
Originally Posted by
TesalionLortus
Simple question, Phantion - are those thin towers on San Marco supporting the weight of giant wings - and 2 pairs of them at that - awkwardly attached with no other support yet as large? I think not. Also, it's a focal point of the place, it's not like every single building, large or small, has the exact same deco of same sizes attached to them all around... and that's the only problem pointed out, it doesn't stick.
Because nobody of us really said we don't want any wings or any fancy deco - I guess literally nobody has meant that, in all these years regarding Gondor (which is why I don't understand MoL's comment above and it kinda sounds like an excuse... yes, it does feel like Middle-earth to me, still doesn't change the fact some of the design choices are unrealistically jarring/faulty/much distracting and could be objectively fixed while respecting the general idea). I said I could be fine with less wings in Calembel if that was me to make the adjustment, true, but then again - just make it look real, with the wrong ones attached better (to better spots on structures) and/or of appropriate sizes and then it works but almost nothing gets drastically changed. It's just made more real then, vs faulty design like now. If something is hardly believable right in your face (like any of those extremely thin towers with 4x giant wings), then that's hardly subjective I think... because it's just awkwardly put together and that's the issue ??? Also, the designers didn't have some of the assets they had for MT soooo... they like... didn't have much choice but to overdo things? and it shows?
I didn't want to bring this up but man, you described it perfectly... Which is something I never disputed because THIS is exactly why I don't like it. Yes, OG CD makes more sense lore-wise. No, clearly it was not supposed to be an Isengard, it wasn't set in any valley but higher in the mountains with all terrain irregularities/difficulty/layout messiness a hard terrain like that would entail (conveyed somewhat old-school with old 2007 design but still, it was there), and it wasn't in Isengard's good shape either, far from it. Because no, Sauron wasn't responsible for recreating the place, just Mordirith, presumably, put in there in mockery by the WK, so they basically struggle for ages to even make that first strike against the backyard of Eriador which doesn't house any significant kingdom, after all... so this doesn't scream "Sauron cared about the place and made it powerful to attack Eriador" and the OG look didn't make me feel something like that either. No, people didn't exactly live there in perfectly functional cityscape conditions well-kept intact - think more Barad-dur living space (which wouldn't be exactly a square city either but a citadel of evil, with something like Mordath abyss beneath it) but wasted and 100 times worse, and they wouldn't have the kind of resources to gloriously rebuilt it like Sauron did his Barad-dur for Third Age.
And sure, you don't need to appease everybody, but this is kinda bonkers IMO, especially that in theory one could have built a cool new place like this new Carn Dum but without undermining what came before, so don't frame it as CD at least. A bit weird when a deeply established product that prides itself on its rich storytelling/growing world introduces alternative/retcon/reimagination/call it what you will to satisfy those who are fine with turning a blind eye to what made... better sense lore-wise. Not just Tolkien lore-wise but ideas/concept/approaches to such modern recreation that could have worked better with the game's own established narratives of things and geography of lvl 50 Angmar - that's still in the game, meaning new players will go through that experience and many will no doubt appreciate it. Imagine a book author telling me "actually, since alternatives are cool and we can imagine different things, now this place looks and functions like this! Clearly it was a very important, impressive cityscape citadel of Sauron in Third Age!" so suddenly no more chasms and narrow mountainous pathways in this chapter 33 of the book, but instead we get a plot to approach a wide city wall or go straight through Isengard-styled sewers. Now compare that to any delicate, nuanced changes regarding the wings which would still have you left with the same kind of showy Gondor, - or Last Homely House revamp, which is mostly adding detail - and see what I mean...
I think I would be fine with your water idea. About the settings - well, I don't use Ambient on high because it makes everything artificially illuminated by illuminating objects even if that's a darker scene. But then again, it's like you say, and Ambient even on max does not make game textures as full of color as they should be if judged by their actual texture files. My impression, though I am yet to make an actual comparison to prove this. But yeah, it appears to be a silly setup here and why the game still suffers from some dull coloring. Like, if anything, it should be improving on the texture file through the game texture generation, not... make it actually noticeably worse under most conditions in the game than its texture file viewed in windows explorer
PS: Can't get Bullroarer because I'm running out of space and I think it's not possible to run it on main game files or?