Lvl 100 socketed armour with purple essences are just as good as lvl 100 teal gear (barring rounding issues). Yellow essences are a little worse, but teal and gold essences are a lot better.
If you have 1 gold essence and 3 teal essences on a piece of gear, the stats are equivalent to a gold piece of armour, with all gold essences it's better than gold armour.
Don't forget that the distribution of stats you get with essences isn't the same as on regular gear. You can't get a 1/7 essence of this and a 4/7 essence of another stat.
Considering your example:
Normal gear: 239 * 6 = 1434 Will. 205 * 6 = 1230 Vitality. (1.8 * 6 = 10.8 stat slices* for other stats)
1230 Vitality contributes to 3690 Morale, 2460 Resistance and 8856 Non-combat Morale Regen.
With essence gear, you have 24 free slots, and you get 119 * 6 = 714 Will from the base stats of the armour.
So you need 720 Will with essences.. 6 purple Will essences brings you to 714 Will.. which is slightly worse, but having 1 teal will between it makes it better already. Note that this difference is just because of rounding, in theory they should add up to be the same.
With 5 purple morale essences you can get 3375 Morale. And with 2 Resistance essences, you get 3276 Resistance. (by forgetting the OCMR, and going with raw morale and resistance, you can save 3 or 4 essences)
This leaves 11 essences free for choice. So 15.4 Stat slices*, if you take all purple essences.
So, essence gear is already better in general, but the customization makes it even better, since turbine sometimes picks stats you don't want.
*)stat slices are a way to express the value of stats.
~Dwarrowdelf (Bomb Squad)~
Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]
I can do that when I finish it. I've been collecting major essences and crafting them into greater/supreme, so my final build will have a few extra stats here and there because of the critical successes I've had. Thus far, I've only completed 3 (and a partial) of the armor pieces. I'm also contemplating only using 5 slotted pieces because I found a level 100 leggings drop that has some nice stats.
Also, I totally forgot that they nerfed main stat contributions from 1:10 to 1:8. I still think you come out ahead by choosing main stats though, considering the other benefits they provide. This is especially true for classes that utilize both physical and tactical mastery.
Aethelbehrt ~ Captain of Landroval
All this effort on the new essence system, but no end game content. What is the point of gearing up? Their time would have been better spent giving us a 12 main raid with the update. To me the essence system us just a distraction from the lack of end game content.
I have to agree with this.
I am guessing stuff like TC and Epic Battles are Turbines definition of end game content. However, I do not think it is enough.
Fellowship areas are fun, but wont keep my interest for 6 months by themselves and Epic Battles can not be end game without more class involvement. Although, I am curious on how they are going to pull off the offensive BB in U15 and if your character will get more focus.
Withywindle characters-Caesaran (warden), Dernudan (Lore master)
Brandywine characters- Dernudan (champion), Denthur (guardian), Delphinianic(captain)
Ok, now that it's cleared out that Morale Essence overpowers Vitality, and that Masteries slightly come up on top over primary stats (I would add here that for Agil based class, the fact that Agil gives Evade/Parry/Crit comes on top imo. Losing around 100 Mastery value per Greater Essence for the gain in of the rest seems a good trade-off, until those other areas are capped of course).
From what I foresee, have 12 Mastery/Primary Stat Essence, 6 Morale, leaving you with 6 "free" slots to adjust the losses you may have suffered from Resistance/Mitigations and whatnot. You're still allowed to toy around with 2-4 slots and be well over whatever other set of lvl 100 gear you're looking at.
Now, I've done searches through this forums trying to find somewhere talking about the fact that there are no recipe for to make a Major Morale Essence into a Greater (if critted Supreme one). While there are recipes for every other types of Essence, there are 2 available to do the Vitality one but NONE for Morale.. Is this a bug? An overlook?
[img]http://i1272.photobucket.com/albums/y386/HonestSun/ScreenShot00100small_zpscc60221a.jpg[/img]
[url=http://w11.zetaboards.com/LesBeauxChapeaux/index/]Comunity forums/website of Les Beaux Chapeaux[/url]
From left to right : Mr Grasdur, Mr Tromblon, Miss Piperia, Mr Bredouille, Mr Chapelier, Miss Marre Annette, Miss Fincin
For my captain, I would still go with might essences over pure mastery essences because my class utilizes both physical and tactical mastery. There are other classes that use both as well, though maybe not to the same degree. That said, I wholeheartedly agree with you on the morale vs vitality essence point. What you lose from vitality (resistance and out-of-combat morale regen), can be partially made up by slotting a couple resistance essences, and still come out ahead in max morale. This tells me that the morale essences either need to be nerfed, or vitality (not just the essences, but the stat) needs to be buffed so that there is more of a comparision between the two.
I am still working on my build, and will hopefully have it done in a few days (if not tonight). Unfortunately, I have not been able to find many morale essences, so I am making due with greater/supreme vitality essences.
Aethelbehrt ~ Captain of Landroval
Final Build:*
(4) Supreme Essence of Might: 139 Might, 17 Vitality
(1) Greater Essence of Might: 139 Might
(1) Supreme Essence of Vitality: 139 Vitality, 17 Fate
(4) Greater Essence of Vitality: 139 Vitality
(2) Supreme Essence of Fate: 139 Fate, 17 Vitality
(1) Greater Essence of Fate: 139 Fate
(1) Greater Essence of Finesse: 3749 Finesse
(1) Major Essence of Finesse: 3280 Finesse
(1) Supreme Essence of Critical Rating: 1229 Critical Rating, 386 Critical Defense
(1) Greater Essence of Critical Rating: 1229 Critical Rating
(1) Greater Essence of Morale: 875 Morale
(1) Minor Essence of Morale: 746 Morale
(1) Major Essence of Critical Defense: 2702 Critical Defense
(5) Base Might (one on each slotted armor piece): 119 Might
(1) Greater Valorous Leggings of Penetration: 239 Might, 205 Vitality, 768 Critical Rating, 614 Physical Mastery
Total stats:
Might: 1290
Vitality: 1019
Fate: 434
Raw Morale (from morale essences): 1621
Finesse: 7029
Critical Defense: 2702
Raw Critical Rating: 2458
Raw Physical Mastery: 614
Total Morale (1621 from raw morale essences + 3057 morale derived from vitality essences/leggings): 4678
Total Critical Rating (2458 raw crit rating essences + 1085 crit rating derived from fate): 4628
If the numbers I derived from my essence build are correct, it came out roughly even. The class set armour provides a total of 12,086 physical mastery (and 11,472 tactical mastery), and my build provides me with 10,934 physical mastery/10,320 tactical mastery. Because this is for a captain (and captains need both physical and tactical mastery), I get more bang for my buck by going straight might essences, rather than sprinkling mastery essences. The mastery ratings ended up a bit lower, but I gained more crit rating, crit defense, and a bit more icpr (from the extra fate).
* This may not be 100% final. If I do swap out the leggings for a slotted piece, I intend on putting the following essences on: (2) Might, (1) Crit Rating, (1) Finesse/Crit Defense/Resistance (I can’t decide).
Aethelbehrt ~ Captain of Landroval
even as DPS you want tactical mitigation and physical mitigation cap and about 7k-9k crit defense depending on if your melee DPS or not and the set gear for champs for example does not give tactical mitigation,physical mitigation, or critical defence otherwise your a class cannon and your probably gonna die easy on t2c 3,6,12 mans.
Last edited by Stephen1981; Aug 09 2014 at 06:20 AM.
A big problem that I hae run into is the weakness of the mastery essences. A physical/tactical mastery essence (even if it's teal) offers marginally better mastery than the base stat that provides mastery. The base stat also offers many more goodies other than mastery, though. This, in turn, renders the resistance essences for tactical classes useless, and the BPE essences for other classes useless, as stacking the base stat will bring that up enough as it is.
~Rank 11 Loremaster, Arkenstone~
~Rank 14 Warg, Arkenstone~
I second that. Tactical essences are in fact really underpowered. And while the golden version of will even improves the mainstat the golden version of mastery only adds some power which is a rather useless stat. Also golden will adds vitality which isn't very useful either but it gives you some morale at least which is a lot better than power. If devs don't think about improving mastery-essences on the mainstat, they should at least replace the power by f.e. critical or tactical defense. But better would be to get higher mastery on those essences.
But apparently the problem between vitality vs. raw morale is a lot bigger than will vs. tact. mastery. However: Some balancing is necessary.
Well-balanced are critical rating and fate in my opinion.
The funny thing is the only reason I am building essence armour for is to regain what my tank lost when vitality was nerf into ground. Actually I would still likely not bother replacing my 95 gear if vitality wasn't nerfed into the ground. I suspect the stat changes where made to make essence armour useful rather than rebalance content. My biggest gripe is that you can't overwrite essences like you can with relics. Which basically means I have to get it right the first time or pay almost 300 TP to fix my mistakes. It also means I can't start with cheap yellow essences and replace them as I get others. Out of curiousity does the removal scroll remove all essences or just one?
Welleg , Kelleg, and Gelleg - Crickhollow
WARNING: leveling a warden may cause you to neglect your other characters.
I have trouble with the following facts:
1. There is only one instance where essences drop reliably. Make them also drop as loot in normal instances, or in bb. If I have a chance at a relic or at a 1st age symbol, I should also have a chance at a good essence.
2. From a business point of view it is a good thing to have essences not bound and tradeable. Perhaps there are some who bought the tp-inventory-upgrades just for this. For me, a system like the relic system we have now would have been more useful (bound, managed separately from the inventory, and changeable)
3. Some of the essences are... junk. I have yet to see someone who uses power, block or parry on an essence armor. I have only seen wardens with evade. Resistance is also useless. Morale is much, much better than vitality.
4. So much I can see, audacity is still better valued than essence armor in the moors. A moors-armor with essences would certainly be interesting.
5. I hate that I have to beg for someone to upgrade my essences because I don't have the right crafting skill. You need a 1st or 2nd age weapon only twice per update, but you need 24 essences at the minimum, and you can build maybe 5-6 of them by yourself.
You're talking about the 6man-mirror-pond-thing that's getting farmed big time at the moment? That is indeed a bit weird. Droprate is overwhelming there and underwhelming everywhere else.
All of them. And they remain tradeable after being removed. Just for the record.
By the way: The bartered 4-slot-gear from Dol Amroth is also tradeable - you can even put essences into these pieces and still trade them, as long as you never wear (and thereby bind) them.