We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 6 of 6 FirstFirst ... 2 3 4 5 6
Results 126 to 145 of 145
  1. #126
    Join Date
    May 2009
    Posts
    76

    Re: Creep mitigations nerfed?

    Turbine motto, "We break it, then we fix it! Oh, and call it an update!" AHAHHAHAHAHHAHA!!
    Sinthema/Faja | Gaming status > inactive until GW2 |

  2. #127
    Join Date
    May 2009
    Posts
    372

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Sezneg View Post
    Constantly interrupting animations with addle (even if it was on cooldown) had been around since Mirkwood as well.

    Just because something they don't intend isn't immediately fix, does not make it any more or less broken in their minds.
    Agreed on this point; if the changes to immediate skills were intended and across the board, so be it. At the same time I do hope a second look is given to how charge works; keeping the same animation but immediatly applying the speed and immunity to cc would be the most applicable and simple change made, if nothing else. It doesn't benefit anything other than ensuring an immediate, important skill, is able to be used for its intended purpose which is how reavers were previously using the skill, albeit interrupting the animation.
    [size=1][font=palatino linotype][COLOR="#797979"]Some ancient Italian maxim fits our situation, whose particulars escape me. [/COLOR]
    [/size][/font]

  3. #128
    Join Date
    Jul 2007
    Posts
    1,693

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Unixbomber View Post
    Agreed on this point; if the changes to immediate skills were intended and across the board, so be it. At the same time I do hope a second look is given to how charge works; keeping the same animation but immediatly applying the speed and immunity to cc would be the most applicable and simple change made, if nothing else. It doesn't benefit anything other than ensuring an immediate, important skill, is able to be used for its intended purpose which is how reavers were previously using the skill, albeit interrupting the animation.
    I could EASILY live withthe animation, IF we got the run speed and CC imunity immediatly after using the skill. As you said, this would make it as the skill should be and what reavers had pre-"fix" when it was "broken".
    Lugbur

  4. #129
    Join Date
    Jun 2008
    Posts
    5,735

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Estranger View Post
    Lol. We're at the whatever stage here. I'm not going to teach you how to exploit the skill.
    you should probably stop while youre 10 steps behind


    Quote Originally Posted by Sezneg View Post
    Double tapping charge was not working as intended, this is a fix not a nerf. It was probably fixed at the same time the addle issue was fixed, and frankly for the same reasons. Yes, the animation can get interrupted and is a pain... but this is by design.
    i guess you could say that, but two things

    a) not sure why you can say it's by design, since youre not a dev. maybe its designed to go off immediately but due to some animation bug it doesnt. unless theyve said somewhere otherwise..

    b) i dont think the "lore" or whatever behind a skill called "Charge!" should be able to be interrupted through the animation. its like paying the focus for merci shot but getting stunned and never doing any dmg with it.


    if i use the skill before someone else puts me in combat, i think i should be rewarded with being able to use the skill. not letting some noob ### burg get rewarded for riddling me too slowly.
    Kraken, Thesungodra

  5. #130
    Join Date
    Jun 2011
    Posts
    147

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Kelsen View Post
    This is a bug and it is being addressed in an upcoming patch.

    Creep mitigations will be returning to their expected values in the near future.
    Thank you for answering this.
    [COLOR="Silver"][SIZE="1"][b][EN-RP] Laurelin:[/b] [COLOR="Cyan"]Trufflewise[/COLOR] Myrtlepot (Hobbit Burglar) - [COLOR="Cyan"]Uthrek[/COLOR] Wintermane (Dwarf Champion) - [COLOR="Cyan"]Berthon[/COLOR] Pilchard (Man Captain) - [COLOR="Cyan"]Finglan[/COLOR] (Elf Warden) - [COLOR="Cyan"]Boggeric[/COLOR] Myrtlepot (Hobbit Minstrel)
    [COLOR="Cyan"]Fishbone[/COLOR] (Clueless Warg) - [COLOR="Cyan"]Fishburz[/COLOR] (Warleader)[/COLOR]
    [url=http://blog.rebma.net/2011/02/08/lotro-the-ganking-of-boromir/]I ganked Boromir[/url].[/SIZE]

  6. #131
    Join Date
    Aug 2011
    Posts
    1,291

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Kelsen View Post
    This is a bug and it is being addressed in an upcoming patch.

    Creep mitigations will be returning to their expected values in the near future.
    Thank you Kelsen.

    Could we please have a comment on these three issues:-

    1. No two-way lock.
    2. The issue of f2p creeps being used to distort the outnumber buff mechanic.
    3. Why creep melee (reaver) is not being enhanced rather than weakened to improve the nature of fights and end the reign of minstrel/et all long distance pew pew. In the way champions and other freep melee were strengthened.

    You know if a comment was given on these issues, I think it would go a long way to diffusing the fury of your player base. I do not expect a comment on the contencious issue of lockboxes.

  7. #132
    Join Date
    Jun 2011
    Posts
    20

    Re: Creep mitigations nerfed?

    double clicking charge never exploited anything it doesn't skip anything the only thing it did was give you the IMMEDIATE skill well ... immediately as it should be, the animation was still showing you could not attack right away usually a second or less before the animation finishes until you can use a skill but at least you were already in charge which is how it should work.

    also it was NEVER possible to click it in combat like someone stated here it is simply impossible the only scenario it would ''seem'' to be in combat is if you clicked it once just before combat started(animation starts) and then a 2nd click to get it immediately which means you used it out of combat.

    the same applies for Dying Rage, dying rage had the same animation as charge if you click it once unfortunately if you did that and waited for the animation most likely you would die before you manage to attack, double clicking dying rage gave you the benefits immediately ... again as it states and as it should be.

    notice I said ''had'' yup dying rage now immediately gives you the benefits with ONE click before the update you had to press it twice to skip the animation otherwise if you die it would go on CD and never give you the benefit.

    which brings me to a conclusion that this is a bug(hopefully if a blue name confirms it) there is absolutely no reason charge should not work the same as it is also an immediate skill.
    Last edited by Rugba; Dec 15 2011 at 09:27 AM.

  8. #133
    Join Date
    Dec 1969
    Posts
    87

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Rugba View Post
    double clicking charge never exploited anything it doesn't skip anything the only thing it did was give you the IMMEDIATE skill well ... immediately as it should be, the animation was still showing you could not attack right away usually a second or less before the animation finishes until you can use a skill but at least you were already in charge which is how it should work.
    It skips the animation and goes right to the skill but still runs through the animation. If the intent of the skill was to have a pause for animation before running it, then you are exploiting. If they intend for the skill to immediately grant you a benefit regardless of animation, you are not exploiting but you are working around a bug.

    It could go either way and nobody will know which way was intended unless they say so.

    Quote Originally Posted by Rugba View Post
    notice I said ''had'' yup dying rage now immediately gives you the benefits with ONE click before the update you had to press it twice to skip the animation otherwise if you die it would go on CD and never give you the benefit.

    which brings me to a conclusion that this is a bug(hopefully if a blue name confirms it) there is absolutely no reason charge should not work the same as it is also an immediate skill.
    Since one skill changed and works immediately and another skill, that got the same exact change, doesn't work immediately, I'd say its WAI unless specified otherwise. The fact that the change went through to every skill that could be double-clicked and some skills were given immediate activation and some weren't seems to be a balance point to the skills' specific mechanics.

    Logically, this makes sense. If it is properly reported and isn't changed, it isn't a bug.

    We'll all find out soon enough.

  9. #134

    Re: Creep mitigations nerfed?

    wargs are unplayable now, wont bother till the mitigations get fixed in a month or two, r11 will have to wait.
    Proud leader of www.thewesternalliance.org On [EN-RP] Laurelin

    Was mich nicht umbringt, macht mich stärker
    - Friedrich Wilhelm Nietzsche

  10. #135
    Join Date
    May 2007
    Posts
    837

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Thoronthor View Post
    wargs are unplayable now, wont bother till the mitigations get fixed in a month or two, r11 will have to wait.
    [charsig=http://lotrosigs.level3.turbine.com/0920d0100000bd579/signature.png]Puppyfat[/charsig]
    - R7 Defiler - R7 Reaver - R6 Spider - R6 Blackarrow - R5 Warleader -

  11. #136
    Join Date
    Aug 2010
    Posts
    672

    Wink Re: Creep mitigations nerfed?

    Honestly I still lead good creep raids that wipe the freeps. I, and the rest of Brandywine Creep side, only have troubles when the Freeps are decent. Most of them aren't. After they fix the mitigations things can only get better... right?

    Yours truly,

    Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
    Drama-free for you and me.
    http://cotrl.guildlaunch.com

    Cohorts of the Red Legion
    Vae Victis - Woe to the vanquished.
    Timidi mater non flet.

  12. #137
    Join Date
    Jul 2007
    Posts
    1,693

    Re: Creep mitigations nerfed?

    Quote Originally Posted by ChaChaLoco View Post
    Honestly I still lead good creep raids that wipe the freeps. I, and the rest of Brandywine Creep side, only have troubles when the Freeps are decent. Most of them aren't. After they fix the mitigations things can only get better... right?

    Yours truly,

    Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
    Drama-free for you and me.
    http://cotrl.guildlaunch.com
    rolling a group of 5 with 12 dont count ush

    and i think you meant to say IF the creep mitigations get fixed, not when
    Lugbur

  13. #138
    Join Date
    Aug 2010
    Posts
    672

    Thumbs up Re: Creep mitigations nerfed?

    Quote Originally Posted by 0987654321 View Post
    rolling a group of 5 with 12 dont count ush

    and i think you meant to say IF the creep mitigations get fixed, not when
    I always lead even RvR, and disband if it isn't. ;P

    And no, when they get fixed. The GM's made a comment on this post saying it's a known issue - so it's all a matter of time.

    Yours truly,

    Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
    Drama-free for you and me.
    http://cotrl.guildlaunch.com

    Cohorts of the Red Legion
    Vae Victis - Woe to the vanquished.
    Timidi mater non flet.

  14. #139
    Join Date
    Sep 2010
    Posts
    210

    Re: Creep mitigations nerfed?

    Quote Originally Posted by ChaChaLoco View Post
    I always lead even RvR, and disband if it isn't. ;P

    And no, when they get fixed. The GM's made a comment on this post saying it's a known issue - so it's all a matter of time.

    Yours truly,

    Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
    Drama-free for you and me.
    http://cotrl.guildlaunch.com
    Just like how Turbine stated that RoI would bring a new pvmp map? :P

    But I believe they'll fix it too, even if they'll probably wait until update 6 instead of patching it.
    Idmel

  15. #140
    Join Date
    Nov 2007
    Posts
    1,397

    Re: Creep mitigations nerfed?

    They won't hotfix it. A hotfix for a creep-only issue would give the carebears aneurysms. And Turbine is all about making the carebears happy.
    [charsig=http://lotrosigs.level3.turbine.com/032020100000d43a5/signature.png]Muzfuz[/charsig]
    Harvester of Sorrow, Elf-bane, Man-slayer, Hobbit-foe, Dwarf-foe, Snitch-killer, Hunter-killer, Lore-master's Foe, Minstrel's Foe, Champion's Foe

    [url]http://www.combatparser.com[/url]

  16. #141
    Join Date
    Jul 2007
    Posts
    1,693

    Re: Creep mitigations nerfed?

    Quote Originally Posted by Me_the_Third View Post
    Just like how Turbine stated that RoI would bring a new pvmp map? :P

    But I believe they'll fix it too, even if they'll probably wait until update 6 instead of patching it.
    thanks for making my "if" point idmel lol.

    i was mostly joking with what i said, but not entirely. there is no way it would be a hotfix. pve carebears would scream and cry all day long about pvmp actually getting some attention. although if this bug affected freeps as well, or only freeps, i would fully expect the servers to be brough down within hours for a fix to be implemented.
    Lugbur

  17. #142
    Join Date
    Nov 2007
    Posts
    1,397

    Re: Creep mitigations nerfed?

    Quote Originally Posted by 0987654321 View Post
    i was mostly joking with what i said, but not entirely. there is no way it would be a hotfix. pve carebears would scream and cry all day long about pvmp actually getting some attention. although if this bug affected freeps as well, or only freeps, i would fully expect the servers to be brough down within hours for a fix to be implemented.
    Back in SoA, there was a bug where WLs would be dropped out of their auras when they got stunned. It was that way for months and months. The issue had been bugged to no end, and Turbine refused to even talk about. Then, after one update (around book 11, I think) the same thing started happening to Champs and their stances.

    Turbine fixed it in one week.
    [charsig=http://lotrosigs.level3.turbine.com/032020100000d43a5/signature.png]Muzfuz[/charsig]
    Harvester of Sorrow, Elf-bane, Man-slayer, Hobbit-foe, Dwarf-foe, Snitch-killer, Hunter-killer, Lore-master's Foe, Minstrel's Foe, Champion's Foe

    [url]http://www.combatparser.com[/url]

  18. #143
    Join Date
    Nov 2010
    Posts
    894

    Re: Creep mitigations nerfed?

    What's gonna be great is when this mitigation bug is in place long enough for it to become the baseline that freeps are used to, the bug finally gets fixed, and the freeps think creeps have been buffed for no reason and demand a nerf.

  19. #144
    Join Date
    Jul 2007
    Posts
    1,693

    Re: Creep mitigations nerfed?

    Quote Originally Posted by AroJay View Post
    Back in SoA, there was a bug where WLs would be dropped out of their auras when they got stunned. It was that way for months and months. The issue had been bugged to no end, and Turbine refused to even talk about. Then, after one update (around book 11, I think) the same thing started happening to Champs and their stances.

    Turbine fixed it in one week.
    i seem to remember this. and considering how much CC there was in SoA..must have been extremely frustrating. i would fully expect turbine to stock to the same philosophy here
    Lugbur

  20. #145
    Join Date
    Jun 2011
    Posts
    20

    Re: Creep mitigations nerfed?

    according to this post mits are being fixed on the 17th

    http://forums.lotro.com/showthread.p...35#post5927335

 

 
Page 6 of 6 FirstFirst ... 2 3 4 5 6

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload