Re: Feature Article Feedback:Warden Mastery

Originally Posted by
gildhur
Actually, the way it's described, it's exactly the opposite.
I read it the way the other poster did. Groups of each type of skill.
"Every time you use one of those core attack skills, you build toward a potential Gambit." I read 'core attack skill' to mean type. I think in the table they just gave an example of those skills. I have a hard time believing that they would implement this gambit system and then give you only 3 skills that will ever contribute to it. Plus, when describing the gambit it talks about 'alternating between shield and fist icons' and not 'X spear skill and Y fist skill'. So, it implies to me there are multiple ways to make a fist or shield. Obviously, we don't know for sure. Just seems like logic to me. I wouldn't ever read any of these class descriptions and think you are getting exact info.
Also, to those hunters worried about Warden's fast travel, they can only go to 4 places. "Eventually a Warden is able to Muster in Esteldín, Evendim, Ost Guruth, and Rivendell." Once you hit level 60, how often will you be going to the first 3 places? Maybe to craft in Esteldin.
I like the description of this class. But rather than say they are over-powered or out of balance because their ability to do so many things, I wonder if they will be diluted to the point of not being able to do anything overly well. Granted having flexbility is great but how often is it required to drastically change roles on the fly? Not so often. And if you do its only because something went wrong (tank died, stuff broke mez, etc.)
If you enjoy playing whatever class you are playing, why would you enjoy it less simply because someone else has a similar but inferior skill?
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