Quote Originally Posted by Vastin View Post
Lets see, there was a bug on the relics that limited them to a much lower level than they listed - already fixed that one locally so don't worry about that one.

Overall between base LI damage and runic damage you should see a significant increase. Some of this change will apply to existing 110-120 items that had been falling behind the base DPS of normal weapons. I had to go through and re-balance a bunch of that and properly tie them together so that they won't disassociate like that again - the relic bug was just me using the wrong template for some of the new progressions.

Yes, there will be new LI levels unlocked for the upcoming release, but we're also working on multiple catch-up mechanics that should help keep players from falling behind as they often have in the past. I can't go into the details as we're still finalizing those and trying to determine which of those mechanics we will be opening with.

I've also been dealing with a couple other obvious issues that have been brought up in Bullroarer, like the way skill power costs increased too rapidly from 121-130 - that shouldn't be an issue in the next release.

-Vastin
the point of the li is to have a magical weapon the is oped over crafted weapons and the legacies are interesting gameplay as opposed to just chop..chop...chop and kill...….as enemy level increases the level of lis must be much over crit crafted weapons in both dps and legacies....imo….of they original point of lis is lost...…….but give us 6 free and 5 scroll made to get to 90 tiers....instead of 89