It is disappointing.
In a sense, it is somewhat disturbing to see the game-world been treated again and again in this and other ways. First, the mannequins, later Lalia's market, then yet another out of character visual addition, the new park in Michel Delving with all the plaques dedicated for the servers. And now this.
Do not mistake me. The good will behind it, to create such a place especially for the lore lessons/discussions initiated by Corey Olsen, the Tolkien scholar, is understood, acknowledged, and well taken. Yet, as another player said above, the delivery is rather poor, and yet another addition that looks out of place and seems to take no, or little consideration for the setting around it. Without going into much detail and lengthy feedback, for this time, sadly Bree-town is probably the most painful example the game has when it comes to visual interpretation from the books
(and in this aspect the movies were much more faithful to the source than LotRO). All the banners and guards and weapons give a very formalized and ordered impression whereas in the books it does not seem so. And now we have this interior which has banners from Rohan, Gondor, and in general the architecture seems and feels disconnected from Bree.
It is too much. And this exaggeration, of overdoing things visually, has sadly reared its face in game and has spoiled a few other places too
(swans, head statues, and wings in Dol Amroth, and elsewhere).
When a simple, yet satisfactory looking just like other interiors in Bree-land, would have served well and at the same time connect seamlessly with the imagery of the place, one may reasonably point out that the artist/designer in charge should not feel the need/urge to take the other, opposite direction. It is not only needless, but negatively impacts the visual presentation. The artists responsible for the visualization of Rohan have done a spectacular work
(though sadly some were let go) with the lands and interiors perfectly designed for the area. The same is desperately needed for this new interior. Consider redesigning to match the imagery of Bree.
(and there was already a house of lore in Bree which could have been used. The 'scholar's archives', as the screenshots above show)
To the artist/s responsible: just like the original art team achieved many years ago for the launch of the game with all the Shadows of Angmar regions, and later with Moria, you can do more with less, and yet impress. I say this in good will. If we want LotRO to keep the high visual standard it has always had, due to the marvelous artistry and visualization shown across the world, take a look at what the former artists have done, and how they have delivered, and bear that in mind for new works. Sometimes less is more.
(And just to avoid any confusion, and if my words have not already shown this before, I am one of the biggest admirers of LotRO's artistry and visualizations in-game. The art team of LotRO has done a remarkable work, the latest example being North Ithilien. But, there are exceptions, and this new addition seems to be the most recent one).