This is some really amazing news, and I am excited to see what you are going to do for us. A few notes to start off with.
Creeps
- Base stats have not been scaled nearly enough, mitigations/finesse need to be higher.
- Damage does not need to be increased much on any class except Reaver.
- Corruptions should make less of a difference relative to base stats. Currently, traiting 3 of each mitigation is a necessity. Scale down the corruptions and make the set bonuses on 2 and 4 equipped, rather than 3 and 6.
- Remove crit magnitude from crit rating corruptions, bump damage slightly.
- Creep side NPCs still die like flies, other than Keep Tyrants (by virtue of tyrants being lvl 106). Even Outpost Tyrants are easily dispatched.
Reaver
Used to be a tanky class with high burst. In the current Moors environment, its survivability is laughable, and the burst potential is completely gone. It needs a significant damage boost. Ravage (this should be the main DPS skill), bleeds (especially Mutilation) and Severing Strike would be the skills that need to be increased to gain more consistent damage. If you want to opt to increase its burst potential, then increase Impale damage, but also increase Ravage damage, because Ravage is terrible right now.
Perhaps it needs a reduction to self healing, if its DPS is increased, however.
Blackarrow
The overall state of Blackarrows is quite alright, and I wouldn't change much about it, after their base stats get scaled.
Warg
Warg needs a rework, as you are well aware. Its damage almost solely comes from Bestial Claws, Maul and Eye Gouge. Details on how to redistribute damage to keep the DPS roughly the same (but slightly less) can be found
here. This thread in its later pages also contains calculations that show the DPS would remain almost the same.
Weavers
Rely too heavily on two skills: Tainted Kiss and Mephitic Kiss. Reduce the initial damage of these skills, and add damage to Poison Spray, Lethal Kiss and Drink Deep. Moreover, Toxin is wildly out of control, and needs to be reduced by a fair amount (I would argue up to 40%). The max power reduction on Latent Poison is also too potent.
All in all, weavers are a debuffing class, not a DPS class.
Defilers
Heals are definitely too strong, especially if their base stats are to be scaled up. Fertile Slime needs to be nerfed slightly (~10-15%), and Fell Restoration needs a similar treatment, perhaps even a 30% reduction on it would be appropriate.
War-leaders
Debuffs/buffs from banners need to be tuned properly. Their damage is pretty abysmal, and since their healing isn't over the top either, one of those two could use a bit of an increase. Overall not in a bad state, however.
Freeps
- Scaled freeps are broken, but you are aware of this.
- Find a way to enforce PvMP gear/jewellery, so that you can create a stat template for freeps. This way, it will become so much easier for you to balance PvMP in the future.
- Hunters/Burglars need a damage reduction in PvP.
- Skills that return morale on being hit need to be looked at (Guardian: Bring on the Pain, Beorning: Thickened Hide)
- Disable store buffs in PvMP (I guess this applies to creeps as well).
This is but a small list compared to the ideas that I and others have had over the course of the past few years, but I hope that you will at least take some of these ideas into consideration.