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  1. #76
    Join Date
    Feb 2007
    Posts
    280

    Re: Missing door to Bukot/Saruman

    Day 8, still no fix announced. Awesome.
    [charsig=http://lotrosigs.level3.turbine.com/032020000000343aa/signature.png]Anthyr[/charsig]
    [URL="http://dragonswrath.mmoguildsites.com"]Visit Dragon's Wrath[/URL]

  2. #77

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by CharlesRollinsWare View Post
    Turbine (Celestrata) has acknowledged this (Wednesday, 14 March): "We are aware of this issue and we are looking into it everyone. When I get any more information, I'll let all of you know as soon as I can."

    http://forums.lotro.com/showthread.p...47#post6046447

    That's the problem with different threads on the same issue
    Yeah, but the issue is Turbines history with hot fix patches never happening in what most people consider an expeditious fashion. When the only worthwhile raid breaks, you'd like to believe that a hotfix would be in place within 24-72 hours. I hate trying to compare LotRO to other games, because comparisons are generally unfair, but if this was another unnamed MMO, I'd have a hard time seeing a raid remain unplayable for over a week.
    Eomin 130 Hunter
    Preying Mantis (Elendilmir) Arkenstone
    Eomina 120 Captain


  3. #78
    Join Date
    Sep 2007
    Posts
    422

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by oogabooga227 View Post
    Yeah, but the issue is Turbines history with hot fix patches never happening in what most people consider an expeditious fashion. When the only worthwhile raid breaks, you'd like to believe that a hotfix would be in place within 24-72 hours. I hate trying to compare LotRO to other games, because comparisons are generally unfair, but if this was another unnamed MMO, I'd have a hard time seeing a raid remain unplayable for over a week.
    Since we couldn't get into the shadow last Saturday we ran Helegrod. That place was so broken it got us to wondering if they may have shut down the tower on purpose. There were lines all over the place that the mobs would just not aggro over, and pets would not cross. You would try it and the pets would just desummon. As an example; Giant wing boss fight, the giant adds just stayed at the entrance and the snow beasts never came in and the giant boss keep losing it's target all you did was burn it down. Drake wing, you could walk right past 90% of the mobs and they wouldn't aggro, on the boss none of the mobs would attack you.

    If this is occuring in ToO Shadow and Saruman you can imagine how it would trivialize those fights and encourage 1st age farming.

    My thought then is that something deeper is broken and they need to fix that before they reopen ToO.

  4. #79
    Join Date
    Feb 2007
    Posts
    280

    Re: Missing door to Bukot/Saruman

    http://forums.lotro.com/showthread.p...day-March-21st

    9 days for a fix to the only raid worth running. Stay classy, Turbine.
    [charsig=http://lotrosigs.level3.turbine.com/032020000000343aa/signature.png]Anthyr[/charsig]
    [URL="http://dragonswrath.mmoguildsites.com"]Visit Dragon's Wrath[/URL]

  5. #80
    Join Date
    Dec 2010
    Posts
    530

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by Azerog View Post
    Drake wing, you could walk right past 90% of the mobs and they wouldn't aggro, on the boss none of the mobs would attack you.

    My thought then is that something deeper is broken and they need to fix that before they reopen ToO.
    We did Drake and saw exactly the same thing. I thought they replaced all of the mobs with Draigoch's kinfolk.

    You might be right about a something deeper being broken.

  6. #81
    Join Date
    Apr 2007
    Posts
    287

    Re: Missing door to Bukot/Saruman

    http://forums.lotro.com/showthread.p...day-March-21st


    Looks like they might be fixing it. Won't know until patch notes come out.
    -Findaratos mini ~ Shock and Awe
    -Fingolfinfelagund champ ​~ Professional Awesome

  7. #82
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Missing door to Bukot/Saruman

    Thread was discussing lag follow to read more

    Quote Originally Posted by Sapience View Post
    We're aware of the issues. In Fact we should have it resolved tomorrow with a small update. We're also taking the opportunity to address some of the Warden issues, and issues in the Isengard raid.

  8. #83
    Sapience is offline Former Community Manager & Harbinger of Soon
    Join Date
    Aug 2008
    Posts
    5,817

    Re: Missing door to Bukot/Saruman

    We have a patch that will be released tomorrow that will address door issue and a couple of other other small issues as well.

  9. #84
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Missing door to Bukot/Saruman

    ^^ or just read that

  10. #85
    Join Date
    Apr 2007
    Posts
    287

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by Sapience View Post
    We have a patch that will be released tomorrow that will address door issue and a couple of other other small issues as well.
    Cool, at least we'll have a shot at shadow and saruman this lock cycle.
    -Findaratos mini ~ Shock and Awe
    -Fingolfinfelagund champ ​~ Professional Awesome

  11. #86
    Join Date
    Jun 2007
    Posts
    35,979

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by Southpa View Post
    Seems pretty likely to me that they built U6 on top of the vanilla RoI build.
    This situation is a common issue with software. What happens is that you finish a major release like Update 4. Two teams start up (Update 5 and Update 6) using the same base software. Now you get all these forks in the software modules. It is very easy in Clear Case when doing a code merge to destroy changes in the other forks when the module is modded in multiple forks.

    Clear Case naturally handles the situations where the mods were only done one fork. It is easy to merge forks when there is no overlap.

    Clear Case will not help your software development house with all the unexpected interactions. It will allow you to blow yourself up really easy by clicking the option that says use my version causing other important changes to be removed from the Code Base.

    You got the situation where the development, testing and QA department are over loaded. Management says release on time. You get a lot of I only got two minutes. Quick Glance. Looks like I can ignore these 5.2 changes in this module. Testing does not have the resources to verify that all the 5.2 changes are in the Update 6 candidate because they are under the gun to finish testing the Update 6 features.

    There is a second source of errors. Every module has to be added to the load definition. If the module was in the Update 4 base load. Modded in Update 5.2. A developer not only has to merge it into the Update 6 line. They have to mark the merged module for inclusion into the build. The load build team as to approve the inclusion.

    Where I work that is another problem. I will try and include a variant of a module into the load. We are not taking that module. Too much risk of surprises. But But But. The customers are going to change to Grumby dwarf. Fine. If you are right Yula. The customer will complain. We will look into adding it as an out of cycle fix. I can remember cases we went for years because we could not get the module into the load launch load definition.

    You really have to work in software development on live products to understand some of the issues.

    Note - As usual - I am basing my comments on my personal experiences. As to the applicability to Turbine, no idea. It always interesting to see "less than successful" live deployments from another company. Describe how Yula and peers managted to make the same kind of botch of it.
    Last edited by Yula_the_Mighty; Mar 20 2012 at 01:06 PM.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  12. #87
    Join Date
    Jun 2011
    Posts
    10

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by Sapience View Post
    We have a patch that will be released tomorrow that will address door issue and a couple of other other small issues as well.
    So Sapience, what happened to the door? Now you can tell us... was some bugan burglar? Have you caught the culprit, will there be any justice for us (and for the poor Saruman... just imagine weeks without being able to exit from Orthanc!)?
    Yaric, Loremaster · Yeon, Hunter :: Phoenix Legion :: Innocent Raid Alliance :: Laurelin

  13. #88
    Join Date
    Mar 2007
    Posts
    427

    Re: Missing door to Bukot/Saruman

    As compensation for anyone who has at least one character who has completed at least 4 wings of TO on t1 or better. I suggest 1 free first age weapon per account appropriate to the highest level character in the account if it's VIP. Second age if it's premium. If it's free, at least it did not cost you anything. Maybe 3rd age for f2P. We can always hope.

  14. #89
    Join Date
    May 2007
    Posts
    3,166

    Re: Missing door to Bukot/Saruman

    Quote Originally Posted by ArcaneLore View Post
    As compensation for anyone who has at least one character who has completed at least 4 wings of TO on t1 or better. I suggest 1 free first age weapon per account appropriate to the highest level character in the account if it's VIP. Second age if it's premium. If it's free, at least it did not cost you anything. Maybe 3rd age for f2P. We can always hope.
    no thanks. People who would have been running T1 during this broken door issue were never missing out on first ages to begin with.

  15. #90
    Join Date
    Jun 2008
    Posts
    1,292

    Re: Missing door to Bukot/Saruman

    As annoyed as I was as everyone else about the locked door I must say I'm happy its being fixed before the reset, that means I only missed one lock. But UGGGGH lol.
    Yelk, Hunter| Rank 15 | Arkenstone | Leader of Shock and Awe
    Original Challenger of Saruman
    Original Challenger of Gothmog

 

 
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