No, this is total BS and you're full of it in every thread post of yours I've read to date, it's unbelievably irritating if I'm honest.
Except it's not wrong. Filth-Well, Shadow-roost, Deep-barrow, Harrowing, Houses of Lamentation, Hall of Black Lore, Fallen Kings and Askad Mazal are all perfectly possible on non-Captain tanks and they go just fine. Stair/AD don't actually have their T5's yet so we'll have to wait and see there.
You seem to be under the misguided impression that bringing Captain in line with other tanks would make people want to tank less...but in reality the only definite conclusion we can make is that tank players would have more options in regards to which tank they wanted to play. Now normally one would assume that more options = more people but you seem to want to argue against that logic.
Also I'm really not sure why you think "unavoidable fellowship wide massive burst damage" is something the tank should be handling. In other MMO's...you probably wouldn't have it as an unavoidable mechanic in the first place but if it did exist? It'd be something the healer would be in charge of protecting against.
Originally Posted by Meshuggenah
My point was that, if captain provides more utility to a fellowship than other tanks, the solution is to increase the utility of other tanks. Not to nerf the fellowship utility of captains, which is the entire focus of their class design.
Nah, that's bad design.
Blue Guardian right now is a pretty well built traitline. It has a decent rotation to cycle for aggro, it has decent support cooldowns to pop and has a strong active defensive ability that can be used by a good player to massively mitigate dangerous hits reliably. It lacks a bit in the DPS department but overall maintains a solid active playstyle.
Yellow Captain on the other hand is a complete failure of a spec. The buffs? Mostly passive. The defensive abilities? Mostly passive. The aggro? Almost entirely threat copy. When you play Yellow Captain you don't have to think, your mere presence in the fellowship is more beneficial than a guy working their ### off playing any other tank spec. It's truly baffling how much you guys hate the Captain class. Why on earth would you be so dead set against fleshing out the specs that have no real identity? You could have a legitimate specialisation with strengths and weaknesses that is a joy to play but you argue tooth and nail against that because you'd rather be guaranteed a spot in a raid without having to work for it.