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  1. #23
    Join Date
    May 2011
    Posts
    51
    I can‘t like new features like Filters being implemented while there‘re so much fixing and banalcing still yet to be done. Here‘s a short list of what absolutely MUST be in 21.2:

    Quests and Areas
    • Talath Urui - Instance: The Fushaum Resolution - sometimes (or all the time, for all I know) the instance‘s event sequence begins without player having /beckon emote used as the quest directs. In result, the instance cannot be completed. If player to use the emote after all mobs are killed and the bosses defeated, a funny bug would happen. What happens if the emote is used while the bosses are still alive but the event sequence has already begun (the dialogue or mob waves), I can‘t tell.
    • Talath Urui - The Pit-fighter, Day Three - orc fanatics sometimes jump into the fire pit and cannot be attacked. That was in the „known issues“ section of Mordor release notes. It‘s still a thing.
    • Dol Amarath - Instance: Barad-Dur: Realm of the Black Word - there‘s a passage in the instance guarded by a group of 5 mobs. 3 signatures and 2 commons. I get it about difficulty and challenge, and welcome it, but this is way too much. I haven‘t seen all of the crafting instances yet, but I‘m sure that‘s a mistake.
    • More respawns in Mordor, for the love of God. We die in Mordor time and again, often not due to lack of skill but to ungodly overpowered/quickly resplawning/tightly grouped mobs.


    Items
    • Crafting - Scholars STILL don‘t have a Shadowed Essencce receipe. I try and fail to understand what are you thinking. You have had two patches released within three weeks past Mordor release. WHAT IS SO PARTICULARLY HARD WITH COPY-PASTING A SINGLE RECEIPE? Excuse me.
    • Crafting - Scholars still craft from raw materials. Which would be OK (not) if it was another dumbing-crafting-down feature, but this is defenitely a bug, because processing raw materials is important in levelling a craft tier.
    • Crafting - Cooks don‘t have a Shadowed Essence receipe, too. Nor do they have a special component. Why exactly? As you should know, there‘re people who main cooking.
    • Crafting - Jewellers still use raw black adamants in crafting.


    Not this important, but still needed and relatively easy fixes:
    Quests and Areas
    • Cirith Ungol, Lhingris - A Right Mess - progress bar tooltip says "destroying..." while clearing debris. It should say "clearing..." as to correspond with quest progression text, "Cleared debris in Cirith Ungol".
    • There's an archway on the last stretch of road leading to Cirith Ungol, at 61.2 8.4. The game considers the strip of land under this archway to be a part of Cirith Ungol zone, which leads to player being kicked off their steeds when passing. You can mount back and ride to the Cirith Ungol entrance after the archway.


    Edhelion fog bug. I don‘t really want to bring it up because people would say that I must be kidding and they would be right, but... It‘s some kind of a guilty pleasure to me, reminding people that, after all that time, Edhelion fog is still not fixed. You know, Valve updated VAC. Apple releases a phone with edge-to-edge AMOLED display. Edhelion fog is still with us.
    Last edited by ENDrain; Oct 08 2017 at 09:13 AM.
    Kelewon, Brandywine

 

 

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