Does anyone know if this change was intentional, or whether U6 buggered this up? Not sure if Turbine inc. has responded yet.
Reading into the Bullroarer notes I guess this was an unintentional change. Intentional changes don't usually give flogging rights. That'd be nasty: first you're told to stuff boxes with junk, and then you get flogged for it.
But that's just plain ol' me reading into patch notes.![]()
Can you in all honesty promise never to make the same mistake twice? I'm guessing here, but somehow I think that Turbine doesn't make mistakes on purpose just to irk their costumers.You know, just guessing
I'm sure they'll try hard to make it the way they want it to be this time, they're not putting it on Bullroarer for 'fun'.
Why would Turbine not selling anymore keys be 'fair'? I will buy what I want, or not buy anything, and inform myself before I buy/choose not to buy anything at all. Also, it's not the keys that are broken. Fair? A warning on 'old boxes' or a roll'forward' to the new loottables of those old boxes. That'd be fair I guess.
Hm ... is it a drama, if i post, that i never found any lootboxes?
At the very first weekend when the "increased chance" was published i farmed mobs (approx for 3 hours) ... three of my chars are through with quests in Great River area (two of them soloing), full Rep on both fraction, Book of Deeds mainly complete, Skirmishes, Instances and and and ... and i never found any lootboxes*. Is this a drama?
Regards
CA
PS *) somethimes an uneasy feeling creeps upon me, and i think the game hates me and put a flag on my chars: "char loot chance = nomal chance * 0.001"
Last edited by CaerArianrhod; Apr 15 2012 at 06:06 AM.
Actually it was some unrelated changes that had an impact on lootboxes. It was only when we dramatically increased the drop rates that they became very apparent. While the boxes were dropping in low numbers there were fewer incidents of the issue. When we increased the drop rate it still didn't occur often, but when we raised the drop rates even more for Update 6 the math finally caught up and we had to go back and take a look.
Well, this poses the question what is contained in pre-U6.1 boxes.
You, Sapience, have hinted that the box content is determined at drop, and not when opened.
If still true, this means that all the boxes people saved up, and will now either try to sell at their old bloated value or get keys whichever way possible, to still be 99% useless.
Thank you for the information.
If a fix (or change or whatever it would be called) does come down the line in an update, will there be any way to tell "good" boxes from "bad"? Many people seem to be holding on to them these days rather than opening them, but earlier in the thread I think it was noted that the contents are already set. If so, after any update there could still be a large quantity of "bad" boxes floating around and on the AH.
My in game partner bought a key with TP the other day and got a +4 hope token. Wow. It sure would be a nice good will gesture to give some TP back to those folks who have bought keys while you clearly knew that the loot table is broken with no warning given in game or through the store.
"Accept the things to which fate binds you, and love the people with whom fate brings you together, but do so with all your heart." - Marcus Aelius Aurelius
I'm sorry, but this just doesn't jive with my own personal experience buying dozens of level 10 and 20 lootboxes on the AH for my crafting alts, and finding teal jewelry and/or weapons in them ~70% of the time before update 6, but finding ZERO teal items in them after update 6. In my experience, this wasn't a mathematical aberration that only showed itself when larger numbers of lootboxes appeared; this was an entire reformatting of the loot tables for the drop boxes (at least from what I observed in level 10-19 and 20-29 boxes, and described in my previous post in this thread.)
In one patch, the lootboxes I opened dropped me mainly teal equippable items. In the next patch, I amassed a very large collection of potions (?) that confer a temporary buff of +1, +2, or +3 to a myriad of virtues for 1 hour. These are vastly different types of drops with a clear line of demarcation between them: Update 6.
Regardless of the explanation Turbine is offering, I'm thrilled that they've (hopefully) fixed these boxes. I honestly thought the 70%+ teal jewelry/weapon drop rate was sort of excessive, like maybe they didn't really mean for it to be that high; teals in this game have always been sort of special, but then again, these teal weapons were worse than crit-crafted at same/slightly lower level, so go figure.But the cosmetic appearances on them are generally awesome. I've saved them all in case we ever get cosmetic weapon slots. =)
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler