We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 12 of 12

Threaded View

  1. #1
    Join Date
    Nov 2011
    Posts
    25

    Starting a Captain

    Hi all. Looking to start a Captain and am hoping to get some updated advice. I've dug through what looks like Helm's Deep relevant info on the Cappy, but still have a few questions:

    • Red line for my trait build? Red/yellow mix or red/blue mix for solo levelling? Seems the self-heals would be the most useful here.
    • I understand Captain DPS to be about "80%" of a Champ/Burg in instances: is that about right? Obv. Cappy's bring additional group utility beyond that.
    • Soloing elites, scenarios and/or 3 mans when levelling: doable? Red or yellow?
    • Herald or Archer? (does it matter?)
    • Tanking and/or healing in groups during levelling: more than viable? Need an alternate set of gear to do well?
    • Crafting: Armourer or Armsman? Is having "okay" armor and a "great" crafted weapon better than great armor and an "okay" weapon?
    • Any other advice?


    Thanks!
    Last edited by elithrar; Dec 08 2014 at 08:05 PM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload