132k Pmit 52% crit defense= 6.5k bestial claws with Tome of Defense (6 mastery, 6 crit slotted).
Base crit needs to be buffed by 20k and corruptions nerfed by 3.3k.
Crit mag on corruptions could be probably use a nerfing. We have a problem of too hard to get Crit rating cap, but Crit mag being too high.
Mastery:
Live:
Claws (tooltip):
3.6k with no mastery
3.9k with 3 mastery
4.1k with 6 mastery
Increase of 14% from 0 mastery to 6 mastery.
Beta:
4.8k claws with no mastery
5.7k claws with 3 mastery
6.5k with 6 mastery
Increase of 35% from 0 mastery to 6 mastery.
Mastery seems to be significantly stronger. This is a good sign, however it's irrelevant because no one will be able to slot Mastery because Creep mitigations right now are so abysmal.
Critical Defense:
Live:
0 slotted= 22%
1= 35.8
2= 45.4%
3= 52.5
Beta:
0 slotted= 6.7%
1= 25.6%
2= 38.1%
3= 47.1%
Base crit D (along with Base mitigations) needs to be scaled way up. The Corruptions themselves seem fine, but the base stat for Creeps is too low- needs to be scaled up 10-12k for base.
Mitigations:
Live with 0 slotted (Pack Elder, no Foe of the Light) and no armor buff:
Pmit: 40.7% Beleriand
Tmit: 28.1% Fire
3 slotted:
Pmit: 61.3
Tmit: 51.5
6 slotted:
Pmit: 68.6
Tmit: 63.1
Beta:
0 Slotted
Pmit: 20.4
Tmit: 3.2
3 slotted:
Pmit: 49.3
Tmit: 37.4
6 slotted:
Pmit: 63.6
Tmit: 54.1
Base mitigations for Creeps are awful, especially when you have only 12 corruptions slots to deal with. Overall base mitigations for Creeps needs to be scaled up significantly (18-22k each), and a small nerf to each mitigation corruption (around 1.5k less each corruption, most likely).
Resistance:
Live: 5.5k= 12.3%
Beta: 6k= 3.7%
Base resist needs to be scaled up 16k
ETC corruptions:
Damage for X corruptions need to be scaled up from 2.5% and 5% to 5% and 10% damage, respectively, as overall damage % has been scaled up with the Mastery changes. 5% Damage for Power, for example, does significantly less on live.
Morale seems to be scaled up 30%, which seems fine. Overall freeps seem to have Morale scaled up by about 40-50%
ETC corruptions:
Damage for X corruptions need to be scaled up from 2.5% and 5% to 5% and 10% damage, respectively, as overall damage % has been scaled up with the Mastery changes. 5% Damage for Power, for example, does significantly less on live.
Morale seems to be scaled up 30%, which seems fine. Overall freeps seem to have Morale scaled up by about 40-50%.
For individual classes:
Blackarrow: Main hard hitting skills when they crit (Revenge, VT) are critting for a ton of damage. OVerall nerf needed, it seems.
Defiler: Heals seem to have been scaled too high. Heals shouldn't be boosted to counter damage, defense either need a buff or damage needs a nerf (when in the Ettenmoors). Heals need to be nerfed. Possibly the same on WLs, but I haven't tested.
Reaver: Overall DPS seems pretty high. Impale crits are hitting for a little over double what they hit on live (with similiar mitigation levels). Impale is hitting far too hard, and it appears to be buggy. Its tooltip is just barely over devastating strike, but the initial hit of impale is hitting for almost double the same hit from Devastating Strike. Nerf Impale, and perhaps spread the damage to other skills.
Warg: Seems fine if damage is redistributed away from Bestial Claws and given to Swipe, Scratch and Snip, Rend, Pounce, and Eye Gouge and assuming Crit mag overall is reduced (via corruption magnitude nerf, preferably).
Spider: Wildly OP. Crits from the initial hits are off the charts, and the Power drains needs to be nerfed into the floor.
OVERALL:
I think it might be necessary to increase Audacity damage reduction pending this Freep LI/gear buff.
Now may be the time to buff Creep stats across the board significantly (mits, morale, mastery, crit) and make Corruptions only smaller boosts, rather than dictating how you'll be forced to play. Either that, or possibly adding another 3 slots of corruptions.
Will be updated as I have more info. Thanks.