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  1. #1
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    Hunter dps buff - next steps?

    Not to flog a dead horse, I don't really want to go over outstanding problems or potential solutions in this thread. I think a pretty thorough job has been done of that in a few other threads. Thanks once again to all those who took the time and made the effort to test, document and describe the state of hunter in beta2. As well, many have offered observations and proposed potential solutions. All the while it has remained remarkably civil and constructive. It's kinda like a PUG where everything actually goes well!

    That being said, I for one would like to see a blue name (Cordovan?) let us know where things stand from the dev perspective. Are there going to be further changes beyond what was done for hunter dps in beta2? If there are more changes to come, are they (hopefully) going to involve a different approach from what has been done in beta1 and beta2 (i.e. increasing damage done for specific skills)?

    I think there's something of a consensus that while beta2 is still not quite enough it is a step in the right direction (a much bigger step than beta1!). However, there is concern that more of the same isn't the right way to go. However, before we (collectively) put more effort identifying and documenting the current state, and devising / proposing possible solutions, I think it would be appropriate to have some sort of confirmation regarding whether there's any further point in it. I.e. are the devs done with the hunter dps buff as of beta2? Or are they still looking to make further changes?

  2. #2
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    Cordovan, please give us some indication whether or not further changes to the hunter buff are being contemplated.

  3. #3
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    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    Community Manager, Lord of the Rings Online
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  4. #4
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    So they are being left in the completely changed state they are in at present on b2 after all then, and we're stuck with this blue-lined 2 shot power drainer until - whenever/whatever a future update "may" bring, with no choice in the matter because a few desperate people would rather settle and accept this over what we have now.

    Can't say that surprises me, or that it pleases me. I hope your awareness is off aim is all I can say.
    Sometimes, no matter how hard you look, there is no best light.


  5. #5
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    Quote Originally Posted by Arnenna View Post
    So they are being left in the completely changed state they are in at present on b2 after all then, and we're stuck with this blue-lined 2 shot power drainer until - whenever/whatever a future update "may" bring, with no choice in the matter because a few desperate people would rather settle and accept this over what we have now.

    Can't say that surprises me, or that it pleases me. I hope your awareness is off aim is all I can say.
    Not to mention 2 simple fixes to key skills - Press Onward and Purge.
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
    Rangers of Eriador (officer), ex-Snowbourn now Laurelin - A Noob for All Seasons

  6. #6
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    That's a disappointment, not that I'm surprised... Do the Devs know in what state hunters will get once it hits live?
    Blueline is the way to go with ridiculous power consumption but your sustained DPS will still be behind fire RKs not to mention all they utility they have. But I cant blame anyone when the team is crippled so badly and noone knows what is going on.

  7. #7
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    Quote Originally Posted by Aedfrith View Post
    Not to mention 2 simple fixes to key skills - Press Onward and Purge.
    That too yes.

    I know how this goes. People play this latest hunter build and become used to the ease of play. They adapt to spamming penetrating shot and barrage and carry a pocket LM around with them wherever they go, and they begin to like it, because there is no need to think, no need to use rotations and control anything. Then at a future time, Turbine take a look and think, everyone loves it, no changes required. It won't be hunters replacing RK with these changes, it will need hunter and LM, and that just makes things so much worse than they were before IMO.
    Sometimes, no matter how hard you look, there is no best light.


  8. #8
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    And so the hunter trait line specialising bleeds just bleeded out.

    HD killed LM-fun for me. It took months to find a substitute. Trapper of Foes was and now Trapper of Foes gets killed. I won't look for another substitute for gameplay fun.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  9. #9
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    Quote Originally Posted by Tatharil View Post
    And so the hunter trait line specialising bleeds just bleeded out.

    HD killed LM-fun for me. It took months to find a substitute. Trapper of Foes was and now Trapper of Foes gets killed. I won't look for another substitute for gameplay fun.
    I think I'm of the same mind (though dps realated in my case).

    HD started the ball rolling on breaking the hunter, partials struck the death blow, and B2 just cremated them.
    Sometimes, no matter how hard you look, there is no best light.


  10. #10
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    Very disappointing. It's obvious from the BR b2 release notes that significant thought and effort went into adjusting Burglars - as evidenced by the amount and clarity of the notes provided - and, comparatively, next to no effort or thought went into fixing hunters to be a viable end-game class. It simply cannot be a mystery what the problems are with hunters as they've been stated over-and-over in these forums (along with a myriad of possible solutions):

    1) Poor sustained DPS.
    2) LI legacies that are poorly itemized and scale poorly.
    3) Inability to clear anything other than poison.
    4) Poorly scaled and rooting self-heal.
    5) Lack of any significant group-benefiting ability.
    6) Animations and skill delays that gimp rotations and skill selections.
    7) Essence amor set bonuses that are undesirable, and quite frankly, puzzling.

    My opinion is that if there are no further plans for additions to hunters that the things done so far to hunters in BR NOT go live. The reason is that this falsely gives the impression that Turbine has "fixed" the hunter when clearly this was a token effort at most. NONE of the deficiencies of the hunter I've listed have been even mentioned... let alone addressed.

    I apologize for being so blunt but, at this point, I can make no other conclusion.

  11. #11
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    I just want to be clear regarding my previous post that I do NOT in any way want to demean or belittle Burglars or the work done on the class. Significant work done to enhance any class, and therefore customers playing experience, is commendable. It is just that the Hunter is, again in my opinion, actually getting screwed MORE by these changes than if nothing would be done.

  12. #12
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.


    Give us at least more DPS than the rune-keeper!!!
    increase the damage over time - that shouldnt be a problem ......

  13. #13
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.


    you dont understand that? - hunter isnt welcome in a group for T2 raids - the rune-keeper fulfills the task much better and is more useful for the group.



    lot of People will leave - i hope so - this is a slap in the face.......................... .

  14. #14
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    According to some tests posted in other threads, this hunter received a decent dps buff, although nowhere near fire rk. If it happens to be a blue-line hunter, it means this is mobile dps. Isn't it possible that raids can benefit more from decent mobile dps than from stationary nuts dps?
    “ädvëntürës ärë nöt äll pönÿ-rïdës ïn mäÿ-sünshïnë.”

  15. #15
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    Welp, this is what I feared. I was expecting that the communication we had was going to help change things for hunters. Instead it looks like the past 4-5 years are now going on a 6th year of letting hunter issues go by the wayside.

  16. #16
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    I wont argue with anyone in this thread about the necessity of any further improvements to the Hunter, but at least I want to say the dps buff is very welcome. Ill probably stay in red since thats how I always played and I want to keep the range at 40. But thanks to the buffs I wont have to put 5 or 6 arrows in an ordinary landscape mob anymore... Just saves up a lot of time, which means more time for flower picking... but seriously, better in this still imperfect state than the current live state!

  17. #17
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    At the end of the day it is what it is. Disappointing for sure. However, at least I have to give credit to Cordovan for letting us know. There's obviously no point in spinning our wheels, generating many ideas (some very good ones in fact) when the buff is considered done by those doing it. Looking (very hard) for a silver lining, I suppose the door was left open (a tiny crack) for a future effort to address outstanding problems. And/or perhaps RKs will get nerfed at some point, leaving them roughly where hunters are now in beta2.

    Thanks again for everyone for all of your good efforts on this (as per OP). At least maybe some of you who pvp will be able to get back out to the moors and do some damage with your hunters.

  18. #18
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    Quote Originally Posted by Bragolos View Post
    I wont argue with anyone in this thread about the necessity of any further improvements to the Hunter, but at least I want to say the dps buff is very welcome. Ill probably stay in red since thats how I always played and I want to keep the range at 40. But thanks to the buffs I wont have to put 5 or 6 arrows in an ordinary landscape mob anymore... Just saves up a lot of time, which means more time for flower picking... but seriously, better in this still imperfect state than the current live state!


    better than nothing - but for t2 not competitive

  19. #19
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    nearly half a year a new raid and all we get after this long time is a DPS buff, not tested, not enough.
    Players feedback? - doesn't matter.
    Effort for the buff? - PenShots*3.


    Disapointing...endless dissapointing ....

  20. #20
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    Quote Originally Posted by Bragolos View Post
    ...but seriously, better in this still imperfect state than the current live state!
    Can't agree on that line. Instead of fixing hunter issues they created a new one. How an that be better than the live state?

    They destroyed the balance of the hunter traitlines. Red fell behind blue and yellow fell even further behind than it was before.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  21. #21
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    Quote Originally Posted by CalienX View Post
    nearly half a year a new raid and all we get after this long time is a DPS buff, not tested, not enough.
    Players feedback? - doesn't matter.
    Effort for the buff? - PenShots*3.


    Disapointing...endless dissapointing ....


    an now? leave?

  22. #22
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    *runs off to finish leveling my fire RK*

    *leaves hunter in retirement*

  23. #23
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    Quote Originally Posted by Cordovan View Post
    I am not aware of significant additions to hunter for U19 besides what is already there, although it's certainly possible we can make further adjustments in the future.
    LOL
    are u saying now u left us with 75% dps from RKs ... and what will be chnaged ???

    RK got many benefits and doing significantly more dps ... u rly think this U19 will change current situacion ???

    Cordovan pls explain how this siuppose to be FIX to hunters ....
    we wanna know ...
    we deserve to know ...

    how this suppose to be balance !!! HUNTER - DPS class without any others benefits - with ZERO heal ZERO survivability ZERO party support and having 20k dps less then RK....
    U19 will make many people disapointed, and many leave...

  24. #24
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    Quote Originally Posted by NeebPlayer View Post
    According to some tests posted in other threads, this hunter received a decent dps buff, although nowhere near fire rk. If it happens to be a blue-line hunter, it means this is mobile dps. Isn't it possible that raids can benefit more from decent mobile dps than from stationary nuts dps?
    Sometimes mobile dps is an advantage, however not always, and when it is, dps should go down, to trade off for the mobility. Redline is main dps (similar to fire RK, that is mainly rooted in redline), blue is secondary dps, where dps drops for mobile advantage (similar to Lightning RK, that can kite in yellow, but trades out dps for mobility and better ranged CC). Making blueline the main dps kills redline completely and changes hunter too extremely. Also, main dps in blue means skill spamming a couple of skills at most, which makes very boring play, actually higher burst and all packaged with major power issues over longer fights (for which the majority of time will be spent - rooted). It's more broken this way, than it is on live. I don't know what pushes them to make these decisions, but I can certainly say, from the last few weeks out here, it most definitely is NOT, majority player feedback.
    Last edited by Arnenna; Oct 05 2016 at 03:28 PM.
    Sometimes, no matter how hard you look, there is no best light.


  25. #25
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    Sep 2011
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    If you have a permanent lm who wants to do nothing but give you power or spending your monthly tp on p2w pots, by all means go blue. 34k vs 38k, give or take a few. One is boring and the other is your standard rotation.
    Sad they aren't going to address the main issues that plague the class update after update.
    Fellowship Hadacar: I now have a mental image of a little pea with a NE Patriot's logo painted on it.
    Professional AFKer.

 

 
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