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  1. #201
    Join Date
    Oct 2009
    Posts
    4

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.
    1.I think lightning-storm should do a little more damage and should stun.
    2. It would be cool to have skill combonations kind of like the warden but not gambits.
    3.i think ents go to war should have a root or some cool after effect.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    My LM is only lvl 53 so i dont really know much about legacy stuff.
    Most Useful
    1.
    2.

    Least Useful
    1.
    2.


    Do you have helpful hints for new or up-and-coming Lore-masters?

  2. #202
    Join Date
    Dec 2007
    Posts
    4

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Lore-masters, sound off!

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.
    1. Place pet amulets in ranged slot.
    2. Give us a non-pet option like the captain has with the banners. Maybe a toggle skill that negates pet summoning but provides a boost to damage, armor, and vitality.
    3. Provide new pet options like the wolf or boar, maybe an option to tame a wild pet in a single slot so that we can have some variety.


    I am not really sure about questions 2 or 3...
    [charsig=http://lotrosigs.level3.turbine.com/0b20c000000088f46/01008/signature.png]Verranor[/charsig]

  3. #203
    Join Date
    Apr 2007
    Posts
    343

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples.
    1. Agree 100% with everyone else about making the pet skin necklaces into a ranged item, Hardy Pet instead of Bear and creating food for all pets.
    2. Make LM mez immune to damage for a few seconds please to help with people accidentally breaking a mez right after casting.
    3. Can we make the critter summon permanent until dismissed? I would love to have my little critters be able to be out at the same time as my pet.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
    Not really a legacy, but the settings...there is only one tier where the setting is something truly useful to an LM. I want to say it is the Silver Tier. Should add some higher lvl Tier settings that have a good combination of Vit/Will/Fate.

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Most Useful
    1. Jewelry set bonuses (usually they are all good)
    2. Keeper of animals trait set bonuses

    Least Useful
    1. Ancient master trait set bonuses
    2. I have an awful memory and can't remember the set names to compare them; however, I have seen where I was supposed to be UPGRADING to a higher tier, but the stats/bonuses were worse than the ones I had already... I end up tossing them into the bank so that when I need radiance gear I can change my armor. So, basically, if it is supposed to be an upgrade, give it better stats/bonuses than the previous armor.
    [B][COLOR=#6495ed]"You cannot pass," he said. "I am a[/COLOR] [COLOR=#00bfff]Servant of the Secret Fire[/COLOR][COLOR=#6495ed], wielder of the flame of Anor. The dark fire will not avail you, flame of Udûn. You cannot pass."[U][I]The Fellowship of the Ring II 5: "The Bridge of Khazad-dûm"[/I][/U][/COLOR][/B] [COLOR=#0000ff][/COLOR][COLOR=#5f1fff][B]Athene~Vilya~85 LM[/B][/COLOR] [URL="http://www.sotsfire.com/"][B][COLOR=#7b68ee]SOTSFire.com [/COLOR][/B][/URL]

  4. #204
    Join Date
    Feb 2007
    Posts
    3

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.
    1. Buffs for all kinds of pets, not just bears. I love my Lynx and would love to be able to give him some fortified mice or something.
    2. Damage mitigation for the LM would nice - that light armor gets torn so easily. (:P)
    3. Use the ranged slot for pet cosmetic mods or even use it for a "Collar" for the pet that gives it some sort of buff.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    A legacy that makes it next to impossible to break an induction.

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Most Useful
    1. Vitality for the LM
    2. Pet toughness &/or aggro gain & hold

    Least Useful
    1.
    2.


    Do you have helpful hints for new or up-and-coming Lore-masters?

  5. #205

    Arrow Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.

    Answers:

    1. I totally agree with everyone on here also about taking away the necklace and putting it into the range slot instead. We need to have something that gives buffs and abilities to all pets not just bears. This includes changing the Pet appearance.
    2. Give all pets food and let cooks have the ability to make this.
    3. Need some kinda powerful wind spell something that will throw mobs. Not like the force like star wars. But on some order like it. Almost like a tornado.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    Answer:

    I have to agree with this one. Increase odds Of pet flanking. Pool A / Pool B Lightning Storm cool down.

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Answer:

    Most Useful
    1. Vitality
    2. Pet toughness &/or aggro gain & hold

    Least Useful
    1. Sticky Tar duration is least useful. especially on a raiding set, when most bosses are immune.
    2. Nothing else I can think off at this time.
    [charsig=http://lotrosigs.level3.turbine.com/07206000000124f25/01007/signature.png]undefined[/charsig]

  6. #206
    Join Date
    Feb 2008
    Posts
    1,261

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.
    1. No-Induction knock-back skill
    2. No resists for 10s skill
    3. I would like for DR and/or Stunpots in the moors to be slightly less effective in nerfing the LM in pvp, Maybe a %chance for them to work or something, i think it should affect other classes too, but espeically the LM got super nerfed when DR came out.


    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    Pool A: +Mez duration

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Most Useful
    1. +Fire damage (moria with watcher)
    2. +mez Duration (DN)

    Least Useful
    1. Tar CD (BG)
    2. +fire defence (+25 rad Mirk)
    Iinferno - r12 LM IVillKillU - r8 Reaver Dongramorthil - Warden Doalin - Hunter ​Defaelearin - RK Dongrailin - Captain (Officer of Preying Mantis)
    Author of DebuffHelper




  7. #207
    Join Date
    May 2007
    Posts
    403

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.

    1. Make LMs more fun to play in raids. BG is an exercise in corruption removal and power draining (and not even that in the last fight), which aren't much fun and there's not much variety. The occasional corruption-heavy fight is interesting; making EVERY fight require frequent corruption removal gets boring. How about some adds like we used to have? The Blind One in DN offers good variety. Almost all fights in the Rift have good variety. Look back at them and design some encounters that require a diverse range of skills, instead of making those skills useless. Surely that's Game Design 101? Use our strengths, don't neuter them.

    2. Make our sword more useful. The Sword and Staff legendary is a must-have, but only for stat increases. How about adding a skill to that legendary trait, something that actually puts that sword to use? Preferably a melee-tactical combo skill that uses both sword and staff (hence the name of the legendary trait). Something cool.

    3. Give pets group buffs. Ravens give shadow mit, eagles give power regen. Maybe lynxes could increase offence rating, bears increase armour value, etc. It would give more options in fellows and raids depending on the fight.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    Increased mez duration (1-5 seconds), effects both Blinding Flash and Bane Flare. Probably staff, pool B.

    I also like the idea of improving power draining. Reduced draining time (so more power/sec) or something.

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Most Useful
    1. Increased mez duration (DN)
    2. Increased fire damage (Moria)

    Least Useful
    1. Test of Will crit chance or whatever it is (Moors)
    2. Sticky Tar duration (BG). Not a bad idea but rarely useful.

    Just in case you actually meant trait sets:

    Most:
    1. Improved Warding Lore
    2. Everything in Nature's Fury line

    Least:
    Always been happy with these really.

  8. #208
    Join Date
    Mar 2009
    Posts
    7

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    In addition to agreeing about moving pet cosmetic items to the range slot, I have only one suggestion:

    Make it so that my pet does not stop attacking its current target when a root effect takes hold.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000f78be/01005/signature.png]undefined[/charsig]

  9. #209
    Join Date
    May 2007
    Posts
    48

    Question Re: Tell The Community Team - Lore-master Feedback 7-9-10

    instead of the developers asking us questions about our classes...lets hear about thier ideas for possible changes

    and it would be nice to know if/when we might expect any changes and hopefully major improvements , when they will actually happen ?
    [charsig=http://lotrosigs.level3.turbine.com/032020000002fafca/signature.png]Shanawdithit[/charsig]

  10. #210
    Join Date
    Sep 2007
    Posts
    895

    Re: Tell The Community Team - Lore-master Feedback 7-9-10

    Question 1
    Give three examples of changes or improvements you would make to improve the Lore-master class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Lore-masters only please! Other classes will get their chance in coming weeks.

    1.
    Change the damage type of Gust of Wind.

    2. Fix the bear, he is better at debuffing in groups than he is at tanking while soloing. He holds no agro whatsoever, other than the 10s force taunt, even with food & SotW:Rage. The raven can generate more agro with the Distraction skill. (Also the sabretooth is pretty useless.)

    3. Move amulets to ranged slot. Add more for the new pets also.

    Question 2
    If you could create one new legacy to add to the Lore-master's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

    Power Restore Chance from Flank Heals (same amount as the normal heal). 50% @ Rank 9. Or a 100% chance and ranking adds how much power you receive. Pool B

    Question 3
    Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.

    Most Useful
    1.
    +5s to Blinding Flash Duration.
    2. +10% Fire Skill Damage.

    Least Useful
    1.
    +Test of Will Critical Hit Chance.
    2. +15s to Sticky Tar. (If it was an increase large enough to keep it permanently down it would be on my most useful list.)
    [color=#9A32CD]Third Marshal Adrina the Battlemaster Rank 12 Rune-keeper[/color]
    [color=#1E90FF]Emedyl R7 Captain, Ritah R7 Burg, Harwyn R7 LM, Camacho R6 Captain[/color]
    [color=#FF3030]Deeman R5 Guard, Kemli R5 Champ, Bigcheese R5 Mini
    Morderon R4 Champ, Cronks R4 Warden, Deaman R4 Hunter[/color]
    [color=#FF7F24]Murauz R7 BA, Dreykahn, R7 Reaver, Morzug R7 Warg, Renamedske R5 Spider[/color]

 

 
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