I still like to play my blue warden, although there are not many opportunities to tank with warden. Sometimes I can tank fellowship/small fellowship content, but there is no room for blue warden in raids. Even in small group content other tanks are doing better job. Blue warden shares most utility skills with yellow/red warden, but mitigation debuffs are signinficantly weaker if traited in blue, so people will more likely bring just yellow warden for dps/support role.
Gameplay in blue feels very slow to me, there are many defensive gambits with very long animations and blue doesn’t have 10% attack duration buff, also lag hurts lot, but I have learned to play with constant lag after all those years. There is very low benefit from doing gambit chains, so maybe you can look at it. Self heals are very good now, but I am missing some panic skill on top of the Never Surrender and some group utility unique for blue line, something which will convice people to bring blue warden into the raid even with lower survivability. We have one little advantage over other tanks, we have ranged stance and we can completely tank from range, but I don’t understand why warden has so low range on single target force taunt, only 30m while Guardian has 50m. There are other issues like this mitigation buff on aoe force taunt, some very bad traits and blue trait set bonuses, there are no good tanking traceries, no in-combat sprint, some self buffs have only 30s duration (Fellowship Protector and Wall of Steel Parry buff).
Ranged gambit debuffs are very bad, mainly Suppression which has to be tiered 3 times and final debuff is just -5%(-8% if fully traited) outgoing damage and it is weak mastery debuff, special yellow line skills are bad too (Fire at Will and Dodge This, Snap-Shots have some situational use).
What about change Battle Memory, if it could be possible to use stored gambit multiple times and just add some short cooldown to Battle Memory skill. Also why there is still morale cost if I use Gambit from Battle Memory? I thought you have removed morale cost from other classes, so why warden still has it?
Edit: I forgot to mention For the Free Peoples, this buff is very good now, but is it possible to make tiering faster? Now I have to use 10 gambit builders in 15s to get highest tier of FtFP, if I am doing normal gambit rotation and using also gambit masteries, I will usualy end up at 17,5-20% from 25%, that means I have to slow down rotation in order to get highest possible tier, some tradeoff for buff can be ok, but our gameplay is already very slow.
Last edited by Krindel; Aug 20 2022 at 04:22 PM.
Laurelin: Kinship - Outcasts
Ilwee - Warden, Krindel - Minstrel, Krinborn - Lore-Master, Gislin - Burglar