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  1. #1
    Join Date
    Jun 2011
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    Player Guide: Class Changes Summary: Minstrel


    Frodo: "What are we holding onto, Sam?"
    Sam: "That there's some good in this world, Mr. Frodo... and it's worth fighting for."




    Quick Links:


    Mechanical Changes
    These are misc changes not specifically tied to any one skill but change how you play and use skills

    Stance Changes
    there is no "off" stance anymore. you have 3 stances now. inductions have been reduced to 1s (these can be reduced further with traits) with a 5s cooldown. only one stance can be active at a time. you can not turn off stances. when you log out, you should remain in that stance when you log back in.

    stances now effect piercing cry and heralds strike along side melody of battle, anthem of the third-age and your Coda.

    for a more in-depth explination, link here: Stance Changes Explained



    Short Version




    The Watcher of Resolve
    A healing line that performs powerful buffs,
    The Watcher of Resolve restores Morale with great frequency and potency.


    ROLE: High Single-Target Healing, High AoE Healing, medium Utility, medium Group Support

    Gameplay: the Watcher of Resolve is a main healer and heart of the fellowship. Almost all your rotation will focus on distributing the right buffs to heal when the time comes. For example, building up Snowball and being ready for when your group needs the heals. mobility is an important factor when healing group content and this line has many ways to help in reducing your induction or just giving options to heal on the move like Inspiring Echos. Call to Iroeth is an extremely powerful skill in this line and knowing what to use it on when it crucial, leaving it off cooldown is an option but it's short so make use of it. The Watcher of resolve has some of the best cooldowns, one of which being Legand of the Hammerhand, pre-emtively using this skill to make sure less bubbles gets popped will mean an enormous group heal.

    Link to More information: In Depth - The Watcher of Resolve


    The Warrior-Skald
    The Warrior-Skald delivers raw and potent damage,
    can circumvent enemy defences,
    and employ deadly Minstrel skills more frequently.


    ROLE: High Burst Damage, High Mobility, medium Crowd Control, medium AoE damage

    Gameplay: While not the best damaging line in the game it's the minstrel best. Rotations can be very fast and demanding because of traits line Haste that means every ballad played will reduce the active cooldown on all of your cries and calls. You can plan and build up for burst damage using traits like Discordant Ballads to build of tactical damage buffs. Cry of the Wizards being the capstone will literally let you run rings around your enemy with all of your damaging skills being usable on the move. If your getting low and Need some real heals, make sure to do it after a critical hit as Concentration will make you immune to interrupts and induction setback for a short time.

    Link to More information: In Depth - The Warrior-Skald


    The Protector of Song
    Proactive in guarding their fellows,
    The Protector of Song casts forth powerful buffs and upgraded
    Anthems to provide combat versatility.


    ROLE: High Utility, High Group Support, medium AoE Healing, medium AoE Damage,

    Gameplay:

    Link to More information: In Depth - The Protector of Song


    PLEASE POST FEEDBACK ON IF/HOW YOU FELT THIS WAS HELPFUL OR NOT OR COULD BE IMPROVED. ANY QUESTIONS YOU WANT ANSWERED? ASK NOW! ANY ERRORS? SAY NOW!
    Last edited by bohbashum; Nov 09 2013 at 06:22 AM.
    Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning

 

 

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