Turbine motto, "We break it, then we fix it! Oh, and call it an update!" AHAHHAHAHAHHAHA!!
Turbine motto, "We break it, then we fix it! Oh, and call it an update!" AHAHHAHAHAHHAHA!!
Sinthema/Faja | Gaming status > inactive until GW2 |
Agreed on this point; if the changes to immediate skills were intended and across the board, so be it. At the same time I do hope a second look is given to how charge works; keeping the same animation but immediatly applying the speed and immunity to cc would be the most applicable and simple change made, if nothing else. It doesn't benefit anything other than ensuring an immediate, important skill, is able to be used for its intended purpose which is how reavers were previously using the skill, albeit interrupting the animation.
[size=1][font=palatino linotype][COLOR="#797979"]Some ancient Italian maxim fits our situation, whose particulars escape me. [/COLOR]
[/size][/font]
you should probably stop while youre 10 steps behind
i guess you could say that, but two things
a) not sure why you can say it's by design, since youre not a dev. maybe its designed to go off immediately but due to some animation bug it doesnt. unless theyve said somewhere otherwise..
b) i dont think the "lore" or whatever behind a skill called "Charge!" should be able to be interrupted through the animation. its like paying the focus for merci shot but getting stunned and never doing any dmg with it.
if i use the skill before someone else puts me in combat, i think i should be rewarded with being able to use the skill. not letting some noob ### burg get rewarded for riddling me too slowly.
Kraken, Thesungodra
[COLOR="Silver"][SIZE="1"][b][EN-RP] Laurelin:[/b] [COLOR="Cyan"]Trufflewise[/COLOR] Myrtlepot (Hobbit Burglar) - [COLOR="Cyan"]Uthrek[/COLOR] Wintermane (Dwarf Champion) - [COLOR="Cyan"]Berthon[/COLOR] Pilchard (Man Captain) - [COLOR="Cyan"]Finglan[/COLOR] (Elf Warden) - [COLOR="Cyan"]Boggeric[/COLOR] Myrtlepot (Hobbit Minstrel)
[COLOR="Cyan"]Fishbone[/COLOR] (Clueless Warg) - [COLOR="Cyan"]Fishburz[/COLOR] (Warleader)[/COLOR]
[url=http://blog.rebma.net/2011/02/08/lotro-the-ganking-of-boromir/]I ganked Boromir[/url].[/SIZE]
Thank you Kelsen.
Could we please have a comment on these three issues:-
1. No two-way lock.
2. The issue of f2p creeps being used to distort the outnumber buff mechanic.
3. Why creep melee (reaver) is not being enhanced rather than weakened to improve the nature of fights and end the reign of minstrel/et all long distance pew pew. In the way champions and other freep melee were strengthened.
You know if a comment was given on these issues, I think it would go a long way to diffusing the fury of your player base. I do not expect a comment on the contencious issue of lockboxes.
double clicking charge never exploited anything it doesn't skip anything the only thing it did was give you the IMMEDIATE skill well ... immediately as it should be, the animation was still showing you could not attack right away usually a second or less before the animation finishes until you can use a skill but at least you were already in charge which is how it should work.
also it was NEVER possible to click it in combat like someone stated here it is simply impossible the only scenario it would ''seem'' to be in combat is if you clicked it once just before combat started(animation starts) and then a 2nd click to get it immediately which means you used it out of combat.
the same applies for Dying Rage, dying rage had the same animation as charge if you click it once unfortunately if you did that and waited for the animation most likely you would die before you manage to attack, double clicking dying rage gave you the benefits immediately ... again as it states and as it should be.
notice I said ''had'' yup dying rage now immediately gives you the benefits with ONE click before the update you had to press it twice to skip the animation otherwise if you die it would go on CD and never give you the benefit.
which brings me to a conclusion that this is a bug(hopefully if a blue name confirms it) there is absolutely no reason charge should not work the same as it is also an immediate skill.
Last edited by Rugba; Dec 15 2011 at 09:27 AM.
It skips the animation and goes right to the skill but still runs through the animation. If the intent of the skill was to have a pause for animation before running it, then you are exploiting. If they intend for the skill to immediately grant you a benefit regardless of animation, you are not exploiting but you are working around a bug.
It could go either way and nobody will know which way was intended unless they say so.
Since one skill changed and works immediately and another skill, that got the same exact change, doesn't work immediately, I'd say its WAI unless specified otherwise. The fact that the change went through to every skill that could be double-clicked and some skills were given immediate activation and some weren't seems to be a balance point to the skills' specific mechanics.
Logically, this makes sense. If it is properly reported and isn't changed, it isn't a bug.
We'll all find out soon enough.
wargs are unplayable now, wont bother till the mitigations get fixed in a month or two, r11 will have to wait.
Proud leader of www.thewesternalliance.org On [EN-RP] Laurelin
Was mich nicht umbringt, macht mich stärker
- Friedrich Wilhelm Nietzsche
Honestly I still lead good creep raids that wipe the freeps. I, and the rest of Brandywine Creep side, only have troubles when the Freeps are decent. Most of them aren't. After they fix the mitigations things can only get better... right?
Yours truly,
Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
Drama-free for you and me.
http://cotrl.guildlaunch.com
Cohorts of the Red Legion
Vae Victis - Woe to the vanquished.
Timidi mater non flet.
I always lead even RvR, and disband if it isn't. ;P
And no, when they get fixed. The GM's made a comment on this post saying it's a known issue - so it's all a matter of time.
Yours truly,
Taskmaster Ushrak Grobashnok, Warlord of Cohorts of the Red Legion.
Drama-free for you and me.
http://cotrl.guildlaunch.com
Cohorts of the Red Legion
Vae Victis - Woe to the vanquished.
Timidi mater non flet.
They won't hotfix it. A hotfix for a creep-only issue would give the carebears aneurysms. And Turbine is all about making the carebears happy.
[charsig=http://lotrosigs.level3.turbine.com/032020100000d43a5/signature.png]Muzfuz[/charsig]
Harvester of Sorrow, Elf-bane, Man-slayer, Hobbit-foe, Dwarf-foe, Snitch-killer, Hunter-killer, Lore-master's Foe, Minstrel's Foe, Champion's Foe
[url]http://www.combatparser.com[/url]
thanks for making my "if" point idmel lol.
i was mostly joking with what i said, but not entirely. there is no way it would be a hotfix. pve carebears would scream and cry all day long about pvmp actually getting some attention. although if this bug affected freeps as well, or only freeps, i would fully expect the servers to be brough down within hours for a fix to be implemented.
Lugbur
Back in SoA, there was a bug where WLs would be dropped out of their auras when they got stunned. It was that way for months and months. The issue had been bugged to no end, and Turbine refused to even talk about. Then, after one update (around book 11, I think) the same thing started happening to Champs and their stances.
Turbine fixed it in one week.
[charsig=http://lotrosigs.level3.turbine.com/032020100000d43a5/signature.png]Muzfuz[/charsig]
Harvester of Sorrow, Elf-bane, Man-slayer, Hobbit-foe, Dwarf-foe, Snitch-killer, Hunter-killer, Lore-master's Foe, Minstrel's Foe, Champion's Foe
[url]http://www.combatparser.com[/url]
What's gonna be great is when this mitigation bug is in place long enough for it to become the baseline that freeps are used to, the bug finally gets fixed, and the freeps think creeps have been buffed for no reason and demand a nerf.
according to this post mits are being fixed on the 17th
http://forums.lotro.com/showthread.p...35#post5927335