Quote Originally Posted by Belnavar View Post
Our general pool of skills is much higher than that, over 20, and each line adds between 6-8 more.
Yeah. Recall from the dev diaries that the goal of skill consolidation was to have ~20 combat skills, after traits. A lot of our general utility skills don't "count" toward the 20-skill limit.

There is no level 95 armour set yet, as far as I could see, but then I don't believe there's a PvE 95 set yet either. It seems that initially we'll be focusing on jewellery set bonuses from Big Battles, with armour sets coming in a later update (presumably with additional group content).
To clarify, level 95 crafted armour is in. However, there hasn't been anything like Hytbold or Erebor armour.

Quote Originally Posted by J_Howell View Post
How is captain power usage in beta? I'm a little concerned that the Rally Cry power heal (equivalent to Now For Wrath, which I think just about every captain perma-slots as soon as we earn it now) is becoming a t6 HoH trait. Did they rescale power costs to balance the fact that we often will not have that power heal? Or will we need to put all the -power cost legacies we can get onto our LIs, and quite possibly still be left sucking wind in long fights?
Power costs are pretty good. The cost of everything got dialed down a bit, more or less entirely to allow us to operate without Now For Wrath. Also, Inspire (Shield-Brother) restores power as well as morale now, so our power sustainability is much more even between lines than it is on live.

Quote Originally Posted by bohbashum View Post
aggro is not x3 on healing btw. pretty damn sure about that.
I feel like there's something else going on with healing aggro. It seems to be weighted less than DPS -- or maybe just AoE healing is weighted less? Dunno, but maybe there will be a Threat Dev Diary that explains this more clearly.

also, rock hasn't said it but egg has on wardens (talking about beta forums...) about huge dps changes to make sure tanks are competitive in terms of dps to aggro. knowing how low captains dps was on beta in this line I wouldn't be surprised if captain got some huge rebalancing of dps on skills. things like maybe boosting pressing attack in LoM or making Routing much more powerful. not exactly sure but maybe something along the same lines as warden sounds to be getting.
Well, Routing Cry already is much stronger than on Live, so that's something at least.