time to nerf the champion, what changes do you think are objectively correct to address and are not required in PvE?
My list:
Champ duel slow need to be removed
Sprint from 1min cd to 2min with a removal of the tracery
CBR duration needs a nerf
DPS rampup needs a nerf
Bracing attack should be nerfed from X% to 12-15%, or remove the tracery. Also, Bracing attack shouldn't be able to crit
Dire need should be traitline bound, thus not being traitable in red, or nerfed in redline.
Objectively, for a heavy melee dps class, the champion has been overperforming significantly in terms of survivability that it shouldn't have. This toolkit requires somewhat of a nerf, especially champ duel & sprint, as that usually is used to bypass raid mechanics.