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  1. #1
    Join Date
    Nov 2018
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    761

    Exclamation Delete new ill omen reward *outrageous* ASAP




    Ill omens starts in 3 days and this is the new reward............... are you actually joking right now? We are getting a humongous 40% dmg burst every 10mins that works for level 140 aswell........................ .............. As if our stats weren't bloated like insanity nowadays, with OP dps, OP morale etc. Now we are getting this and it also works for next level cap like come on.... This is ridiculous to get as loot and not only that but this is also from a time limited festival. Way too dumb, really outrageous. But yeah coming in 3 days already and probably wont even be changed. This is completely nuts. Bind to account aswell gg.
    Last edited by HolyDuckTape; Feb 07 2021 at 11:39 PM.

  2. #2
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    Nov 2018
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    761
    Forgot to mention that there are also lower level ones.
    50 cap = 30%
    75 = 33%
    115= 36%
    140 = 39% dmg increase for 45s every 10m

    This is absolutely bonkers and ridiculous to have in the game. Not even mentioning from a time limited Event that takes 2 minutes a day solo.............. How can you even give us something like this seriously?? This game is really speeding off towards a cliff the way we are going recently. How can you even justify this item????

  3. #3
    Join Date
    Dec 2019
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    Work around for too many rage timers in raids maybe?

  4. #4
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    Dec 2012
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    I'm pretty sure it's not a flat damage increase and it works the same way as any other "damage increase" does: increases the base damage of skills, before mastery, legacies and so on. So in reality it is around 1-1.5% increase at the best.

  5. #5
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    Dec 2019
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    If it's coded in the same way existing percentage buffs are then it should pump mastery from max 200% to 240% with corresponding tooltip damage increases. I make do with 15 second of this kind of a of buff every 40 seconds. With a full 45 seconds it's going to be a must have raid item and no one without the full complement of skirms is going to be so "wanted" in future. Are they on sale?

  6. #6
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    Nov 2018
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    Quote Originally Posted by Arabani View Post
    I'm pretty sure it's not a flat damage increase and it works the same way as any other "damage increase" does: increases the base damage of skills, before mastery, legacies and so on. So in reality it is around 1-1.5% increase at the best.
    It should work as a 20% mastery increase (200>240%) which is really significant especially inside raids. Pretty much a double duration break ranks (break ranks is already significant) once/twice/thrice times in a raid fight. Dps is already way over what it should be to complete the highest tier content and this will only make dps an even bigger joke. Not only that but they will from now kn have to balance raids on this item, Goodluck peeps who don't have it lul.

  7. #7
    Join Date
    Jul 2011
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    Quote Originally Posted by Arabani View Post
    I'm pretty sure it's not a flat damage increase and it works the same way as any other "damage increase" does: increases the base damage of skills, before mastery, legacies and so on. So in reality it is around 1-1.5% increase at the best.
    It's on top (AddP) of the percentage from mastery rating (RatP), like in Value * (1 + RatP + AddP). With RatP cap is 2 (200%). If you don't have any other traits which add then you get Value * 3.39 instead of Value * 3 (assuming capped RatP). This is 3.39/3 = 1.13 => 13% increase (max)

    However, characters can have other AddP traits/effects like:
    https://lotro-wiki.com/index.php/Of_All_Trades
    https://lotro-wiki.com/index.php/Veteran_Strength
    https://lotro-wiki.com/index.php/Ite...of_Retaliation
    https://lotro-wiki.com/index.php/To_...Blade-brother)
    https://lotro-wiki.com/index.php/Harsh_Debate
    Last edited by Giseldah; Feb 07 2021 at 04:27 PM.

  8. #8
    Join Date
    May 2020
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    44
    This is so bad, the game is NOT balanced around this stupid item AND have fun joining any content from now on without this item (that u get for free for festival what a joke) because new content has to be balanced around this item.

    This should be deleted altogether it seems like SSG is really gonna make this a new trend seeing we also get lower level versions which is absolutely crazy. I wouldn't even call for a huge nerf at this point, i would straightup call for a delete indeed. Or at the very least make it ONLY for lv 121-130 and be done with it for this level cap. We dont need this garbage on any other cap. We dont even need it on this cap... really stupid

  9. #9
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    Jun 2011
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    4,308
    Yeahhh, that'll be a hard pass from me. Hate the Deathless thing, hate this too.
    ~ Take the player, not the class ~

  10. #10
    Strider5548's Avatar
    Strider5548 is offline Legendary Hunter of Middle-earth
    Original Challenger of Jagger Jack
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    May 2007
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    Are you for real pissed about the damage buff? That is the least outrageous thing about this entire screenshot. The damage buff is fine, giving everyone the equivalent of oathies every 10 minutes won't change anything materially.

    The real outrage is the other options, BPE? Seriously? Does SSG just not get it? Tanking is in such a #### state in this game, and the fact that BPE is one of the options just makes me think about how they have no clue what is going on.
    Servers: Treebeard | Arkenstone | Landroval
    Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
    Creeps: Warleader | Reaver

  11. #11
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    Casual players who don't want farm Ill Omens event enraged in 3... 2... 1...

  12. #12
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    Quote Originally Posted by Strider5548 View Post
    Are you for real pissed about the damage buff? That is the least outrageous thing about this entire screenshot. The damage buff is fine, giving everyone the equivalent of oathies every 10 minutes won't change anything materially.

    +39% damage does not = +30% incoming damage on a target, not by far.

  13. #13
    Strider5548's Avatar
    Strider5548 is offline Legendary Hunter of Middle-earth
    Original Challenger of Jagger Jack
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    Quote Originally Posted by Hephburz-2 View Post
    +39% damage does not = +30% incoming damage on a target, not by far.

    I thought Oathies was 35%? In any case, 39% is off base damage so modified is a lot less right? Inc Damage is pure damage so it's a lot more? I've been playing this game off and on since launch and still don't understand the formulas they use to determine what actually happens in game.

    Anyway, my point is i'm not concerned about how strong the damage item is, my bigger concern is the fact that SSG put a BPE option as one of the three items...I mean...my tank warden is rolling in his grave
    Servers: Treebeard | Arkenstone | Landroval
    Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
    Creeps: Warleader | Reaver

  14. #14
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    Quote Originally Posted by Strider5548 View Post
    I thought Oathies was 35%? In any case, 39% is off base damage so modified is a lot less right? Inc Damage is pure damage so it's a lot more? I've been playing this game off and on since launch and still don't understand the formulas they use to determine what actually happens in game.

    Anyway, my point is i'm not concerned about how strong the damage item is, my bigger concern is the fact that SSG put a BPE option as one of the three items...I mean...my tank warden is rolling in his grave
    Maybe they fix BPE... in some future

  15. #15
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    This strong item should NOT come from a TEMPORARY festival, this is an absolute joke, will all next raids up to level 140 be balanced to players who have this item and enrage timers adjusted to players who have this?
    This creates a huge advantage to only the specific players who played during this festival, it creates unfair disparity between players, probably only those who got this item will be taken to the new high tier raids. This is just like the old unobtainable armor sets that need to be removed from the game. Please don't add overpowered items that will become unobtainable in the game. Totally unfair.

  16. #16
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    883
    Quote Originally Posted by Strider5548 View Post
    I thought Oathies was 35%? In any case, 39% is off base damage so modified is a lot less right? Inc Damage is pure damage so it's a lot more? I've been playing this game off and on since launch and still don't understand the formulas they use to determine what actually happens in game.
    Yeah, it's probably stacking additive to all other damage modifiers such as legacies and mastery. Depending on the class it would be around a true 10% damage increase for 45s each 10 mins, so once a fight. I'm not sure it will be a really required item at all, considering you lose quite a bit of morale and other stats by slotting something that has no stats on it at all. I mean it will probably be marginally better than not using it, but the difference will be minimal except for 1-2 mins fights. For example on hunter it would have the same effect as reducing 10s cd on burn hot in a long fight, nothing crazy.

  17. #17
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    Quote Originally Posted by Kander View Post
    I'm not sure it will be a really required item at all, considering you lose quite a bit of morale and other stats by slotting something that has no stats on it at all.
    These aren't equippable items, they're clickies that will sit in your bags.
    ~ Take the player, not the class ~

  18. #18
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    Quote Originally Posted by pikeperch View Post
    This strong item should NOT come from a TEMPORARY festival, this is an absolute joke, will all next raids up to level 140 be balanced to players who have this item and enrage timers adjusted to players who have this?
    This creates a huge advantage to only the specific players who played during this festival, it creates unfair disparity between players, probably only those who got this item will be taken to the new high tier raids. This is just like the old unobtainable armor sets that need to be removed from the game. Please don't add overpowered items that will become unobtainable in the game. Totally unfair.
    Every MMO have strong items that should come from temporary things. Event calendar was announced month ago, you have time to find out when event appears and prepare some time for it.

  19. #19
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    Quote Originally Posted by Kander View Post
    Yeah, it's probably stacking additive to all other damage modifiers such as legacies and mastery. Depending on the class it would be around a true 10% damage increase for 45s each 10 mins, so once a fight.
    Skill Damage works like: Value * (1 + Mastery Rating Percentage + AddP) * (1 + ModP)

    So you have 2 percentage stacks. Afaik a lot of damage Legacy % goes into ModP (1%=0.01), while this goes into AddP.
    I didn't examin all classes so it may vary.

    See also my other post.

    It's kind of like a Captain's To Arms (Blade-brother), but with 39% instead of 25% (also other duration/cd and only damage buff).

  20. #20
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    Jun 2011
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    841
    Quote Originally Posted by Elmagor View Post
    Every MMO have strong items that should come from temporary things. Event calendar was announced month ago, you have time to find out when event appears and prepare some time for it.
    This is some next level stupidity.We saw how well it went when there were people with old gold items vs people without them or set bonuses.Instead of puting interesting loot in instances,fixing them they go again with limited time event route.What if person is unable to play during skirmish event?
    Limited time events should NEVER offer BiS gear.Its beyond stupid.

    Then again only reason this is happening is to try to force as much players as possible back into the game resub/buy skirmishes if they dont have them already to milk as much money as possible.
    So doesnt matter what anyone here types it will stay limited bis reward for good chunk of time time.Also nice it has max lvl 140 while all raid gear/instance gear gets trashed at 134.Esp sets that change how class is player(DDDD)

  21. #21
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    Dec 2019
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    Maybe it's for 51 Tokens of Ill Omens. If it's to be 50 I got five on my shopping list. Do they share CDs with themselves and/or something else?

    But if everyone in the raid clicks in unison could that mean 30 seconds of skill delay?

  22. #22
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    Apr 2015
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    Quote Originally Posted by Osglinthor View Post
    This is some next level stupidity.We saw how well it went when there were people with old gold items vs people without them or set bonuses.Instead of puting interesting loot in instances,fixing them they go again with limited time event route.What if person is unable to play during skirmish event?
    Limited time events should NEVER offer BiS gear.Its beyond stupid.

    Then again only reason this is happening is to try to force as much players as possible back into the game resub/buy skirmishes if they dont have them already to milk as much money as possible.
    So doesnt matter what anyone here types it will stay limited bis reward for good chunk of time time.Also nice it has max lvl 140 while all raid gear/instance gear gets trashed at 134.Esp sets that change how class is player(DDDD)
    SSG: We create new rewards, more people login and skirmishes will be popular, it's good
    Some players: We don't want to see new rewards, less people play Lotro, it's good

    We have people who play Lotro since 2007, and they yet to buy all skirmishes? LOL

  23. #23
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    Quote Originally Posted by Elmagor View Post
    SSG: We create new rewards, more people login and skirmishes will be popular, it's good
    Some players: We don't want to see new rewards, less people play Lotro, it's good
    A short burst of activity is no measure for the long term evolution of player population.

  24. #24
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    Apr 2015
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    Quote Originally Posted by thinx View Post
    A short burst of activity is no measure for the long term evolution of player population.
    If player don't have enough time to complete 4/5 skirmishes in 12 days when he have 26 days for event, how you can predict long term evolution of player population?

    Since it have 140 level cap, it's safe to say what we can get same rewards in Ill Omens Skirmish Event 2022 if someone miss this year.

  25. #25
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    Quote Originally Posted by Elmagor View Post
    If player don't have enough time to complete 4/5 skirmishes in 12 days when he have 26 days for event, how you can predict long term evolution of player population
    I did not predict the future. I just said that a short time burst does not correspond to the long term evolution.
    This means your implication that people in this thread want less players is wrong.
    Some just think that a temporary 26 day burst in activity is not worth the imbalance that is caused in the long term. A known imbalance vs. an unknown (if at all) gain in player numbers.

 

 
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