Quote Originally Posted by Ravenbear View Post
You had me with the Warden up until the rapid travel.
So lets see, they get good ranged attack as well as melee, they get rapid travel, they get a moving stealth ability ( which is the one that blows me away, hunters do not even get that we have to stand still for ours, and we are suppose to be able to sneak up on things or my definition of a hunter is flawed.) and with stealth they get medium armor and a shield, and self heal. So much for hunters being needed in groups anymore wait until the first Wardens start hitting 60. Spent a lot of time and effort working my hunter up, nice to have made obsolete in one expansion.
Sigh I was looking forward to this class, now all I see is a uber-toon that can fit all rolls expect caster and group healer. I thought they would at lest make them balanced with the other classes, I really see nothing of being balanced.
Hunter is a DPS class. Warden is not. They look to have more ranged damage than Guardians and Champions, but in order for that to be true, all they would need is two ranged skills. Hardly trampling on Hunters toes here. The diary also said that the stealth was "short term", so it's probably not a tobble like Burglars or even Hunters. And since when do you need to "sneak up on" anything as a Hunter. If you need to camo, camo, but there's no reason to move. Just camo, queue up HS, and BLAM. They also get rapid SOLO travel, not group travel. Hunters still rule that roost.

I said it in the RK threads, and I'll say it here. How about you play one first before you start pulling your hair out that your precious pet class is being overshadowed?