Quote Originally Posted by Atheling View Post
That dps increase is just plain wrong really, isn't it? Think it's across the board though judging from sounds elsewhere. Nerfbats at the ready for 12.1 I guess. I hope...

Yeah, you're right about an overall upgrade to healing live vs beta. Made similar point way back on beta1. Great to have latest numbers though, thank you. I spent a long time trying to convince myself that the blue line numbers weren't in error (BC's power in particular which really starts hammering up hps output). But what level of healing are we being balanced towards? We've clearly got no idea yet. In relative terms, as we both know, yellow line healing is falling behind - fairly significantly so by your numbers. My personal feeling is that neither dps nor heals are in any way yet at their final numbers but that relative balance betwen blue and yellow will be maintained. Will blue line be the expectation or yellow? And if yellow, what function is that role actually playing? Cos that would mean content is being balanced on 'support' role healing. Scary thought to me because of what then follows from that.

Hope that made sense. Good luck with feedback.
DPS is NOT too much!! No idea whatever makes you think that but the Minstrel is a hybrid and if one chooses the red line then expect it to become a dps class. Personally I think the dps is still lacking and when I see comments like this one I almost feel it is a sabotage to keep the minstrel as a healer or solo dps class only.


Quote Originally Posted by 00CloughRN View Post
Also just to say the increase is not quite that large. I think the AOE radius has increased on a few skills so what was ST on live was AOE in beta
Exactly, it's not quite so large at all, especially considering this is the dps line!


Quote Originally Posted by Silmelin View Post
To the people who is working on the Minstrel class:

When it comes to DPS, please remember that what some will consider overpowered, might not be quite that high for some of us. On live I see people brag about how much damage they do, while I'm the same level or higher and still have half of that for some reason. Just keep in mind that while some people will have the best gear from raids and such to boost their power, others will have to make due with gear gotten from landscape quests. Though I'm sure you'll be thinking of that already, I just wanted to make sure because the Minstrel class is very dear to me, and I enjoy playing red-traited and solo
I couldn't have said it better. I also prefer to play my minstrel warrior skald.. all red and I even do so in raids and other group content.


Quote Originally Posted by Caernach View Post
Me too! I love my Warrior-Skald!

I always played a dedicated healer in previous MMOs. I don't want to do that anymore. And for some reason, maybe because of the mobility of the class, I enjoy DPS mini for soloing above all other classes. I really don't want this option taken away from us.
I hate healing! Never do it. There is no reason why a good dps minstrel cannot play that role in group content... especially now.


Quote Originally Posted by Deviled_Egg View Post
DPS has been modified across all classes to establish parity and ensure viability. As for healing, the blue line is meant to be the primary healing line with Resonance as its stance, and the Yellow line is more for indirect support via buffs with some healing.

Edit: In general, we've already put in a lot of fixes for the next update. Please keep leaving your feedback and filing bugs as you encounter them! Your contributions were valuable during our beta cycles and will continue to be as we refine things.
Whatever you do PLEASE do not nerf the Minstrel. It has been nerfed enough already. The red line needs more of a boost, not a nerf anyway. I can't speak for the other lines since I never play them. Thanks for all your work. No pressure but just remember that the life of the minstrel is in your hands Egg! .. yours truly a raiding dps mini..