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  1. #76
    Join Date
    Jun 2011
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    765
    Quote Originally Posted by ChromiteSwiftpaw View Post
    Can you explain this performance issue? What are the symptoms?

    I can tell you that if you have a boatload of Identified Legendary Items in your bags that trait line swapping for both Class Traits and Epic Battle traits end up having performance issues.. like REALLY REALLY slow times...

    Perhaps that's the issue you're referring to? Or is it something else?
    It's been confirmed by Turbine vets years ago that actually the LI system and the warsteed system were causing massive server lag. So yes, the more LI's you have, the more lag it will produce, because (reportedly) the corresponding SQL database systems were not optimized. One of the reasons why in older areas and before Moria there was absolutely no server lag at all, although we had way crappier internet and computers back in 2007.
    Original Challenger of the Abyss

  2. #77
    Join Date
    Jun 2011
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    765
    Quote Originally Posted by Oelle View Post
    So you think, the intended design by devs when implementing the HD trees changed from "every loremaster should have one pet active and use its buffs to help the group" to "every loremaster should not fight himself, but dismiss and summon pets all the time if he is in a group to get all possible petbuffs"?
    because... thats what design is about: the intended way to play a class.
    exploiting is using the ingame mechanics in unintended ways. And I really doubt, that sommoning another pet each 3 seconds and such having all buffs available was the intention of the devs when they allowed to summon pets infight for every traitline.

    TL;DR: yes, I did.

    And I call exploit on not fighting the bats at the stairs to the final room in Seregost.
    And I call exploit on not killing anything in the room before those bats.
    And I call exploit on passing by 2 of the 4 bats in the stairway before that.

    If all those things were intended, some dev would have done a bad job in this instance. well... he obviously did, concerning the final fight and its hardmode... but thats another topic.
    The Devs surely also intended to run that instance with at least a healer, which I do not do anymore, because you just do not need a healer in Seregost T2C. You call exploit, too? Or is that smart gameplay in your book?
    Original Challenger of the Abyss

  3. #78
    Join Date
    Jun 2011
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    1,882
    Quote Originally Posted by Findun View Post
    It's been confirmed by Turbine vets years ago that actually the LI system and the warsteed system were causing massive server lag. So yes, the more LI's you have, the more lag it will produce, because (reportedly) the corresponding SQL database systems were not optimized. One of the reasons why in older areas and before Moria there was absolutely no server lag at all, although we had way crappier internet and computers back in 2007.
    Would be interesstring if they switch off the warsteed system on bullroarer to test an improvement of this.

  4. #79
    Join Date
    Sep 2013
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    4,771
    Quote Originally Posted by Findun View Post
    The Devs surely also intended to run that instance with at least a healer, which I do not do anymore, because you just do not need a healer in Seregost T2C. You call exploit, too? Or is that smart gameplay in your book?
    Most 3-man-instances can be run with either a healer or a tank, once gear is good enough for it.
    Many 3-mans could even be soloed in t2c by wardens (or others).
    While its easier to run tank+heal+dd for many, its faster for nearly all of them not to have either heal or tank. that way, I dont see an issue here.
    And the way nearly all of Seregost is set up as a dps-race or kiteable, I actually feel that they intend it to be run with 2 dpsers.

    As I see it:
    Usual Setup for 3mans: Tank or Heal plus 2x DD
    Usual Setup for 6mans: Tank+Heal+Support+3xDD
    Usual Setup for 12mans: twice that (or more support)
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  5. #80
    Join Date
    Jun 2011
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    765
    cant remember that it was possible to run swordhalls t2c without a tank or without a heal when it was originally released. the solo thing you mentioned was YEARS later by wardens (and guards btw) were after HD traittrees, but they were never ever soloable on lvl back when those instances were introduced.

    Seregost on the other hand is the current endgame instance which was released with mordor and you can already run it without a healer. (it's actaully even possible to Duo Seregost T2C, with no exploits!)

    No 3man instance which was originally released as endgame content on level was possible to run without a heal AND a tank. not that I know of.
    Original Challenger of the Abyss

  6. #81
    Join Date
    Jun 2011
    Posts
    711
    Quote Originally Posted by Findun View Post
    cant remember that it was possible to run swordhalls t2c without a tank or without a heal when it was originally released. the solo thing you mentioned was YEARS later by wardens (and guards btw) were after HD traittrees, but they were never ever soloable on lvl back when those instances were introduced.

    Seregost on the other hand is the current endgame instance which was released with mordor and you can already run it without a healer. (it's actaully even possible to Duo Seregost T2C, with no exploits!)

    No 3man instance which was originally released as endgame content on level was possible to run without a heal AND a tank. not that I know of.
    Most of 3 mans been soloed on hardest difficulty on the level of release and most of 3 mans done without dedicated tanks or healers especially ones before t2 tier.

  7. #82
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    Jun 2011
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    765
    you tellin me people soloed swordhalls t2c when it was released? gimme a break
    Original Challenger of the Abyss

  8. #83
    Join Date
    Sep 2013
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    4,771
    Quote Originally Posted by Findun View Post
    you tellin me people soloed swordhalls t2c when it was released? gimme a break
    I never said every 3man. And I agree that Seregost is quite an easy instance, especially for mobile ranged dpsers.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  9. #84
    Join Date
    Mar 2011
    Posts
    1,260
    Quote Originally Posted by ertr View Post
    Unintended is not the same as illegal.
    I'm trolling, but semantics is 'providing a good feedback'. Is it?

    Was there anything useful in this comment that I missed to see other than baiting?

    Because as far as we know, using something unintended for one's own benefit is called an exploit and as per Cordovan's words "If it's too good to be true, it probably is" and one should avoid it or could face consequences. So, yes, one could say, despite your trolling efforts, that it is, in fact, illegal in terms of the games "legislature".

  10. #85
    Join Date
    Mar 2008
    Posts
    686
    Quote Originally Posted by gildhur View Post
    I love it! And hate it... Full post here: https://www.lotro.com/forums/showthr...l!-But-useless
    Is it possible the cooldown only applies "in combat"?

    For example, when my lowbies get a new trait point, I rotate through the trait trees for them to apply the point. A 30 sec cooldown between tree changes would be a bummer. Perhaps I misunderstand when the cooldown applies.

    Cheers,
    Gloimli, ex-Windfola

  11. #86
    Join Date
    Mar 2011
    Posts
    1,260
    Quote Originally Posted by BINKLEY1 View Post
    Is it possible the cooldown only applies "in combat"?

    For example, when my lowbies get a new trait point, I rotate through the trait trees for them to apply the point. A 30 sec cooldown between tree changes would be a bummer. Perhaps I misunderstand when the cooldown applies.

    Cheers,
    Gloimli, ex-Windfola
    That will be another issue, yes.
    And, no, it's not only in combat, since they are actually completely locked then and it's impossible to switch.

 

 
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