When the Golden Host passed through the Mirk-eaves into the Dourstocks, they briefly laid siege to the goblin-camp of Burgûl-stazg.
Read more about Burgûl-stazg and post your comments here!
When the Golden Host passed through the Mirk-eaves into the Dourstocks, they briefly laid siege to the goblin-camp of Burgûl-stazg.
Read more about Burgûl-stazg and post your comments here!
Very interesting. The sad part is I kept dying here and had to group to finish the quests.
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[center] [b] [thread=347266]We Need a New Race![/thread][/b] [/center]
One of the most interesting encounters in Mirkwood's landscape content. More of this, please!![]()
Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard
Can't stand Mirkwood.
It's better to just head to Gathburgz at lv 62 ish and do the repeatable quests there.
I'd rather go back to Lorien.
The entire Mirkwood is so small. Somehow the entire thing looks like a mountainside because it would look tiny otherwise.
Oh and I hate that Goblin camp
More realistic landscape less Log Flume Theme Park jampack everything that is Mirkwood.
I would appreciate it Vastin.
P.S.
The note you get from a goblin is hard to see.
P.P.S.
Quest line is utterly basic and just sends you to kill 5000 spiders bats and wolves. It's better to pick them up then ride to Haunted Inn where you will get another spider and wolves quest set that allows you to do both at once. This is really that old Go to Town 1 Kill 10 boars Go to Town 2 I also need 10 boars from the same spot.
P.P.P.S. If you slip down the mountain on the NE side of the camp you need to walk all the way around to the SW side to get out.
P.P.P.P.S. In a group only 1 person can burn the statue at once, leading to a group of 3 people sitting there forever.
Last edited by ararax2; Apr 07 2010 at 03:24 PM.
Ararax
I think I missed the connections to Audaghaim, other than the existence of oathbreakers in both. In general, I felt like the goblin necromancy didn't connect very much with the rest of the orc activities in Mirkwood.While Burgûl-stazg is itself rather insignificant, players of The Lord of the Rings Online™ will find that it contains clues to the terrors of Audaghaim, further to the west.
I did enjoy this camp while I was there. The idea that the orcs were trying to use the haunted parts of Mirkwood to their advantage by "recruiting" the dead was pretty cool. I also liked the Goblin Deserters who were clearly very frightened by the whole thing.
I've enjoyed the story lines throughout the game and the ones here in Southern Mirkwood are just as good and some of the better. Thanks for these little details and keep up the good writing.
Elendilmir - Officer of the Mithril Crowns (The Oldest Kinship in LOTRO)
"It doesn't matter how well you play, only how good you look while playing."
I liked the connection myself, and going into a place with a bunch of goblins freeing from it was very interesting. It would have been more interesting, IMO is if every now and again a goblin ran at the NPCs nearby and get one - shotted, suicide style.
Nerves, of the Brandywine.
Ararax, I find that by doing 2.9.3 before heading over there enables you to get the Haunted Inn quests before riding over to the small hub that has the Burgul-stazg quests. This allows you to get both sets of "kill x" quests.
Bryannil Eketta on Brandywine
Bryaniel Eketta on Ithil
Shin Ki-jun on Turbine's Asheron's Call Morningthaw Server
Member of The Fellowship of the Rogues on the Brandywine Server
"AHHHHHH!!!!! Are you dead?"
The Usual Suspects, if you know us, you know why.
Ummm, Audaghaim is to the OTHER west (aka East)...While Burgûl-stazg is itself rather insignificant, players of The Lord of the Rings Online™ will find that it contains clues to the terrors of Audaghaim, further to the west.
Come on Elves, we're sailing into the East. Follow me! *blank stares*
Nevanna~Lynxa~Amasal~Lagurtha~ Hybiscuits
"I am rather tired, and no longer young enough to pillage the night to make up for the deficit of hours in the day..." JRR Tolkien, Letter # 174