After doing some testing on BR, this is what I've found so far.
- Tooltips damage remains unchanged for both, Red and Yellow-line, only Bleeds have increased to almost double (which are still insignificant and looks un-intentional).
If anything, tooltips for Remorseless Strike and Merciful Strike have been decreased. Is this intentional?
- Skills in Red-line feel a bit faster, which is good, but there is now a horrific skill delay after each skill, looks like the old bug is back, which was fixed in U18 I think. This needs an urgent fix. Moreover, in Yellow line, Blade-wall and Rend are now feeling extremely slow, skill delay is affecting these two particular skills a lot.
- This was the parse I got on the dummy in Red line, with 62k Critical Rating and 215k Physical Mastery. 6.3% Partial Evades, and a few other tests I got around 8-9% partials as well. So, I guess it's safe to assume that they fluctuate around 10%.
Red-line: 'Thou didst maintain a DPS of 38,360.090 over the last three minutes of our momentous conflict!'
Yellow-line: 'Thou didst maintain a DPS of 34,548.488 over the last three minutes of our momentous conflict!'
I ran out of power after 2m20s in this Yellow line parse, while keeping Second Wind and Pots mostly on CD, so the remaining 40s were spent with lower amount of skills used. I also did not swap between 2H and DW for certain skills in this parse, so the parse can be higher, resulting in almost same as Red line.
This is a major problem, Red line should be a lot higher in Single Target DPS fights, or it becomes useless (as it is now on live servers).
This is what needs to happen in the next build for Champions, in my opinion.
- Significantly increase the base damage of Brutal Strikes, Ferocious Strikes, Remorseless Strike, Merciful Strike, Devastating Blow, Wild Attack and Swift Strike.
- Fix the skill delays, because right now the class is feeling very clunky.
- Allow Champions to bypass Full Evades (including Partials) if they are behind their targets and are at full Fervour. This will knock two birds with one stone, as it's going to fix unnecessary partials avoidances problem which Champs face while dpsing and it might just bring Fervour management back into play.
Please remember that this is a melee class, which LOTRO always punishes in Raids, it should be in the very top DPS output on Training Dummies, because the mechanics in the raids will slow it down compared to Ranged DPS, which are shooting safely from a distance, completely out of harms way. From what my friend told me, Hunters with HS reset set are parsing 50-55k (which is going to be a lot more with LM and RK Fire Debuffs), and Red Burglar around 55k+ margin. Red Champions are well 15k behind the margin.
Also, one other thing. This is not a discussion of Yellow line, about AOE being be the main focus of Champion. That is simply not true. For the past few updates, not many fights (or any in that case) favor AoE more than Single-target fights. Bring Champion Red line back to the top, like it was in pre-RoR.