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  1. #1
    Join Date
    Oct 2013
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    1,128

    Why do you make everything so confusing !

    It seems strange to me that you launch this new system where even the most basic of presenting is confusing.

    Is dangerous the hardest level and so runs from normal - hard - deadly 6 - deadly 5 - deadly 4 - deadly 3 - deadly 2 - deadly 1 - deadly - dangerous...... in ascending order?

    I know these are just available quests and that system probably cannot be altered to show out of Alpha, but then why use this screen to try and show the system in the release notes? Lazy editing again? I am probably being to harsh but to be honest this is putting me in a dilemma as to whether I want to try it. If the choice is confusing and this simple display is inherent of how it has been developed then do I trust you with many hours of my playtime before I come to realise it?



    WHY DO PEOPLE WHO KNOW THE LEAST, KNOW IT THE LOUDEST?

  2. #2
    Join Date
    Jan 2007
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    1,675
    They listed them in ABC order lmao

    It should be Normal > Hard > Dangerous > Deadly > 1,2,etc

  3. #3
    Join Date
    Jun 2011
    Posts
    114
    Yeah even assuming the alphabetical order of the quests is set by default, there are ways to make it work just by changing the name of the quests.

    Difficulty 0 - Normal
    Difficulty 1 - Hard
    Difficulty 2 - Dangerous
    Difficulty 3 - Deadly
    and so on

    I understand that the team is small but things like this simply baffle me.

  4. #4
    Join Date
    Jul 2015
    Posts
    2
    How it was during testing before it was rolled out to Treebeard, little coding snafu:

    https://youtu.be/L8mkF3Hm7gY?t=26

  5. #5
    Join Date
    Jun 2011
    Posts
    206
    Yeah I had to search a lot to find out whether dangerous was more difficult than hard.
    Turns out dangerous is of a higher difficulty than hard. I thought it was the other way around.

    How difficult is it to make it like:

    Difficulty 1
    Difficulty 2

    and so on. Did they even think about how confusing this is right now? I don't understand why this was not adjusted before release.

    Edit: Turns out they had it like that and then changed it for some reason...
    "The leaves were long, the grass was green, The hemlock-umbels tall and fair, And in the glade a light was seen Of stars in shadow shimmering.
    Tinuviel was dancing there To music of a pipe unseen, And light of stars was in her hair, And in her raiment glimmering. [...]" ~ J.R.R. Tolkien

  6. #6
    istvana is offline Legendary forums 1st poster
    Join Date
    Nov 2007
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    2,356
    I may lose some prized fanboi points for saying so but the current setting is confusing to the point of being absurd, especially coupled with the failure to have the text indicate which settings are more difficult.

  7. #7
    Join Date
    Dec 2019
    Posts
    2,366
    Isn't it more the case of gameplay being more a theoretical rather than practical endeavour to the implementer and signoffer?

  8. #8
    Join Date
    Dec 2012
    Posts
    95
    That is so so so illogical and unprofessional looking. Why does only "deadly" have numbered tiers and not the others? Why aren't all just difficulty 1-10? Why aren't they in the correct order starting from easiest to hardest?

    Is dangerous more deadly than hard?
    Is deadly more hard than dangerous?
    Is hard more dangerous than deadly?

  9. #9
    Join Date
    Oct 2019
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    3,505
    This is one of those situations where I shake my head and wonder what they were thinking.
    "Grandchildren are God's reward for not killing your children when you wanted to."

  10. #10
    Join Date
    Jul 2011
    Posts
    793
    The difficulty levels, although a great idea in principal, continue to add complexity to the game for anyone new.

    We already have the color indicator (which indicates a rough levels below to above)

    We already have the Difficulty Type indicator such as Rare Elite or Nemesis.

    Now we have these difficulty levels. For an example lets say you are a group of 3 with good but not great equipment at level 25. You are facing an orange Nemesis and you are at difficulty level +3. What the heck does that actually mean? Should you just run? Now imagine you are a new player in just your fourth week of playing LOTRO????

    BTW: I'm not saying to get rid of the new difficulty levels, just that we need to integrate new features into the game in a way as to not make it more complex.
    May the winds of fortune sail you,
    May you sail a gentle sea.
    May it always be the other guy
    Who says, "this drink's on me."

  11. #11
    Join Date
    Jun 2011
    Posts
    206
    Quote Originally Posted by SavinDwarf View Post
    The difficulty levels, although a great idea in principal, continue to add complexity to the game for anyone new.

    We already have the color indicator (which indicates a rough levels below to above)

    We already have the Difficulty Type indicator such as Rare Elite or Nemesis.

    Now we have these difficulty levels. For an example lets say you are a group of 3 with good but not great equipment at level 25. You are facing an orange Nemesis and you are at difficulty level +3. What the heck does that actually mean? Should you just run? Now imagine you are a new player in just your fourth week of playing LOTRO????

    BTW: I'm not saying to get rid of the new difficulty levels, just that we need to integrate new features into the game in a way as to not make it more complex.
    Yes I agree. It takes a lot of testing by the players to see what is doable or the right difficulty.

    I think it's just an easy way for SSG to have content be more challenging. Instead of having to balance everything themselves from levels 1 - 130, they can now just let the players test and choose their own difficulty.
    It's lazy in a way, but I also understand they might not have the resources to adjust all the mob stats, player stats, trait trees, (legendary) items etc. I do think they kind of put themselves in this spot by adding a bunch of stuff over the years that makes it harder to balance.
    "The leaves were long, the grass was green, The hemlock-umbels tall and fair, And in the glade a light was seen Of stars in shadow shimmering.
    Tinuviel was dancing there To music of a pipe unseen, And light of stars was in her hair, And in her raiment glimmering. [...]" ~ J.R.R. Tolkien

  12. #12
    Join Date
    Jul 2011
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    793
    Quote Originally Posted by Hobbit_bounder View Post
    Yes I agree. It takes a lot of testing by the players to see what is doable or the right difficulty.

    I think it's just an easy way for SSG to have content be more challenging. Instead of having to balance everything themselves from levels 1 - 130, they can now just let the players test and choose their own difficulty.
    It's lazy in a way, but I also understand they might not have the resources to adjust all the mob stats, player stats, trait trees, (legendary) items etc. I do think they kind of put themselves in this spot by adding a bunch of stuff over the years that makes it harder to balance.
    Maybe they could make a simple algorithm of the three things (color, difficulty type and difficulty level) and display a new bubble over mobs if you point at them - something like: (TIC)
    - Winning will be very easy
    - Winning is a breeze
    - You can win, but it will be difficult
    - You might win, but don't count on it
    - You are going to die unless you have friends
    - Even if you have friends expect to die
    - You'll all going to die painfully and fast
    May the winds of fortune sail you,
    May you sail a gentle sea.
    May it always be the other guy
    Who says, "this drink's on me."

  13. #13
    Join Date
    Jan 2011
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    0
    Quote Originally Posted by SavinDwarf View Post
    Maybe they could make a simple algorithm of the three things (color, difficulty type and difficulty level) and display a new bubble over mobs if you point at them - something like: (TIC)
    - Winning will be very easy
    - Winning is a breeze
    - You can win, but it will be difficult
    - You might win, but don't count on it
    - You are going to die unless you have friends
    - Even if you have friends expect to die
    - You'll all going to die painfully and fast
    Also known as Dwarf Challenge Mode
    “All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost."

  14. #14
    Join Date
    Sep 2016
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    6,276
    This is going to get changed in a patch in the near future. Originally, they had numbers listed, but feedback was there was confusion that Difficulty 5 was Deadly +3 for example, so the intention was to stick to the Hard/Deadly name. However, we agree this isn't better, so we'll be changing it back.
    Community Manager, Lord of the Rings Online
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    coolcool

  15. #15
    Join Date
    Aug 2013
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    393
    Quote Originally Posted by Cordovan View Post
    This is going to get changed in a patch in the near future. Originally, they had numbers listed, but feedback was there was confusion that Difficulty 5 was Deadly +3 for example, so the intention was to stick to the Hard/Deadly name. However, we agree this isn't better, so we'll be changing it back.

    So its the fault of "feedback"? Hmmmmmmmm....

  16. #16
    Join Date
    Mar 2007
    Posts
    1,510
    Quote Originally Posted by Cordovan View Post
    This is going to get changed in a patch in the near future. Originally, they had numbers listed, but feedback was there was confusion that Difficulty 5 was Deadly +3 for example, so the intention was to stick to the Hard/Deadly name. However, we agree this isn't better, so we'll be changing it back.
    Understandable, but THIS (below) is the answer! Please do that!

    Quote Originally Posted by Valather89 View Post
    Yeah even assuming the alphabetical order of the quests is set by default, there are ways to make it work just by changing the name of the quests.

    Difficulty 0 - Normal
    Difficulty 1 - Hard
    Difficulty 2 - Dangerous
    Difficulty 3 - Deadly
    and so on

    I understand that the team is small but things like this simply baffle me.
    Landroval - The Council of the Secret Fire Friendly, Casual, Mature, and always seeking more!
    Message moondog548 here, on Steam, Twitch, and Discord as moondog548#6830
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  17. #17
    Join Date
    Apr 2013
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    11
    Quote Originally Posted by Cordovan View Post
    This is going to get changed in a patch in the near future. Originally, they had numbers listed, but feedback was there was confusion that Difficulty 5 was Deadly +3 for example, so the intention was to stick to the Hard/Deadly name. However, we agree this isn't better, so we'll be changing it back.
    What is the new difficulty slider going to be?

    Thanks,
    Salvo

  18. #18
    Join Date
    Dec 2019
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    2,366
    Quote Originally Posted by Seregthol View Post
    So its the fault of "feedback"? Hmmmmmmmm....
    Ah so it's the player's fault - again.

    Good grief just stick a number at the front - write some better sorting code too so can have chp 10 of Frodo's mission coming last in the list not second.

    I guess this was an attempt to distance "Tier" - an unwelcome term for much of the LS target market.

    Reverting back to another bad thing isn't making progress, more like taking your ball home.

  19. #19
    Join Date
    Nov 2020
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    369
    Quote Originally Posted by Cordovan View Post
    This is going to get changed in a patch in the near future. Originally, they had numbers listed, but feedback was there was confusion that Difficulty 5 was Deadly +3 for example, so the intention was to stick to the Hard/Deadly name. However, we agree this isn't better, so we'll be changing it back.
    Wut. Whatever that was that you just said doesn't make anymore sense.

    Just do this:

    Difficulty:

    Level 1 - Normal
    Level 2 - Hard
    Level 3 - Dangerous
    Level 4 - Deadly
    Level 5 - Deadly +1
    Level 6 - Deadly +2

    etc.

  20. #20
    Join Date
    Oct 2013
    Posts
    1,128
    Quote Originally Posted by SingularityNow View Post
    Wut. Whatever that was that you just said doesn't make anymore sense.

    Just do this:

    Difficulty:

    Level 1 - Normal
    Level 2 - Hard
    Level 3 - Dangerous
    Level 4 - Deadly
    Level 5 - Deadly +1
    Level 6 - Deadly +2

    etc.
    This would simply cover it and take no more than a couple of hours at best ?

    It's good that the players get paid the big bucks right? err...
    WHY DO PEOPLE WHO KNOW THE LEAST, KNOW IT THE LOUDEST?

  21. #21
    Join Date
    Dec 2019
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    2,366
    Level 1 - Normal
    Level 10 - Widow-maker
    Level 2 - Hard
    Level 3 - Dangerous
    Level 4 - Deadly
    Level 5 - Deadly +1
    Level 6 - Deadly +2
    etc

    ?

    Perhaps the engineer was thinking that uncommenting a few lines of code and commenting out some other lines would be less of an ordeal than a fix would entail.

  22. #22
    Join Date
    Jan 2007
    Posts
    1,675
    Quote Originally Posted by Braer View Post
    Level 1 - Normal
    Level 10 - Widow-maker
    Level 2 - Hard
    Level 3 - Dangerous
    Level 4 - Deadly
    Level 5 - Deadly +1
    Level 6 - Deadly +2
    etc

    ?

    Perhaps the engineer was thinking that uncommenting a few lines of code and commenting out some other lines would be less of an ordeal than a fix would entail.
    That's an easy solve lol

    Level 01 - Normal
    Level 02 - Hard
    Level 03 - Dangerous
    Level 04 - Deadly
    Level 05 - Deadly +1
    Level 06 - Deadly +2
    ..
    ..
    ..
    Level 10 - Widow-maker

  23. #23
    Join Date
    Nov 2009
    Posts
    538
    For "some" players, the difficulty names would make perfect sense if they went....
    Casual > Normal > Hard > Elite > Reaper 1 > Reaper 2 etc....

  24. #24
    Join Date
    Dec 2019
    Posts
    2,366
    Quote Originally Posted by SniperCT View Post
    That's an easy solve lol

    Level 01 - Normal
    Level 02 - Hard
    Level 03 - Dangerous
    Level 04 - Deadly
    Level 05 - Deadly +1
    Level 06 - Deadly +2
    ..
    ..
    ..
    Level 10 - Widow-maker
    And something MoL could have done with Frodo Mission chapter names but didn't. More intent on F2P chars experiencing swathes of drama again and again and again and again for the reward enticements.

    Impact on gameplay has no priority where it matters, the decision makers.

  25. #25
    Join Date
    Jun 2011
    Posts
    446
    Before I go ahead and give this a go..... did this get fixed as promised - or is it still nonsensical?

    Thanks

 

 
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