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Originally Posted by
Macdui
They have always made the place look great and the stuff in it.
We have to interact with it all though. They provided me with a mount that has a "16" something or other speed. So when I portal in I want to hit dash and make use of it. So in MT I see the world building up around me as a slide show. If I ride off into Pelennor or through the city, if I go that speed, my PC can't cope and the screen goes black until it catches up. At least I don't just crash like the guys with better PCs. I treat the varying directional inputs required to navigate the city as a mini-game in of itself, else I'd cry.
Given this chance to see the world and it's content render this way I see figures rendered once for the base model followed by a final render. Like loading into a busy firework display and toons around you are rendered in there naked forms first. Similar to the char selection screen, someone has the new visual rendered by default and only after checking our choice, render the old visuals after. Cord said we should never see the "T" Poses but for some of us it's just how the game is.
Does everything get a "double" render in this game? Or is it more if objects used have had several iterations?
Mac
Maybe this helps: https://msdn.microsoft.com/en-us/lib...v=vs.85).aspx?
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Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
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