I followed a link from another thread to get here.
Let me explain why I think some ARMOR swapping in-combat is distasteful to me. The simplest and most straightforward reasons: reality. I cannot conceive of any legitimate fighter tossing off a tunic and putting on a heavy piece of chain mail in the middle of a battle. One exception might be if a mob is CC'd for a specified amount of time; however, that would then lend advantage to the CC classes and would not be feasible to implement.
HOWEVER, I have a lot of reasons why I think JEWELRY and WEAPON swapping mid-combat is not only appropriate and feasible - but even realistic. Among the most straightforward are these:
1. Players who have played longer, run more instances, and/or been smarter in their auction hall economics can and should have more access to better gear. It is appropriate their time and energies have some type of in-game reward. Among those rewards is legitimately the opportunity to have more tools at their disposal during a fight. I can legitimately see a situation where a hat or a set of gloves could realistically be swapped mid-combat, even if real lift. I cannot see switching out pants or other body gear.
2. Movies often include as parts of their fighting times when opponents grab alternate weapons to enhance their chances during a fight. For instance, they might have a knife tucked in a boot or a pick holding their hair together inconspicuously or a gun hidden in a holster behind their back. They readily swap back and forth between weapons as the situation demands. If you can carry it, it should be available to you. Obviously, any weapon you were not smart enough to bring along and left in your vault is not going to be an option. Or, if you sold a particular weapon on the AH or at the vendor, you cannot use it. That is as it should be.
In addition, I would argue allowing weapon/jewelry/some gear to be swapped just enhances the complexity of a battle. In other words, it makes it more likely true skill could be rewarded. Whereas, simplifying combat creates devolution, meaning less incentive to strive for items in-game, removing the drive to actually play a variety of content. I have loved that as levels increase, there are more points available to be divided up when a weapon or piece of jewelry or armor is devised. For instance, one ring has 150 will, 35 fate, and extra morale. Another has 77 vitality, 35 fate, and 35 will, with critical defense. In the end, the numbers of bag slots someone has is a natural barrier to the total number of items anyone can carry at any one time. So there is a built-in ceiling to how much variety any character has at his disposal. But, the current system allows players a lot of leeway in gameplay. I personally LIKE the complexity. It is one of the things that makes this game a standout in terms of gameplay. I have played various MMOs since the mid1990s. Never had I played on longer than 6-12 months until Lord of the Rings came along. I have played this approximately four years, and every day, I learn something new about my character, about gameplay, about another nuance. I love that about the game. That is what has kept me coming back. It is why I have kept up my VIP status since I joined the game. But, remove the challenge.... pigeonhole me..... make it so a new player who has played 2 months can do all the exact same things as me, then I daresay, I shall leave this game and try again to find another. Skill and time played should be rewarded, directly or indirectly. And, continuing to allow gear-swapping is an indirect means of achieving that end.
Aralhos, L85 Loremaster ~ Noruiluin, L85 Warden ~ Mirangolil, L85 Runekeeper ~ Dewynth, L85 Guardian ~ Faenelleth, L85 Champion ~ Glaurferil, L85 Hunter