It is impossible to derail an already-derailed thread, and bemoaning the fact that others derailed it does nothing in either direction. However, following up that bemoaning with an attempt to rerail the thread is a good thing, and hopefully others follow suit before there is no thread left to rerail it in.
Because not everyone who plays this game plays it to challenge themselves. Some people get home from a stressing day of work and just want to blast enemies into a million itty-bitty parts. Well, maybe not that extreme, but the idea is the same. Some people, perhaps even many people or possibly most people, want to do something relaxing. They want to experience the story and have a leisurely time exploring the gameworld. When people find themselves challenged when they are just wanting to relax, it takes away the utility of the game.
The vast majority of the landscape content is the story of the game. The story that every player is permitted to explore at their will (assuming they have purchased access). And because the abilities of each individual player varies, so too does the amount of challenge something could present to them. If Turbine wants to get as many players in the game as they can, then they need to make sure that as many people as possible can play it. I'm not saying to make it so easy that you could literally win by rolling your face across the keyboard. But easy enough that most people (of all demographics) can still do it. That means three things:
- Most people will be fine.
- Some people will get frustrated at how challenging it is.
- Some people will get frustrated at how faceroll it is.
One of the biggest attractions to LOTRO is the source. Fans of LOTR are universally fans of the story, of Tolkien, of Middle-Earth. Sure, many of them (myself included) enjoy a good challenge beyond the simple story. But I feel most are drawn specifically because of the story. And if they are turned away from experiencing that story because they aren't as good as the average player, then that is a player lost to Turbine, and a player who misses out on all the good things LOTRO offers.
As to nerfing classes, I can think of some classes that need it a lot more than others. I'm still trying to find the bullet-proof glass for my glass-cannon RK. :/ As much as I like the trait trees (in concept), some classes fared worse than others, and I miss them in their pre-HD feel. RK and LM foremost among them.
I like the burg and guard better after HD (disclaimer: my guard is an infant compared to Castorix, but I like that I can do more DPS and I'm not such a power-hog as I used to be; burg doesn't seem overpowered to me as I level, and I genuinely enjoy the gambler line, whereas pre-HD the whole class made little sense to me). Hunter seems better also, though it's always been a class I'm relatively indifferent about. My warden is only lvl 35 and I didn't play it hardly at all before HD, so can't comment.
Minstrel is roughly on-par with what it was before, though I feel survivability isn't as great when DPSing. But then I've always DPSed in Melody/Harmony, not Dissonance/War-speech. In D/WS survivability is poor. In M/H it's almost as good as it used to be. In Resonance/unstanced, the minstrel is a little boring, though I will admit that in the Moors the minstrel's heals seem very inadequate when faced off against a heal-stacked craid.
The champion was OP before HD and I honestly haven't tested it enough post-HD to determine whether I think it is better, worse, or on-par. I disliked the captain before HD and it seems even worse after HD. And naturally the Beorning is only post-HD so there is no comparison, and mine is only level 6 so I can say absolutely zero.
Based on my own experiences* and the thoughts of others, I'd say the following:
- Minstrel when heal-focused needs more interaction with other skills. Make some more important and others less powerful. Basic balancing. When DPS-focused needs more heals. Hybrid is acceptable in general.
- RK needs more self-healing abilities when DPSing (for survival). If playing in blue, DPS is so low that even normal mobs seem to take forever. If playing in red/yellow, healing is way too flimsy.
- LM needs more self-healing and the pets seem (IMO) too squishy.
- Guardian needs major nerf. I personally am no where near the godmode of some, so I actually do fine, but I also do see that there are some areas where it's way overpowered.
- Captain just needs so much help. I find it to be a boring class and everything is only mediocre. Meh DPS, meh healing, meh support. Mine is only lvl 83, but that's just my opinion.
- Champion seems fine.
- Hunter seems fine.
- Burglar seems fine at level 60.
- Warden seems fine at level 35.
- Can't comment on Beorning.
*NOTE: All but minstrel are on Riddermark and have very poor gear/stats. AH is no help, and the server is so dead that I can't stand to be on it long enough to group for anything. Also, I don't want to raid on all my characters, so getting gear for the alts becomes all the harder. :/