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  1. #1
    Join Date
    Apr 2007
    Posts
    244

    Need a rewrite on the patch note quickslot section please.

    Maybe I'm the only one confused by this, but ... here goes. From the patch notes:
    Class Trait Quickslots Update
    We now save/restore the state of your quickslots automatically when you change class trait configuration slots.
    Woot! Very happy to hear this. When you say "class trait configuration slot," is that the same as a class trait tree? (I.e., it's one of the two trait setups that VIP's can save, or more than two if you purchase more.)

    When you switch to a given configuration slot for the very first time, the quickslots for that slot will be initialized from the way they look before you switched
    Before I switched for the very first time they didn't look like anything. Are you saying that they will be initiialized from the way the looked on the slot that you are switching from? Or are you saying they will be initialized from the way they looked before 12.2?

    And -- you refer to "the quickslots for that slot" -- so, there is a set of quickslots for each of the trait specs you can save?

    When you earn a new skill through leveling, this skill will be automatically shortcut to the first available empty slot in each of the "non-current" trait configuration slots (if there's room)
    Okay, hang on. Skills don't go on trait configuration slots (if by that you mean class trait specs, which is what the above seems to indicate). Skills go in quickslots. So I think you're saying that skills will go into the first available empty slot in each of the non-current quickslot sets.

    So if I've got Specs A, B, and C, and I'm running Spec B, with its associated quickslot set, and I earn a new skill through levelling, the new skill goes into the first empty slot in the quickslots sets for specs A and C. Is that correct?

    Newly earned non-mounted-combat skills will be automatically quickslotted to the main (sword icon) quickslot page, no matter which page you are currently looking at (unlike previously)
    I know there's a quickslot set with a sword icon, but in what sense is that the "main" one? Isn't there a set of quickslots for each of my saved trait setups? (As referred to above, "the quickslots for that configuration slot.")

    Only the main quickslot page layout is saved/restored, and only for the main bar and bars 1-3. Bars 4 and 5 don't change when you change pages and their state will not be saved/restored
    OK, so ... this makes it sounds like we do NOT have separate quickslots for each of our saved trait setups, and instead, we can set up the "main" (sword) quickslots as we please for each of our specs. So .... If I switch to a different spec, I don't switch to a different set of quickslots. Instead, I stay on the sword quickslots, and the skills on that set of quickslots will rearrange themselves so they match the arrangement I saved for that spec. Is that correct? If that's the case, what did you mean above when you referred to "the quickslots for that configuration slot"?

    Sincerely,

    Confused in Combe
    Last edited by Robeauch; Jan 14 2014 at 09:01 AM.
    Theofrid, Wyndriel, Wendros, Glydia, Halfrid, Fridward, Friddis, Fridli, Gondaglir

  2. #2
    Join Date
    Jun 2011
    Posts
    0
    Quote Originally Posted by Robeauch View Post
    OK, so ... this makes it sounds like we do NOT have separate quickslots for each of our saved trait setups, and instead, we can set up the "main" (sword) quickslots as we please for each of our specs. So .... If I switch to a different spec, I don't switch to a different set of quickslots. Instead, I stay on the sword quickslots, and the skills on that set of quickslots will rearrange themselves so they match the arrangement I saved for that spec. Is that correct?
    This is correct. And this "sword page" will remember the exact position of all skills, including the general skills not specific for the selected spec. This feels great, really Let's assume you are a hunter and you want to have the swift bow (the default skill) on the quickslot 2 in one spec and on quickslot 5 in another spec. Finally it is possible to do.


    Quote Originally Posted by Robeauch View Post
    If that's the case, what did you mean above when you referred to "the quickslots for that configuration slot"?
    I reread the Update notes several times and did not find this expression. What I see is: "...to the first available empty slot in each of the "non-current" trait configuration slots". Now English is not my native language, but I read here "non-current trait configuration" as "spec tab" or just "spec". So the whole phrase can be rewritten as: "...to the first available empty slot in each of the "non-current" specs". And it matches your example with specs A, B and C.

    I am not sure if my attempt of explaining it made it easier for you, but after checking on bullroarer with pretty complex and mixed builds I can assure you that the memory of the quickslots is MUCH better than before. All skills were always where I expected them to be and I finally could save builds not possible before. For example, builds where the same skills (default lightning skills for RK) would appear in different locations in different builds.
    Ishtarien - Captain
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  3. #3
    Join Date
    Apr 2007
    Posts
    244
    Quote Originally Posted by Lunasa View Post
    I reread the Update notes several times and did not find this expression.
    Good catch -- I misquoted, but only slightly. I was referring to where he says "the quickslots for that slot" (by which I think he meant "the quickslots for that configuration slot," which is how I mistakenly quoted him).

    I am not sure if my attempt of explaining it made it easier for you, but after checking on bullroarer with pretty complex and mixed builds I can assure you that the memory of the quickslots is MUCH better than before.
    Your explanation clarifies part of what I was asking, so thanks!

    For the record -- I'm not worried that this is a step back. I'm confident it's a tremendous improvement and I'm grateful that the Devs were able to get it in for 12.2. My post was only intended to ask for a clearer explanation. I'm really looking forward to having these changes on the live servers. Thanks!
    Theofrid, Wyndriel, Wendros, Glydia, Halfrid, Fridward, Friddis, Fridli, Gondaglir

  4. #4
    Join Date
    May 2009
    Posts
    0
    I'm sorry you found the patch notes confusing. I'm hoping that actually playing with the changes will be pretty intuitive and patch notes will help get some of the unexpected/secondary interactions across. I'm considering writing a dev diary about this feature, but not sure I have the time.

    Quote Originally Posted by Robeauch View Post
    When you say "class trait configuration slot," is that the same as a class trait tree? (I.e., it's one of the two trait setups that VIP's can save, or more than two if you purchase more.)
    That's the one. I was trying to keep it clearly separate from picking your specialization, which doesn't do anything to your quickslots.

    Quote Originally Posted by Robeauch View Post
    Before I switched for the very first time they didn't look like anything. Are you saying that they will be initiialized from the way the looked on the slot that you are switching from? Or are you saying they will be initialized from the way they looked before 12.2?
    The first.

    Quote Originally Posted by Robeauch View Post
    And -- you refer to "the quickslots for that slot" -- so, there is a set of quickslots for each of the trait specs you can save?
    right. It gets saved for you automatically.

    Quote Originally Posted by Robeauch View Post
    So if I've got Specs A, B, and C, and I'm running Spec B, with its associated quickslot set, and I earn a new skill through levelling, the new skill goes into the first empty slot in the quickslots sets for specs A and C. Is that correct?
    That is correct.

    Quote Originally Posted by Robeauch View Post
    I know there's a quickslot set with a sword icon, but in what sense is that the "main" one? Isn't there a set of quickslots for each of my saved trait setups? (As referred to above, "the quickslots for that configuration slot.")
    We have 3 quickslot pages that you can put quickslots on. There's sword, shield, and horse icons and little arrows that allow you to manually switch between the three. The quickslot layout that gets saved for you is taken from the first page of quickslots.

    Quote Originally Posted by Robeauch View Post
    OK, so ... this makes it sounds like we do NOT have separate quickslots for each of our saved trait setups, and instead, we can set up the "main" (sword) quickslots as we please for each of our specs. So .... If I switch to a different spec, I don't switch to a different set of quickslots. Instead, I stay on the sword quickslots, and the skills on that set of quickslots will rearrange themselves so they match the arrangement I saved for that spec. Is that correct? If that's the case, what did you mean above when you referred to "the quickslots for that configuration slot"?
    The quickslot page concept, which already existed in 12.1 is different than the saved quickslot loadouts for each trait configuration slot introduced in 12.2 - these loadouts that we save are only for the first/main/sword quickslot page.

  5. #5
    Join Date
    Jun 2011
    Posts
    147
    Can you make a larger size for the "little arrows"? I think they are too small

  6. #6
    Join Date
    Oct 2009
    Posts
    455
    Thanks Ransroth for popping in here.

    This is what I'm seeing, please correct me if I'm wrong.

    All configurations are saved on Quickslot Page 1 (Sword) only. The entire configuration is saved including "normal" skills and "traited" skills as well as items, per Trait Tab (1/2 from the Trait Tree). This allows for all swapping of Specs to occur on Quickslot Page 1.

    Only "normal" skills and items are saved on Quickslot Page 2 (Shield). The configuration on Quickslot Page 2 is also static across Trait Tabs. This would allow items and skills such as Travel Skills etc. to be placed and available no matter what trait you are using.

    Mounted Skills all operate as they have in the past.


    Is there any plan to include Quickslot Page 2 as part of the "save" that happens for Page 1 or is it intended to be a static page normally?
    [CENTER][img]http://www.djelle.dk/sig-lotro.jpg?&f=gp&id=7697947&lo=0e0c0e111pp10&t1=Gedachtnis&u=ironyandspite.guildportal.com&k=Irony%20and%20Spite&i=www.axiomfiles.com/Files/375005/Copy%2520of%2520Irony-and-Spite_LOGO1.jpg[/img]
    It's all to clear we are on our own.[/CENTER]

  7. #7
    Join Date
    May 2009
    Posts
    0
    Quote Originally Posted by Gedachtnis View Post
    Thanks Ransroth for popping in here.

    This is what I'm seeing, please correct me if I'm wrong.

    All configurations are saved on Quickslot Page 1 (Sword) only. The entire configuration is saved including "normal" skills and "traited" skills as well as items, per Trait Tab (1/2 from the Trait Tree). This allows for all swapping of Specs to occur on Quickslot Page 1.

    Only "normal" skills and items are saved on Quickslot Page 2 (Shield). The configuration on Quickslot Page 2 is also static across Trait Tabs. This would allow items and skills such as Travel Skills etc. to be placed and available no matter what trait you are using.

    Mounted Skills all operate as they have in the past.


    Is there any plan to include Quickslot Page 2 as part of the "save" that happens for Page 1 or is it intended to be a static page normally?
    The main bar and the first 3 additional bars of the sword page are the only ones that are saved/restored for you automatically when you switch class trait configurations.
    The main bar and the first 3 additional bars of the horse page are the only ones that are saved/restored for you automatically when you switch mounted combat trait configurations
    The shield page is left entirely alone - so if you put a skill on it, the skill will stay there, unless you lose the skill, in which case it will go away. The same thing should be true of quickslot bars 4 and 5 - they will be left alone and operate the same way as they did before the update.

    Does that make sense?

  8. #8
    Join Date
    Oct 2009
    Posts
    455
    yep, that is exactly the behavior.
    [CENTER][img]http://www.djelle.dk/sig-lotro.jpg?&f=gp&id=7697947&lo=0e0c0e111pp10&t1=Gedachtnis&u=ironyandspite.guildportal.com&k=Irony%20and%20Spite&i=www.axiomfiles.com/Files/375005/Copy%2520of%2520Irony-and-Spite_LOGO1.jpg[/img]
    It's all to clear we are on our own.[/CENTER]

  9. #9
    Join Date
    Mar 2007
    Posts
    211
    Quote Originally Posted by Ransroth View Post
    The main bar and the first 3 additional bars of the sword page are the only ones that are saved/restored for you automatically when you switch class trait configurations.
    The main bar and the first 3 additional bars of the horse page are the only ones that are saved/restored for you automatically when you switch mounted combat trait configurations
    The shield page is left entirely alone - so if you put a skill on it, the skill will stay there, unless you lose the skill, in which case it will go away. The same thing should be true of quickslot bars 4 and 5 - they will be left alone and operate the same way as they did before the update.

    Does that make sense?
    Nice! Thank you

 

 

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