Quote Originally Posted by Jestina View Post
And they fail to mention the severe penalties those classes have. Champs have pretty much zero defense and a healing penalty. Hunters are basically screwed in melee or when faced with a mob...and nothing worth mentioning for self healing as I recall. If RK's were to have a boost in AOE, especially with something like fire, they better get as severe a penalty as champs do.
While that was true of champs before, champs now have outstanding survivability with a variety of bubbles as well as the ability to use + incoming healing on relics. Pretty much any 3 and 6 man content can be tanked by a champ without difficulty, often running in fervour. They are not nearly as squishy as they used to be and most champs I know do not feel they have any survivability penalties at all. I don't play one, but healing them, they are not squishy at all now.

Hunters do not have the survivability of a champ, but they have quite a few cc options and even their own bubble now, which seems to be up all the time. I do have a max level hunter and find inherent survivability much better than an RK even though I do not play it very well. Power may be more of a balancing feature for hunters...but I am not sure after the fate changes.

In any case, I would not say either of those classes have severe survivability penalties to balance out their dps...certainly no more than the survivability challenges on an RK.