Quote Originally Posted by Nishino View Post
If the game gave you clear information, such as could be obtained through Recount in WoW, players would improve much quicker. They would see summaries of damage done, healing done, absorbs, buff uptime, interrupts, damage taken by source and so on. From this they would see "Hey, maybe I should pay more attention to the green stuff on the ground" or "That champ interrupted 20 times to my 3 times, I need to time my clobbers better".
We've already got the bolded information clearly available to us. (In multiple formats, to boot.) With a bit of work, we can get buff uptime. Interrupts are harder - tracking things that didn't get interrupted is mostly a matter of knowing what they do, but I can't think of a good way to track successful interrupts (I think - I haven't checked the most recent set of combat log outputs). Absorbs are also, as far as I can tell, not trackable, but aren't a terribly large component of damage negation/countering.

So, uh... go forth and use the tools to make people better?