[DISCUSSION] Kins Kins kins and their duty on Laurelin
Fellow role-players
Yes indeed role-players, for you wouldn't be on the Laurelin server if you weren't. I am a relatively new player, 2 years in, and love the world and its possibilities. In my private life I have been a GM for the past 25 years in games such as (a)d&d.
The community is growing and there are some GREAT projects about tabletsofkhazadgund, brambleburygazette, Laurelin archives amongst them. Great things come from this and they can use all the help they can get to keep it alive and fun for all and for all time.
Kins however, in my opinion, are like weeds. Weeds are usually not weeds and thus in fact not bad as many people think. A lot of weeds are precious herbs that are not given the chance to grow and produce something exquisite. Well, if i look at laurelin I see the same thing concerning Kins. There are soooo many! Most have great ideas but rarely survive. Kins are sometimes also created just to be boss of the gang. I have also come across several kins that have the exact same aim but are struggling because they have too few active members.
In my small opinion Kins should be the shapers of the world. They create lots of great content and work with (or against) other kins in RP events. Kins give the areas real life. They should not be created in vain and unity is in most cases a lot more satisfying than in small groups. Now I am not saying we should have only 5 kins...definitely not. Just venting out my sadness that so much exquisite stuff hits the sand because kins have too few active members.
I would like to hear your ideas on this. If you are perhaps someone who thinks the same and would like to change this current trend I welcome your views even more. No banter please, only solid discussion posts.