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  1. #26
    Join Date
    Jan 2011
    Posts
    739

    Re: Turbine, can/will you turn off dynamic layering to help out player run events?

    Quote Originally Posted by MrsAngelD View Post
    The Layering is not that "ingrained" into the game as you would either like to believe or like to lead others to believe. Layering is actually quite new to this game and only became implemented during the F2P changes. We played this game for years without it.
    The layering might be new, perhaps a reaction to extending the life of older hardware, or more likely code that hasn't proved to be stress-resistant.

    What is 1999 though is having to "zone in" to every building. Zoning into AH. Zoning into Vaults. Zoning into inns. Zoning into hedge mazes. Makes the cities and towns feel disjointed.

  2. #27
    Join Date
    May 2007
    Posts
    589

    Re: Turbine, can/will you turn off dynamic layering to help out player run events?

    Dynamic layering is ????, and always will be, and they will not be willing to turn it off is my bet. I'm sure it either got purged or buried, but I'm sure everyone remembers the Dynamic Layering rant thread that came out after the update in which Turbine was silent to the cries of players.

    I notice it less than I used to, which is good, but everytime that I try to ride into Bree, only to zone and get a loading screen it causes quite a bit of rage.

    Now if they would only introduce more content faster to counteract this rage effect I might actually find myself logging in again....
    [COLOR=cornflowerblue][/COLOR]

  3. Mar 24 2011, 12:52 PM


  4. #28
    Join Date
    Nov 2010
    Posts
    253

    Re: Turbine, can/will you turn off dynamic layering to help out player run events?

    Quote Originally Posted by Chiot View Post
    They invented layering because they don't have the best network architects and designers.

    WoW has no such issues in their most populated cities. I've been in Orgrimmar and encountered a hundred plus players all gathered near the bank/auction house area. And no real issues, other than client-side texture loading. In terms of feeding out all that data from their servers, they seem to handle it perfectly well. They know how to blanace the load across servers without resorting to layering.
    My experience with WoW is that they also have lag issues... I remember playing big PvP battles and everybody lagging like crazy.

    Having said that I do feel that WoW was able to handle quite a few more players in the fight than LOTRO. I usually lag when we have two raids fighting in the Moors. My recollection from WoW was that we had to have many more players fighting for us to start noticing lag.

    For what it is worth...

 

 
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