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  1. #1
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    Class Bug Fixes coming

    https://www.youtube.com/watch?v=FOUE...youtu.be&t=306 @ 8:55

    Question: "What general changes will come to Beorning?"

    Answer: "Plan to clean up long standing bugs and see where we are at that point before making further adjustments".
    Last edited by Otik; Mar 10 2017 at 09:46 AM.
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  2. #2
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    It means bug fixing.

  3. #3
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    Quote Originally Posted by siipperi View Post
    It means bug fixing.
    well, when I posted "Plan to clean up long standing bugs" I sort of understood that.


    Posting it for those that might come here but not watch his stream.
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  4. #4
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    Quote Originally Posted by Otik View Post
    well, when I posted "Plan to clean up long standing bugs" I sort of understood that.
    Thread title is disappointing clickbait though. :P

    Still, been poking and prodding for updates on when Beorning will see some changes for months and this has been the message I have gotten every time. Fix some bugs first, then maybe tweak it.

    Whilst the class is buggy...those bugs aren't the reason the class is so weak at end-game. The threads on trait trees/legacies go over a lot of that in detail and those factors are more relevant than the majority of the bugs on the list.
    ~ Take the player, not the class ~

  5. #5
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    Quote Originally Posted by Joedangod View Post
    Thread title is disappointing clickbait though. :P
    Updated for clarity
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  6. #6
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    Quote Originally Posted by Joedangod View Post
    Still, been poking and prodding for updates on when Beorning will see some changes for months and this has been the message I have gotten every time. Fix some bugs first, then maybe tweak it.

    Whilst the class is buggy...those bugs aren't the reason the class is so weak at end-game. The threads on trait trees/legacies go over a lot of that in detail and those factors are more relevant than the majority of the bugs on the list.
    While it won't fix every issue, I think fixing the bugs 1st so that some of the stuff that does affect DPS is working properly, then fixing the real weaknesses of the class is a good start. Yeah it's painfully slow but it is a start at this point.
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  7. #7
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    Quote Originally Posted by Otik View Post
    While it won't fix every issue, I think fixing the bugs 1st so that some of the stuff that does affect DPS is working properly, then fixing the real weaknesses of the class is a good start. Yeah it's painfully slow but it is a start at this point.
    Bugs affecting DPS are extremely minor and fixing them won't have much of an affect on how the class plays. The only real gamebreaking bug is the rez.
    ~ Take the player, not the class ~

  8. #8
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    The short answer is - I don't know what the specifics will be, but the general gist is to improve Beornings both through bug-fixes and through general enhancements, as they are broadly perceived to be under-powered in their intended roles. If time allows we'd even like to refine some of their class mechanics.

    It's going to be a little while as we have a lot going on in terms of systems to try and improve a lot of the underlying layers of bean-dip that make it more difficult than it should be to update classes and do essential game balance passes - but the Beornings do have some specific time set aside in our current development schedule to be addressed.

    -Vastin

  9. #9
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    Quote Originally Posted by Vastin View Post
    The short answer is - I don't know what the specifics will be, but the general gist is to improve Beornings both through bug-fixes and through general enhancements, as they are broadly perceived to be under-powered in their intended roles. If time allows we'd even like to refine some of their class mechanics.

    It's going to be a little while as we have a lot going on in terms of systems to try and improve a lot of the underlying layers of bean-dip that make it more difficult than it should be to update classes and do essential game balance passes - but the Beornings do have some specific time set aside in our current development schedule to be addressed.

    -Vastin
    Hey Vastin, great to see you chime in.

    If you want to see what is wrong with the Bear check out Joedangod's Beorning threads (he will prob link those himself). Great analysis what is wrong with the class.

    Few things I always consider be lacking/problematic on my beorning:

    - Legacies: lacking many yellow/blue options here, for example sprint and thickened hide CD legacies should absolutely be on imbued weapons
    - Slow animation times on wrath generation skills, leading you to be locked on animations for really long time
    - Back and forth form swapping is required to do too frequent imo, would be great if few debuff/buff times would be a bit longer

    Of course there are magnitude of skill problems but there are some major fatal problems even on mechanical level, like unability to block or compensation to this inability (like really high partial chance).

  10. #10
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    Quote Originally Posted by Vastin View Post
    The short answer is - I don't know what the specifics will be, but the general gist is to improve Beornings both through bug-fixes and through general enhancements, as they are broadly perceived to be under-powered in their intended roles. If time allows we'd even like to refine some of their class mechanics.

    It's going to be a little while as we have a lot going on in terms of systems to try and improve a lot of the underlying layers of bean-dip that make it more difficult than it should be to update classes and do essential game balance passes - but the Beornings do have some specific time set aside in our current development schedule to be addressed.

    -Vastin
    Thanks for saying something in the Bear forums, too often feels like this area gets ignored entirely.

    As Siiperi said, the majority of issues seem to be mechanical. Whilst certain bugs do harm the Beornings ability to perform in groups these bugs are relatively few (the rez being the only huge offender here). You've probably seen the feedback threads I have been posting (with some input from another Beorning: Morphails), I'll link them again here anyway:

    Trait Trees Legendary Items Bugs Skills

    We'd very much appreciate further updates on the class changes as you reach the point where you feel comfortable tackling those aspects.
    Last edited by Joedangod; Mar 11 2017 at 03:47 PM.
    ~ Take the player, not the class ~

  11. #11
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    Quote Originally Posted by Joedangod View Post
    Thanks for saying something in the Bear forums, too often feels like this area gets ignored entirely.

    ...

    We'd very much appreciate further updates on the class changes as you reach the point where you feel comfortable tackling those aspects.
    Cool. Looks like you've put a lot of thought into the matter, so I'll definitely take some time to look over some of this before I go mucking about with the Beornings.

    The one thing I have had a chance to do is go in and back-fill a lot of the missing itemization in older content - various boss chests and drop lists and so on that didn't have anything for the class, or dropped nothing but class inappropriate gear. It was definitely something of a 'color by the numbers' exercise rather than a careful gear customization pass, but I hope it will be an improvement for anyone leveling up a new Beorning and running old instances along the way.

  12. #12
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    Quote Originally Posted by Vastin View Post
    Cool. Looks like you've put a lot of thought into the matter, so I'll definitely take some time to look over some of this before I go mucking about with the Beornings.

    The one thing I have had a chance to do is go in and back-fill a lot of the missing itemization in older content - various boss chests and drop lists and so on that didn't have anything for the class, or dropped nothing but class inappropriate gear. It was definitely something of a 'color by the numbers' exercise rather than a careful gear customization pass, but I hope it will be an improvement for anyone leveling up a new Beorning and running old instances along the way.
    That's a good thing to hear. Urgently leveling a Beorning and it is definitely hard finding suitable gear
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  13. #13
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    Given all the problems the Beorning has at the moment, is it even worth leveling one???

  14. #14
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    Quote Originally Posted by peachykins View Post
    Given all the problems the Beorning has at the moment, is it even worth leveling one???
    I'm having fun, so why not?
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  15. #15
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    Quote Originally Posted by peachykins View Post
    Given all the problems the Beorning has at the moment, is it even worth leveling one???
    Low level it's fine, but mine is fixed on lvl 60 and I've got no intentions taking him further.

  16. #16
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    Quote Originally Posted by BangoTwinkletoes View Post
    Low level it's fine, but mine is fixed on lvl 60 and I've got no intentions taking him further.
    That bad for even landscape stuff?

  17. #17
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    Quote Originally Posted by peachykins View Post
    That bad for even landscape stuff?
    My bear is up to 95 now, and so far using Agility quest reward gear seems fine. It's still slow going compared to a Hunter/Minstrel, but at least I crit a lot more than before.
    Talking purely landscape leveling.

 

 

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