle and impact their real responsibilities, but also because those players usually get tired when they have played too much to the point that there is nothing they find challenging and exciting anymore and then they leave. It is better to keep players active for years, than extremely active for months.
But enough talk about my own opinions, let’s go for the suggestions:
Price changes:
Anfalas Scroll of Empowerment:
Relics quartermaster (Dol Amroth): It currently costs 20 silver tokensand 7 gold tokens-> Change it to 2 gold tokensand no silver tokens.
Rangers of Ithilien and Dol Amroth quartermaster: Currently, the price is at 20 Amroth Silver Pieces and 15 Eastern Gondor Pieces-> Change to 10 Amroth Silver Pieces and 10Eastern Gondor Pieces.
Merit Committee: 90 Stars of Merit-> Change it to 45 Stars of Merit.
Morgul Crests: Currently it is 3 Morgul Crests -> Reduce it to 1Morgul Crest.
Morgul Crests: Currently it is 3 Ancient Ithil-coins-> Reduce it to 1 Ancient Ithil-coin.
Roving Threat Quartermaster: It currently is 10 Gift-giver brands-> Change it to 5 Gift-giver brands.
Skirmish Camp: 2,541 Marksand 293 Medallionscurrently -> Change it to 900 marksand 150 medallions.
NEW Shards: Currently 42,660 Shards-> That price is ridiculous and needs to be decreased greatly! Reduce it to 4200 Shards.
LOTRO Store: 295 LPcurrently -> Change it to 50 LP.
Mithril Coins: 10 Mithril Coinscurrently -> Change it to 5 Mithril Coins.
Anfalas Star-lit Crystal:
Merit Committee: 300 Stars of Merit-> Reduce it to 90 Stars of Merit.
LOTRO Store: 495 LPcurrently -> Change it to 100 LP. (I really don't know why upgrading the main stat of an LI is much more expensive using TP than if you buy mithril coins and that's why I am changing it so they match).
Mithril Coins: 10 Mithril Coinscurrently -> Keep it.
Universal Solvent:
This is an item that is 6x cheaper than a Scroll of Empowerment on the LOTRO Store, yet it is 3-4x more expensive than a Scroll of Empowerment in the AH. Something isn’t right with that and the obvious reason is that Universal Solvent basically are only acquired through the LOTRO Store, since they are extremely rare in game.
I would suggest this:
Skirmish Camp: Make it available at the cost of 600 marksand 100 medallions.
Embers/Motes of Enchantment: Make it available at the cost of 400 Embers/Motes of Enchantment.
New LIs:
As I said before, this Imbuement system is unsustainable as it is and simply changing the prices of scrolls/crystals every now and then will not solve the issue. One solution to this problem is to simply make new LIs for higher levels.
A lvl 120 LI, for example, would have the same final tier as a lvl 100 LI, but would begin 20 tiers above a lvl 100 LI’s max tier and symbols to craft those LIs would drop from lvl 120 t2-t3 content.
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With all of that said, there will be new threads with new ideas to reduce the grind sometime soon. Once those threads are posted, I will link them here. Please share your opinion in this thread and let me know if there is anything you would suggest.