Re: ICYMI, give your offiical class feedback to Sapience
Really couldn't think about what we need, because we don't really need anything. However CBR going back to its old form would be cool, and a PvP application for taunts would be alright too. Those are more wants than needs, we're not really in a position to make demands.
Re: ICYMI, give your offiical class feedback to Sapience
Posted in the official one already.
-
Apologies, but since our primary DPS role is pretty much covered, I've needed to focus mainly on our secondary tanking role.
Class: Champion
Name 3 things about your class you feel could be improved.
1. Needs better crit defense when tanking in Glory mode. Maybe give crit defense from vit at a 1:1 ratio i.e. 1,000 vitality gives you 1,000 crit defense.
2. Needs better aggro abilities that don't require you to damage the mob or be damaged by it. Some short cooldown AOE shouts would do.
3. N/A
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1. Ferocious strikes. It's not as useful as Brutal strikes. Maybe up the damage it does significantly?
2. Continuous blood rage. It's not useful unless you have a captain with a good Revealing mark and a boss that you can constantly hit. Reduce the DoT on it so that it can be used for other situations too.
3. Feral strikes. Better just to use Brutal strikes. Make all of the hits on Feral strikes 100% chance to remove corruptions, then people might consider using it again.
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1. An AOE taunt with a relatively low cooldown to help build aggro without damaging mobs. (tank group play)
2. A form of aggro shield that can be placed on a member of your group that will take 20% of all aggro they generate and give it to the champ at the cost of power over time. (tank group play)
3. A skill that instantly refreshes all cooldowns, which itself would be on a really long cooldown (30 minutes?). (solo and group play).
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class?
Re: ICYMI, give your offiical class feedback to Sapience
Originally Posted by zaskoda
Really couldn't think about what we need, because we don't really need anything. However CBR going back to its old form would be cool, and a PvP application for taunts would be alright too. Those are more wants than needs, we're not really in a position to make demands.
A shift back to the old champion with a better synthesised way of maintaining some level of decent (read: not completely and utterly out of proportion) survivability would be quite awesome. I'm still wondering how this dream could be achieved, though.
Maybe a ghetto form of lifesteal to replace morale bubbles. The premise could be that the sight of his opponent being weakened strengthens the resolve of the champion. Could be fun if it was properly implemented.
@Champs getting a Ready and Able skill on the same cooldown as burgs:
No.
Last edited by MaroonDragoon; Mar 12 2012 at 07:28 AM.
Re: ICYMI, give your offiical class feedback to Sapience
Originally Posted by MaroonDragoon
A shift back to the old champion with a better synthesised way of maintaining some level of decent (read: not completely and utterly out of proportion) survivability would be quite awesome. I'm still wondering how this dream could be achieved, though.
Maybe a ghetto form of lifesteal to replace morale bubbles. The premise could be that the sight of his opponent being weakened strengthens the resolve of the champion. Could be fun if it was properly implemented.
@Champs getting a Ready and Able skill on the same cooldown as burgs:
No.
If they made Fight on! worth it, IE adding a life-sap component and dropping the debuff (honestly who slots a legendary that debuffs you? wat) then it could totally be worth it.
As far as our legendaries go:
Deathstorm: too situational, meh
Invincible: Good for tanking, useful
Raging blades: Painful to unslot
Ferocious: good 3rd slot filler in pvp
CBR: Useful in some spots, like the dragon
Fight on!: roar, look at me I have no power
Controlled burn: under-rated, pretty good
So fight on! could use a buff so it's on par with the other legendaries (Read as: Useful)