Hey everyone! Warden Changes! Focused feedback to would be a great help as we tune these changes, so get some play time with them and share your impressions! We will be doing at least one additional round of changes.
Most of these changes are quality of life improvements. We scaled up ratings-based buffs to keep up with recent stat changes. The Blue Line now also has a single-target force taunt in the form of Warning Shot. The Yellow Line has also had many of its buff lines updated.
Ranged Offensive Strike Gambit Line Damage Redistribution
Eliminated Gambit Chain Bonus Damage effects due to poor legibility
Re-balanced damage across Ranged Offensive Strike, Ranged Combination Strike, and Ranged Boar's Rush. Ranged Boar's Rush is now deals the most damage of the three skills.
Bonus damage granted from executing the Gambits in sequence has been removed, and the damage distributed into the base skill damage.
Marked Target and Diminished Target Duration: The player should spend less time refreshing these debuffs.
Changing trait "Marked Target" to "Lasting Mark". Increases duration instead of potency. 5 seconds per rank
Increasing base duration of Marked Target and Diminished Target from 10 seconds to 35 seconds.
The skill "Diminished Target" is now given out by default at level 20
Mitigation Debuff from Set Bonus "Focus Fire" increased from 2.5% --> 5%
Assailment Gambit Debuff Durations
Base duration of Assailment Gambit Debuffs increased to 35 seconds
Trait "Diminished Target" is now called "Enduring Assailment". Increases duration of Assailment Gambit Debuffs by 5 seconds per rank
Trait Rearranging
Trait "Ranged Damage" is now on Row 1
Trait "Momentum" is now on Row 2
Persevere and Impressive Flourish buff chains have updated ratings.
Trait "Unassailable" had an invisible bug causing it not to deliver the amount of ratings it promised to Surety of Death. The trait now offers non-percentage based ratings-based increase that is visible to the player. The new value is roughly double what it was contributing previously
Trait "Indefatigable" had an invisible bug causing it not to deliver the amount of ratings it promised to Surety of Death. The trait now offers a ratings-based increase that is visible to the player. The new value is roughly double what it was contributing previously
The Battle-memory version of Dance of War no longer provides too high an amount of Evade Rating
Trait "Lasting Mark" now enhances applies to Diminished Target as advertised
Warning Shot Changes:
Warning Shot gains force taunt
Cooldown extended to ~45 seconds
Debuff duration extended to 60 seconds
Skill cannot be block, parry, evade, or miss
The following skills now pull from your melee implement: