Quote Originally Posted by opurt View Post
•Level 66: Improved Riddle – Riddle doesn’t break Sneak when used.

Wow, I think this is crazy! Basically you can pull one mob out of a group since you'll still be stealthed and the others won't be able to aggro anything. This will change the way a lot of groups do pulls in instances and raids I bet. It'll be very interesting to see if/how this works.
Yeah, that's my concern. How will it work? Will it work? I'm imagining Riddling one mob, his neighbor is linked and charges me anyway, and then it's a race to see if I can whip out Surprise Strike to crit on him before he hits me. Given all the issues there have been with HiPS in PVE, I have my doubts about this functioning correctly. But it'll be good if it works right.

Burglars can now enter “Mischief”, “Gambler”, or “Quiet Knife” in combat for a short period after being resurrected by a player.
Appreciated, but I still think it would be better if we could change stances after a successful FM is executed. It's not just about getting into a stance after a rez, it's also about wanting to change stances in a fight, and while I appreciate you don't want us stance-dancing willy-nilly, giving us a cost/benefit mechanism to do so would be a real improvement.

As I said when these were originally proposed, these are mostly beneficial changes, but I'm not convinced they're the *right* changes. The two things I really want: change stances on successful FM and Improved Diversion (similar to Minstrel's Distraction).

The two downsides:
Level 70: Improved Sneak – Surprise Strike and Cunning Attack will be Critical Hits when used from Sneak.
* Note: Feint and Improved Feint are not affected by this. (Testing revealed it to be too powerful.)
The Feint thing is disappointing, but at least I appreciate the admission that it was felt to be too powerful. At least now I can save Aim for when Feint is up, instead of burning it on my stealth-opening.

Counter Defence: Reduced the Block, Parry, Evade Rating debuff to be more consistent with other skills, monster ratings, and to work properly with Finesse.
I appreciate the need for balancing, but Counter Defense originally disabled a mob's BPE entirely. It was converted to a rating debuff that was said to essentially eliminate BPE most of the time. I'm concerned that it's not going to do that any more, and that the main reason seems to be a conflict with Finesse. Surely there's a way to make Finesse check after CD, so that CD doesn't have to be nerfed on mobs that don't even have Finesse.

So, yeah, mixed feelings all around.