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  1. #1
    Join Date
    Jun 2011
    Posts
    1,730

    Loremaster skill balance issues on legenary server

    I started LM on legendary server a few days ago. I missed my old pre HD LM and it is fun, though I miss the old trait system and worthwhile flanking and melee. I know, I will have to live with the broken traitsystem we got now, nonetheless there are several skills in need of rebalancing.

    Pets deal too much damage/more than LM with skills. (yellow traited)

    Stiky Gourd seems to be bugged. Tooltip says 32 damage every 2 seonds, but it does 140 every 2 seconds (lvl 24) that's more than lightning strike or light of the rising dawn

    Flank healing is a joke. My lvl 23 LM heals 50!!!!!! morale with flank heals. lvl 1 morale potion heals 150. LM selfhealing is really low without water lore, because of those broken flankheals. It used to heal about the equivalent of a morale potion of your current level.

    Staffstrike and flanking bonus damage is okay in that levelrange, but it falls far behind around lvl 65 and is a bad joke after lvl 100. Reasons are known: Imbued weapon damage stays the same. Sword and Staff 15% meleebonus is gone since HD, Master of the Staff gone, neglected flanking- not scaling properly-, the new stats system is another big hit to LM melee/staffstrike damage. Will gives a lot less mastery and LM's physical mastery took a big hit.

    -> Take a look into flanking effects scaling : flank heals, staffstrike bonus damage

    -> give us back Master of the Staff trait. (passive or easy to reach trait in red or blue.) When looking into your LI rework in the far away future: please increase imbue staff melee dps. LM has always been about flanking, and a mix of debuffing/controlling, melee and tactical skills. Meleeskills are just worthless right now (at higher levels)

    For those who don't know Master of the Staff anymore:
    + 5% morale
    (+ 25% staffstrike damage not sure about that part)
    + 25% critchance for staffstrike
    + 50% critical multiplyer for staffstrike
    + stuns on crit
    + staffstrike deals light damage

    Improved flanking or the good old flank groupheal setbonus maybe worth to be considered, too.

    edit: added sticky gourd
    Last edited by Tatharil; Nov 13 2018 at 03:40 PM.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

 

 

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