R10 spider, have been playing intermittently last couple updates, but mostly in an RvR scenario focusing on debuffs / cc. Now that freeps are pretty strong again, less and less creeps are playing and it seems like a good time to solo roam as freeps aren't grouped as often. Spiders are still very strong against most classes; high rank champs and wardens are tough (as they should be), but doable if everything goes right. I am, however, having some difficulty vs. well geared, high rank red guards who are willing to blow everything....ignore the pain (+3 debuffs removed from pts in yellow line) and warrior's heart. Thrill of danger I know to watch for and I pick my opportunities to fight away from friendly npcs (read: free heals).
Ideally it seems like I would want to save my burrow for when the guard pops warrior's heart, but I'm finding I have to blow burrow a little quicker than I would like because I can't burn down the guard fast enough if they keep ignore the pain on CD.
I'd love to hear from some more experienced spiders how they find success fighting good guardians, or from guards with tips on how to fight the class well. Obviously some guards can't be soloed, but I welcome the challenge.
FYI:
This is just my stock standard roaming build...I don't trait vs. specific classes.
Class Traits:
Scytode brood
+10% morale
Enhanced Piercing attack
Enhanced Tainted kiss
Enhanced Paralytic venom
Enhanced Trapdoor Sanctuary
Armor boost
Racial traits:
Eight legged Foe
Swallower of Light
Born of Shadow
Shelob's Gift
Enemies of the first children
Corruptions:
3 Crit rating
Health for Power R2
Health for Damage R2
Damage for Power R2
3 Crit protection
3 Mastery Boost
I'm sure many folks would point to my build being pretty dps oriented and most likely pretty squishy...that may well be a legitimate criticism. I use web the earth to maintain distance and shadow's bite to keep from getting smacked around too bad when its on cooldown.