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  1. #1
    Join Date
    Sep 2010
    Posts
    388

    Thumbs up Post those ideas here!

    ZOMBIE, PLEASE read this AGAIN!

    UPDATE-UPDATE-UPDATE-UPDAT (Read before posting)

    Lighting skills (Maybe frost also) range upraded to 30m(or when traited somehow!!!!), this is something Rks have needed a long time, especially when minnies have 30m range too, it is NOT fair game!

    -As ZC replied to my post, im going to modify these ideas and mix them a little:

    -Cricital rating from Will instead of fate, especially as most gear doesnt have fate and if they do, its 60^^ which is 100crit rating.

    Mono-stat classes are the exception, not the rule we want.
    -Make will give atleast 1 cricital rating then!

    -Fall to XXXX skills animation could be a little quickier, ofc i can get that 1,5k dmg off them, but on the same i could have done 1k 1k 1k with CA with luck.

    It can be cast pre-combat when soloing and doesn't draw aggro. There is no need to have this be any stronger. Use it while soloing!
    -Combining them works as in ose post suggested, but what should it be like while combined? Fall To Our Wrath: 5% incoming tactical damage to target, on any damage 30% chance to daze/dot/slow(daze 1s, DoT 100 50 damage every 2 seconds for 20 seconds and slow 10% for 10 seconds) target and do 1000-2000 AFFINITY damage.

    -Armour of storm, add a bubble to it and make it match mini one >_<

    This would make it better then the mini. I prefer skills that are different but preform similar functions.
    -Does this mean we DO get a bubble? A little sneak peek wouldnt hurt :3 (I'd like it to be 1min CD 2-3k morale, Attunement shift ONLY 2 or 3, otherwise i kill myself)

    -self motivation, scale the power from it and shorten CD.

    Buffing both would be OP, but one...
    -Then make it atleast 2k every 2 minutes or 1k every 1 min, something that makes is Decent, but not OP! (Insta cast when traited or something)

    -Icy discourse, insta cast PLZ ZC, PLEASEEEE :3

    70% snare on instant cast? Nope!
    -Make the trait make it insta cast and 50% slow and after any damage 30% slow (non-traited stays the same as it is now untraited) If you think this is OP, dont you know Bas can do the same, 40% slow 14seconds insta cast when in skirm stance??)

    -Stone...oh my little 2k morale friend who heals 50 every 3 seconds....I want you to heal more....MORE!!! and heal power too!

    Nope.
    Also, why ask to enhance another "just remember to click it every 60s skill when you've asked to have that changed earlier in your own post?
    -Are you serious??? 50 morale every 3 seconds is 100% worthless **** Lets use math: You are in a 6 man grp, and boss fight begins, fight takes 5 minutes and stone is there always: 30 seconds 500 healed, one minute 1000 healed, 5k heal per person in the fight=6x5000=30000=100HPS, Yes it is good in a raid, but when in moors, you move all time, its worthless, so if you are not in for the increased healing...Make it into a all group HoT that follows you everywhere you go, this way we dont have to click it every 60s and use that 300 power it takes! I am sure MANY would agree with this! (if you didnt understand, its kind of a stance?)

    -prelude stay the same, but tick every 2 seconds.

    Nope. Why though? Do you really need 33% more healing from this skill? Why? Why this skill?

    -Writ of health, Castable on move and tick to 2 seconds too (Possibly no attunement reguired, but that goes to the level of OP)

    Reducing pulse times increases HPS. RKs have NO problems with HPS. Why would I even consider such a change? If I'm going to buff something, it will be in the areas of utility, not HPS.
    -Ok then, dont buff those, then you MUST let us do the MV with any attunement!

    -MV induction shortened or made do-able on move for cost of the heal. (as many fights on RoI need moving, ALOT)

    Sounds good.
    -Ok this must be doable on move, let the animation stay the same so its not SO spammable, Mine heals now 400, 150 every 2 seconds afterwards for 10 seconds (traited) Change it so when its not traited, insta heal is 200 and HoT is 70 for 4 seconds(Power cost 200), when traited it becomes back a GOOD heal, Instant 300 and 150 every 2 seconds for 10 seconds (power cost 100-150, if its bigger, it become the ultimate power drain!)[Could be edited to fit with the improved self motivation](this may become OP in moors becouse it is easy to trait, but it CAN be tested!) All i want is a good heal castable on move that matches minis 5 HoTs!

    -I want the old EC!!!!

    Never. Sorry!
    -Make the damage buffs a little higher then atleast, 30% is ''lame'' 20% 20% wold be BETTER and 25% 25% EVEN more, and many RKs would like it!

    ZOMBIE, PLEASE read this AGAIN!

    -Bobo The Real
    Last edited by marlwyn; Feb 20 2012 at 06:41 AM. Reason: Editing bad ideas and adding new ones

 

 

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