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  1. #126
    Join Date
    Feb 2018
    Posts
    16
    Quote Originally Posted by Thurinuor View Post
    I don't get you. It is an ADDITIONAL thing. Everything works like before. You can us your scrolls - nothing has changed. Additional you can use mithril coins now, you are not forced to use them. And on top of that, overwriting an existing Essence is free. That wasn't able until now. So, what is the problem?
    You obviously don't get it. You can freely get scrolls for seals that you already had saved up, but you cannot get seals anymore from raids. What happens when all of the seals are exhausted among the playerbase? You've already seen posts where players use 50 scrolls on 1 character, so it won't take long for that to happen. A supply crisis will inevitably happen, since the most efficient means to obtain the scrolls has been nullified. You will see prices go up, and people grinding festival content that offers scrolls at a slave-wage-esque rate. All of this was intended to create player frustration and push them to buy Mithril Coins.

    Like many people who do not see the full scope of the issue, you focus on the sole good change (the option to overwrite) but not the multiple bad changes. I hope this post helps to remove some of that tunnel-vision.

  2. #127
    Join Date
    Sep 2010
    Posts
    914
    And then the upped the Mithril cost to replace by FIVE-FOLD between the builds. They really must have a clueless Accountant setting the parameters for how this game works.
    It is logical, in view of the times in which we live. But to be logical is not to be right, and nothing on God's earth could ever make it right!
    - Judge Dan Haywood

  3. #128
    Join Date
    Feb 2011
    Posts
    63
    Quote Originally Posted by Raymore View Post
    They really must have a clueless Accountant setting the parameters for how this game works.
    I don't think this is the case at all. There is every indication that they know exactly what they are doing.

  4. #129
    Join Date
    Mar 2013
    Posts
    312
    Quote Originally Posted by AikiW0lf View Post
    I don't think this is the case at all. There is every indication that they know exactly what they are doing.
    They know exactly what they are doing, but they choose to play dumb when people ask questions or call them out, or they just ignore it. After seeing that Daybreak employees are being laid off just before Christmas and DrOctothorpe leaving SSG, it makes me happy knowing that there are consequences for consistent incompetence.

  5. #130
    Join Date
    Sep 2016
    Posts
    6,276
    We have been looking into reports that T3 Skirmishes at level cap are not providing their proper Seals upon completion, and have discovered a bug where (behind the scenes) a "quest" is bestowing that should grant six Seals upon completion of the Skirmish, but that is not being properly completed. We will be continuing to look into it.
    Community Manager, Lord of the Rings Online
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  6. #131
    Join Date
    Aug 2011
    Posts
    1,140
    Quote Originally Posted by Cordovan View Post
    We have been looking into reports that T3 Skirmishes at level cap are not providing their proper Seals upon completion, and have discovered a bug where (behind the scenes) a "quest" is bestowing that should grant six Seals upon completion of the Skirmish, but that is not being properly completed. We will be continuing to look into it.
    I'm sorry, but I don't think it's a bug. Far too many coincidences for it to suddenly appear.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  7. #132
    Join Date
    Mar 2012
    Posts
    0
    Quote Originally Posted by Cordovan View Post
    We have been looking into reports that T3 Skirmishes at level cap are not providing their proper Seals upon completion, and have discovered a bug where (behind the scenes) a "quest" is bestowing that should grant six Seals upon completion of the Skirmish, but that is not being properly completed. We will be continuing to look into it.
    You said "T3 skirmishes", that doesn't include raid-size instances that are not classified as skirmishes such as Helegrod and Ost Dunhoth which also do not grant seals upon completion anymore. Will we see those getting fixed as well?

  8. #133
    Join Date
    Jun 2011
    Posts
    1,882
    Who the heck is playing skirmishes on T3 nowadays ?

  9. #134
    Join Date
    Sep 2010
    Posts
    3,137
    T3 raid skirms are (were?) a pretty decent source of starlit crystals. I would see calls for them every so often on Landy.

  10. #135
    Join Date
    Oct 2013
    Posts
    449
    Quote Originally Posted by Cordovan View Post
    We have been looking into reports that T3 Skirmishes at level cap are not providing their proper Seals upon completion, and have discovered a bug where (behind the scenes) a "quest" is bestowing that should grant six Seals upon completion of the Skirmish, but that is not being properly completed. We will be continuing to look into it.
    Any chance you can be more specific, Cord, about what content specifically you are looking into? Is it just t3 Skraids, all t3 Skirmishes, or are you lumping scalable raids (Helegrod, Ost Dunhoth, Barad Guldur, etc) into this group as well? I don't remember about Skraids, but if memory servers, all scaling raids used to give 15 seals per run (or at least Helegrod - Dragon Wing did).

    Also, while looking at t3 Skraids, any chance you can let someone know about the loottables in them? t3 Skraids still drop level 105 gear. They are probably the most neglected scaling content to date.


    And as a side note, any word on increasing the amount of marks/medallions that are rewarded in the new Ered Mithrin instances? I understand from another thread which you replied to a while back that SSG will not consider changing the lootlock system, but can you at least scale the marks/meds the instances drop, because right now it is downright abysmal. For context, you get more marks/meds by doing big battles, which you can semi-afk during as they often complete themselves and take both less time and effort to complete than the new instances on t3. This shouldn't be the case for a few reasons: as the new instances are in fact newer content (level 120 compared to level 100), they take an incredible amount of attention/effort (compared to big battles), and they take (on the fastest runs) normally about 3-4x longer to complete (sometimes taking upwards of 10x as long or more if you don't have a perfect group).

    For context on the amount of time new t3 instances take (especially after the recent buff that the mobs received), last night I ran a t3 Glimmerdeep with kinnies, and by the time we finished, we had spent 74 minutes in combat. Not waiting for people to repair/afk, but actually fighting. We didn't wipe once either, so it's not that we were having trouble. Historically 3mans even on max difficulty would take ~30 minutes. Having it take over an hour is just terrible. I honestly don't want to do it again, especially so since the rewards (both loot and marks/meds) were practically nonexistent.
    Last edited by ColMcStacky; Dec 19 2018 at 05:43 PM.

  11. #136
    Join Date
    Dec 2013
    Posts
    600
    Yeah i dont know why t3 instances just reward like 96signs and no medallions at all.
    Its used to be more like 1-3000signs and 300 medallions for an challenge mode t2 instance in the past
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  12. #137
    Join Date
    Jun 2011
    Posts
    168
    I guess it's the kind of thing they would do if they were planning to phase out seals/medallions/marks altogether? Limit supply initially and then progress from there? It doesn't make a whole lot of sense to have added embers/motes/figments on top as another universal but separate style of currency after all. They would really need to un-cap the new currencies before converting people over entirely though since the 10000 limit is already awkward even with a fairly limited selection of stuff to barter for.

 

 
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