Hey everyone! Warden Changes! Focused feedback to would be a great help as we tune these changes, so get some play time with them and share your impressions! We will be doing at least one additional round of changes.

Most of these changes are quality of life improvements. We scaled up ratings-based buffs to keep up with recent stat changes. The Blue Line now also has a single-target force taunt in the form of Warning Shot. The Yellow Line has also had many of its buff lines updated.

  • Ratings buffs have been scaled up

  • Ranged Offensive Strike Skill Chain - Debuff Change
    • Ranged Offensive Strike Debuff Potency: - 2% --> 1%
    • Ranged Offensive Strike Debuff Duration (seconds): 12 --> 35
    • Ranged Combination Strike Debuff Potency: - 4% --> 3%
    • Ranged Combination Strike Debuff Duration (seconds): 12 --> 35
    • Ranged Boar's Rush Debuff Potency: - 7% --> 5%
    • Ranged Boar's Rush Debuff Duration (seconds): 12 --> 35

  • Ranged Adroit Manoeuvre duration buffs
    • Ranged Adroid Manoeuvre Attack Duration Buff duration: 20-->25
    • Ranged Adroid Manoeuvre Induction Buff duration (When traited): 20–>25

  • Ranged Warden's Triumph Buffs
    • Ranged Warden's Triumph Ranged Damage Buff Potency: +5% --> +10%
    • Ranged Warden's Triumph Ranged Damage Buff Duration: 20 --> 25

  • Ranged Offensive Strike Gambit Line Damage Redistribution
    • Eliminated Gambit Chain Bonus Damage effects due to poor legibility
    • Re-balanced damage across Ranged Offensive Strike, Ranged Combination Strike, and Ranged Boar's Rush. Ranged Boar's Rush is now deals the most damage of the three skills.
    • Bonus damage granted from executing the Gambits in sequence has been removed, and the damage distributed into the base skill damage.

  • Marked Target and Diminished Target Duration: The player should spend less time refreshing these debuffs.
    • Changing trait "Marked Target" to "Lasting Mark". Increases duration instead of potency. 5 seconds per rank
    • Increasing base duration of Marked Target and Diminished Target from 10 seconds to 35 seconds.
    • The skill "Diminished Target" is now given out by default at level 20
    • Mitigation Debuff from Set Bonus "Focus Fire" increased from 2.5% --> 5%

  • Assailment Gambit Debuff Durations
    • Base duration of Assailment Gambit Debuffs increased to 35 seconds
    • Trait "Diminished Target" is now called "Enduring Assailment". Increases duration of Assailment Gambit Debuffs by 5 seconds per rank

  • Trait Rearranging
    • Trait "Ranged Damage" is now on Row 1
    • Trait "Momentum" is now on Row 2

  • Persevere and Impressive Flourish buff chains have updated ratings.
  • Trait "Unassailable" had an invisible bug causing it not to deliver the amount of ratings it promised to Surety of Death. The trait now offers non-percentage based ratings-based increase that is visible to the player. The new value is roughly double what it was contributing previously
  • Trait "Indefatigable" had an invisible bug causing it not to deliver the amount of ratings it promised to Surety of Death. The trait now offers a ratings-based increase that is visible to the player. The new value is roughly double what it was contributing previously
  • The Battle-memory version of Dance of War no longer provides too high an amount of Evade Rating
  • Trait "Lasting Mark" now enhances applies to Diminished Target as advertised
  • Warning Shot Changes:
    • Warning Shot gains force taunt
    • Cooldown extended to ~45 seconds
    • Debuff duration extended to 60 seconds
    • Skill cannot be block, parry, evade, or miss

  • The following skills now pull from your melee implement:
    • The Boot
    • Boar's Rush
    • Ranaged Boot
    • Ranged Boar's Rush
    • (Includes Potent versions)