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  1. #76
    Join Date
    Aug 2010
    Posts
    0

    Re: Lore-master changes - Update 5

    Quote Originally Posted by rhegan View Post
    Yep, yep, avancs in Acid boss more specifically. It's not so much the more distributed damage, but rather how you can convince people to keep bunching up. The distance is a bit small otherwise for the AoE heals I usually never use the eagle because there are people with fear abilities, but raven's the norm, yeah.
    Yeah. I appreciate that pet's miss chance aura more than all but one of its skills (sadly), but I see your point.


    Quote Originally Posted by rhegan View Post
    I still don't understand why "9-10k morale" is lol-worthy The lowest morale in my last two week's raids (pugs too) have been 8kish, with most people in the high 8ks. I couldn't figure out how I hit for 2-2.2k on a few people with significantly lower morale pools (15kish), and I hadn't tested it (have you?) so I assumed outgoing might affect it. I still haven't tested it on myself actually so I can't verify that this isn't the case (I routinely get 1100-1150 heals on *myself* with the pet). No, I don't think "lol of course outgoing does nothing" is great evidence
    I was speaking not under the assumption that each player would be completely max raid buffed.

    In a 3 or 6man without IDOME/mini Vit tale/food/hope, the heal is just lackluster for a healing pet in my opinion. 10% of your total morale every minute is nice, but shouldn't be its only healing/heal-tility type skill. The flank is meh, other pets do it way better, some more than once per minute and they happen automatically (and don't take up the pets' skill slots). The 5% morale-return-on-damage-dealt is low and only significantly benefits those with high DPS.

    As for you... how much morale does your build have? Is your LM a Man and/or do you have +Inc healing rating on your gear or LIs anywhere?

    It is really easy to test.... have it autocast the heal and watch above your, your pet's, and nearby peoples' heads.

    The heal is static and based on your total (current, when the skill is fired) morale, and presumably can only be changed by slotting more incoming healing or by stacking higher Morale.

    Two toons with the exact same morale will receive the exact same heal unless one of them has incoming healing somewhere that the other doesn't.

    To date, I've never seen the Nature's Gift skill crit. I assume that it can't.
    Last edited by k3nn3th; Dec 31 2011 at 05:33 AM.

 

 
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