Re: Rune-keeper Q&A with your host, Zombie Columbus

Originally Posted by
AkhorahilEvernight
Let me offer the following power for consideration, as an illustration:
Super-Epic for the Forever: Power cost: 0. Heals: 100,000 morale. Induction time: 15 seconds.
At first glance, this looks insanely broken, but when you think about it, you realize that it will hardly ever be used -- no matter what the heal, no matter what the power efficiency, it simply Does. Not. Work. No matter how "potent" it looks from a certain angle.
OMG! ROTFL ahahahahahahhahahah....
Ok let's be serious again... MWAUWAUWAUWAUWA... Ok, now I'm fine.
This is exactly the point of EftA.
Let me add a few points to that recap Trouz just started.
1) Half the induction time and half the heal (Atleast that way it will get used).
2) Make it into a single target channelling skill (a bit like Rousing Words). <-- I'd love this!!!
3) A distributed heal (like distributed damage)
4) Give it a 1.6 sec induction with a huge cooldown like 40 sec and a little less healing efficiency like -15%. While traited, you get a +5%(-10%) healing bonus and a -10s on cooldown.
5) As someone else said comparing it to BC, make the ending animation longer but let it gain at least 1 sec of faster induction.
6) Make it as a "protecting" induction skill: while performing induction give a buff to the target that helps him sustain damage, like a little bubble or a damage reduction like WoE now does. At the end of induction remove the buff and heal effectively. (EDIT: Now that I'm think of it this can actually be a little exploitable... Forget it)
7) Remove the induction or make it really fast (0.8 sec), add a medium/big cooldown (20-30 sec), and split the heal in 2 chunk (truly RK style!) the first (let's say 1/3 of the total heal) will trigger as soon as the skill triggers the other chunk (2/3 of the total heal) triggers only if the target takes damage in the next 10 sec or so cause the RK may have forseen the big incoming hit. <-- I'd love this too!!!
All of this just to say that... RK should have a buck of strange and funny things to use when healing. With RoI, RK stays almost the same. I'm not asking for a revamp like Minstrel had. I like the way RK works now, but adding some new mechanic, improve effectiveness in some "unusual way" can simply cause a big "thank you" from the entire Healing RK community. Let us predict everything, even where an enemy will hit (evade buff!)... why not? Aren't we supposed to partially predict the future?
I know that you don't have time to do something like this before RoI. It requires a buck of testing, I'm a programmer too. But... I also know that you use something like a big database with all the skills linked to classes. In each record you have something like a field reserved for "Cooldown", "DMG", "Healing Rate", "Induction" and other things like that...
It really requires 10 sec to think of a good way to, let me say "change", not improve how EftA works. I'm also sure that some of the solution I listed requires more, don't count them in! but 1-2-4 should be quite easy to implement and test before RoI. If your bosses aren't satisfied, lower EftA healing effectiveness, or tell them that the RK community is going to trait Fire and come there with 10 DPS Attunes and Scatching Retort ready to fire :P
Last edited by Nevril; Sep 05 2011 at 05:28 AM.
Reason: Point 6 exploitable
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