
Originally Posted by
Mukor
Most broken is the dps as raise of dds vs threatbuild, tanks build up around 4 threat per 1 point dmg, while dds makes 10+ times more dmg as tanks(exept warden). Sothis can´t work. Well tanks have passive threat with a few skills but this passive didn´t grow trouly since orthanc. Like it the huntersbasedmg before the fix, where allgrowed dmg was caused to more mastery and other boni.
There must be aformula fix come as well As for the passive as for the basedmg. Well less mastery but really each autohit of a dd is as high as the most of the skills, this is wrong.
I´m just expirienced with guards but what I see captains have the same porblem, as said wardens not. And for beos never seen maked dps of a (tank)beo.
But for guards and cpatains it must become fixed or we willhave a problem in the future.
We already reach cap with yellow minis btw.
U19 rk unbuffed reach atleast 120k mastery !!!
The problem is force taunt COPY highest threat.
At beginning of fight force taunt has nearly zero threat!!!
If hunter/rk start with very high hit, they will get aggro
In ToDT raid, mummaks will have aggro on most highest RK dps at start.
Even foce taunt is on mummaks
So mummaks kite tank, have to wait until dps got enough threat.
And you have to Force taunt back mummaks on after that.
But yeah lets say this to SSG :
"Too high, no need for anything, just remove it like LI imbued legacy" :-)
So we get only landscape map with some daily :-)
"To fight and conquer in all your battles is not supereme excellence.
Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.