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  1. #1
    Join Date
    Jun 2011
    Posts
    0

    Small QoL Improvements @Devs

    I thought we might start a thread with small changes that would help make playing Creeps feel more like 2018 and not 2010
    It should be stuff that is (probably) low time investment on behalf of the Devs so we have a realistic chance of it getting done but that would make a huge impact


    I'll start:
    Increase Defiler Efflorescence range from 10m to 20m. 20m is standard for AoE heal skills on Freepside and requiring a trait for it feels kinda bad
    Also our Gourd skills should be useable on the move when traited to 0 induction

    Anything you can think about?

  2. #2
    Join Date
    May 2012
    Posts
    541
    This is the definition of "exersize of futility" but sure why not..

    Since I really only play warg I'll give some pipe dreams.
    I see burg as our freepside counterpart for obvious reasons. They have insane amount of cc at their disposal with heaps of escape possibilities. We had our main escape skill nerfed with a longer CD over and over and over again, originally 2min, to 3 min, to 3m30s even when traited. Meanwhile our freepside counterpart can disappear a multitude of times in that same time frame. I'm not asking for the OP burg version, but I'd like to see it at 2min when traited, or 3 min with the possibility of a cd reset. Speaking of disappear, it only works less than 50% of the time in heavy lag situations, and about 80% of the time in open field combat. I've never seen a burg have the same issues with broken skills. Sprint is fine at 3m but it would be nice to have that down to 2min also.

    Currently we can be perma-slowed by several classes, including guard which is only negated with sprint.. it's not cured by a pot, or brand.. and it lasts literally the entire time we are in combat. THIS IS ABSURD.

    Please FINALLY scale our warg heal. It's not game breaking to have this scaled back to ~10% total heal. This is usually an out of combat heal anyway, and it's long duration between ticks doesn't make this a major factor in most fights. It's just nice to get back to full health in between fights.

    Im sure there's PLENTY more they could do to fix the warg, although I enjoy it the way it is and wouldn't want it drastically changed. I would like to just see some things WORK AS INTENDED.
    ~ Third Marshal Anaxander -R12 Warden, Chieftain Karukh -R12 Warg ~ Formerly of Elendilmir

  3. #3
    Join Date
    Dec 2010
    Posts
    974
    The top of the list changes for creep should be Reaver dps and warleader buffs/heals as both classes have been left behind for years barely improving all these level caps. These issues are overshadowed by the current GV camps.

    Reaver -
    + Damage across the board (Why no one plays this class)
    + Defeat responses need to be scaled/Armor bonuses


    Warleader -

    Auras
    +Aura of protection (Armour bonus scaled up or just changed to mitigation instead)
    +Aura of command (pretty much useless no one plays reaver and wargs are usually solo, change to +25% Melee, Ranged, Tactical)

    Banner values
    +Banner of terror (Needs numbers scaled up)
    +Banner of horror (Needs numbers scaled up)
    +Point defense (Needs numbers scaled up)
    +Command Post(In combat morale and power regen = useless)

    Class Traits
    +Avoidance boost(Currently adds +0.4%/0.5% Block/parry/evade)
    +Empowering (Currently adds +1.3% Damage, +0.6% Healing)
    +Shield Mastery(Currently adds +1% Block rating)

    Racial Traits
    +Leader of the orcs (Mastery)
    +New breed (Armour value --->> Changed to Raw mitigations)
    +Tireless warrior(Useless in combat regen +1200 ICMR, +300 ICPR)
    +Brutal persuasion(+Crit rating)

    Speed Buff
    +Mobilize/march
    Remove the unable to evade/parry/block as a buff shouldn't nerf you.

    Healing (Mastery does very little to increase war leader healing unlike defiler)

    +Crack the whip (Just a skill u spam to get quitters off cool down really use to be worthwhile, currently a laughable skill)
    +Quit Whining and Fight! (A bit better than crack the whip but still doesn't do a whole lot, only used to get Quitters off Cooldown)
    +Quitters Never Win (Quite a decent heal if it criticals, sub par when doesn't crit, lack luster for the emergency heal while all other healing is tied down to this) Range increase 15.2M ----->> 20.2M same range as Quit whining and fight and get a grip.
    +Enhanced skill: Snap Out Of It(HoT) (The heal overtime is unnoticeable it needs to be pumped up and even requires a class trait slotted)
    =Get a grip (Fine as is/shared with Black Arrows Quitters never win duplicate)




    All war leader heals are underwhelming while barely moving your morale bar being crit reliant , morale pools are high while WL heals are low.
    Last edited by Hayden102; Jan 25 2019 at 06:25 AM.
    Korth - Parked At GV - Arkenstonned
    Korn - Prime-Evil-1 -Arkenstonned
    & Many Others on Crickhollow

 

 

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