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  1. #1
    Join Date
    Apr 2022
    Posts
    409

    Hunter Update - Option #1

    Before you read further let's establish what this is. This is a very early pass on what changes might come to the Hunter class.

    I am calling this option one, because there are two potential options that we are considering. Option two will be in a forthcoming post. We will gather feedback from both sets of options and make decisions once we have more clarity on how to best proceed.

    As with my posts in the Guardian forums. If a trait is not mentioned then it is not currently being considered for revision or updating.

    Huntsman

    Grants Scourgin Blow
    Grants Barrage
    No Focus Loss While Moving
    No Miss Chance Penalty While Moving

    The Skirmisher

    Replaces Nock on the Move (Requires 5 traits in Huntsman)

    Successful melee attacks grant 1 Focus
    Successful critical attacks gran 3 Focus

    Strong Arm, Sharp Eye

    Replaces Strong Draw (requires 5+ in Huntsman)

    6 ranks

    Ranks 1-6: +5% Bow Damage on bow skills that consume focus and +2.5% melee damage per rank
    Rank 6: 15% chance to reduce the cost of skills by 1 focus for 5s

    Nock on the Move

    Replaces Split Shot - 1 Rank
    Induction based attacks can be used while moving

    Improved Intent Concentration

    Now has 2 ranks
    Each rank provides 15s cooldown

    Fire on the Run

    1 Rank (Requires 10+ in Huntsman)

    Reduces the induction movement penalty by 20%

    Athleticism
    + Physical Mastery Rating / tier (value is TBD)

    Barbed Hindrance

    15 Deep Set Bonus
    +30% to Barbed Arrow Damage
    +10% to Babrbed Arrow Bleed Damage
    Slows target by 20%

    Fleet, Focused, and Fierce

    Replaces Improved Fleerness at 25 Rank Set Bonus

    On every harmful skill, an additional 20% chance to increase run speed by 10%
    Gain 1 focus per 5s
    Increase Melee Damage by 10%

    Rupture Artery

    Replaces Moving Target (30+ ranks)

    Using Scourging Blow on a target affected by the Exsanguinate Bleed removes the bleed and automatically deals a devastating Critical blow.

    Bowmaster

    Grants: Pinning Shot
    Grants Needful Haste
    Reduces Swift Bow induction by .8s
    -25% Attack Duration
    +10 max range for all ranged skills

    Swift Release

    5 Rank Set Bonus

    33% reduction to Barbed arrow and Swift Bow inductions

    Draw Weight
    5 ranks (requires 5+ Bowmaster)

    +3% Induction bow damage and 3% induction bow critical multiplier per rank

    Shoot to Kill

    10 Rank set bonus

    +10% Ranged Damage
    2.5% Critical Magnitude multiplier

    Mercy Kill

    Reduced to 2 ranks
    +15% Critical Chance on Merciful Shot/rank

    Bodkin Arrows

    5 Ranks
    Bypass 2% of target's mitigations/rank
    +.6% Bleed damage/rank

    Plant Feet

    Becomes:

    Every 1.5s you do not move you gain a tier of Hold Groung to a max of 5 tiers
    Hold Ground effects are removed if you move, are out of combat for 9s
    Hold Ground removes a tier on each critical strike
    Hold Ground: +2% Evade, Damage, and critical chance per tier

    Trapper of Foes

    Grants skill: Lingering Wound
    Grants Skill: Decoy
    Traps can be used while moving and have no induction

    Split Shot

    Grants Skill: Split Shot

    Explosive Arrow

    Grants Skill: Explosive Arrow

    Damages a target and explodes around the target damaging all enemies within 5m and burning for 5s

    Combative and Elusive

    Replaces Elusive

    +Physical Master Rating/rank (Value TBD)
    +1% Evade /rank
    Evading an attack increases run speed by 5% can trigger up to 3 times every 10s

    Quick Escape

    Moves from Red to Yellow (requires 15+ in Trapper of Foes)

    No Focus loss on Low Cut
    Apples a 3s root

    Endurance

    2 Ranks

    +1% to Parry and Evade /rank
    Evading or Parrying an attack restores 1% max morale (Can occur 5 times every 30s)

    Armour Rend

    4 ranks

    Each Rank grants -4% Physcal mitigation against the target and reduces Block, Parry, and Evade rating by .75%

    Purge Poison

    Affects fellowship and increases cooldown to 12s

    Emergency Preparations

    4 Ranks

    Rank 1: After evading an attack you place a Set Trap in front of you.
    Rank 2: After Evading an attack you place a Piercing Trap in front of you.
    Rank 3: After Evading an attack you place The One Trap in front of you.
    Rank 4: Gain Skill: Survivalist Prepper

    Survivalist Prepper places a Set Trap 90 degrees to your left, The One Trap in front of you, and a Piercing Trap 90 degrees to your right
    Cooldown 180s

    Sturdy Traps

    35 Rank Set Bonus
    +5s trap Grace Period
    +5s Trap Duraion
    No Focus Loss on Movement
    Survivalist Prepper Cooldown reduction by 60s

    That is the outline. Let's discuss.
    Last edited by SSG_Orion; Apr 26 2023 at 03:47 PM.

 

 

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