Make Continous Blood Rage a TRAIT (which improves Blood Rage) and assign the Weapons Master slot to it.
Make Weapons Master a SET BONUS for the Berserker line, to make it unavailable on Martial Champion and Blade Storm.
Modify Weapons Master as it follows:
-leave its effects when dual-wielding unaltered
-change that +15% Critical Damage to +25% Damage when using a two-hander
-make it give (once In-combat, of course) a -1% Incoming Healing and Parry, and +1% Healing from Fight On! and Bracing Attack every 3 seconds. With no max stacks. Until parrying and being healed by anyone that is not the Champ, becomes impossible.
This is, IMO, all Berserker Champion needs.
-"educates" players to differentiate weapons - I see too many giving up on two-handers right now (Legendary Server) and stick to dual wielding whatever the DPS spec.)
- Assures that the Weapons Master benefit will remain a Berserker line thing, even when there will be more Trait points available.
- Takes Champion's ST to a level where it will remain behind Burglar, Hunter etc., yes, but not miles behind.
- Restores a little bit of that original Berserker spirit Fervour Champions had, via applying a reasonable debuff, without trespassing back into ridicolous. My butt still hurts from 5 years of no b/p/e in Fervour. And the "self-healing only" increase buff would make it fun indeed. But I would take it even with no buffs, and all debuffs.
- Makes future adjustements easy, since it becomes all about tampering with a single thing (Weapons Master)
That'd be all, but yeah, I must say it:
When Champion threatens Guardians and Captains as Tanks, they get their Heavy Shields taken away.
When ANYTHING else makes more ST damage than Champion, it gets rewarded with MORE DPS.
We Champs probably don't whine enough, it is known. That's the problem.