I watched a video showcasing the new barterable items from rep vendor in the new update. I can see that once again, as in crafted teal with anvil mats, the teal weapons have good stats but are only dealing common damage which makes them less useful than they would be if they had a damage type. Can you please add a damage type on these off hands to make them in line with the stats they give and contribute in the same way for classes that uses the off hand dmg on skills in the same way as it will help say a hunter that can rely almost purely on the stats.
I haven't done many calculations or comparisons yet between how much the common/dmg type differs in actual effectiveness but I know others have, if someone has good numbers or information to share to the developers please add that in this thread as well so they have more to go on.